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18th
Jul
2018

Combat Patrol

Combat Patrol Saturday OP - draft

2
9th
Jul
2018

The Falaise Pocket

MAP: Neaville

Mission Date: 14/07/18

OPORD: Falaise Pocket

Terrain: Rural Countryside, Villages, Normandy "Bocage"

Weather: Light cloud

Forecast: Slowly Clearing

Start DTG: 21/08/1944 0900hrs

Starting Location: US Field HQ Le Chateau de Pierre-Juliene

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History:

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1: SITUATION

Operations Cobra, Totalize and Tractable have encircled the German 7th Army around the small town of Falaise. A small corridor still sits between the Canadians to the North and the Americans to the South West between the towns of Trun and Chambois. If the allied forces can link up they will completely surround the decimated 7th Army and force it's surrender.

Today we close the Falaise Pocket.

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2: MISSION DETAIL

The 3rd Army is pushing hard to link up with the Canadians to our North East. We must push the remaining German defences back and cut the two MSRs running North/South between Trun and Chambois.

If we can cut the MSRs and hold our line, the Germans will have no choice but to surrender.

A. ENEMY FORCES

Strength:

Exact strength is unknown. Remnants of numerous units are scattered across the countryside in hastily constructed defences. The whole of the 7th Army is stranded North of our AOR and once we cut those MSRs you can expect a stampede as units try to escape.

Composition:

The 7th Army is strung out all over the place. Force composition is likely to be whatever they can get and throw at us so expect a mish-mash of units and capabilities. The only thing we are sure of is that we shouldn't see many tanks. The counter attack through Mortain cost the Germans a lot of armour which we doubt will have been replaced.

Air Defense:

Most of the heavy AA defences have already been stripped out and pulled across the Seine. Some heavier MG's might still engage low flying aircraft and the Luftwaffe is still trying to help relieve the defenders but they are running out of fighters and pilots.

B. FRIENDLY FORCES

E company will advance to our North to secure the town of Les Morinieres and cut MSR 1. F company will head South East aiming to cut MSR 1 at La Durandiere and establish a forward HQ. Our G company will advance in the centre aiming for the 7th Army local HQ at Neaville.

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3. EXECUTION

A. Objective Overview

Mission Intent:

G company will advance in the centre of our line to attack the 7th Army HQ at Neaville. With the 7th Army HQ neutralised, G company will turn North and assault the 5th Panzer Brigade HQ at Le Vieux Chateau. Finally G company will advance to Hill 91 and cut MSR 2 at Le Carrefour Triste. With all companies in position, we must then hold until the Canadians arrive to seal the gap.

Ground Forces Task:

The ground force mission has 4 objectives:

  • Secure the 7th Army HQ at Neaville
  • Secure the 5th Panzer HQ at Le Vieux Chateau
  • Secure Hill 91 and the town of Le Carrefour Triste
  • Hold the line against the retreating Germans until the Canadians arrive

Air Corps Task:

AAC tasks are fluid and should support the overall battle plan (see notes).

Tasks could include:

  • Medical Support
  • Air Superiority
  • AT Gun Crew
  • Mortars
  • Tank Crew
  • Sniper/Recon
  • Sapper Work

B. Intel Package

AOR Overview:

AOR.jpg

Note the Bocage terrain. Roads offer clear transit routes but you can bet the Germans are thinking the same thing. Use the bocage to your advantage.

Initial positions and advance:

leg1.jpg

Our first port of call is Le Chateau de Braye. We should clear it to ensure our supply lines are not threatened as we advance. A garrison here would endanger not only our transports but would also threaten our HQ.

Neaville:

7armyhq.jpg

Neaville promises to be a bit of a bastard to be honest. It's only a small town but the presence of the 7th Army HQ element means it'll be defended vigorously. Limited lines of ingress also makes it very dangerous for our tanks to help us out. We should make clearing a tank safe route into town a priority.

Le Vieux Chateau:

5pzhq.jpg

5 Panzer have been quite canny about the location of their HQ. The Chateau is very easily defended but the woodland surroundings play into our hands. We should be able to get very close before assaulting.

Hill 91:

hill91.jpg

Our final stop. We will not have proper defences in place but we need to fortify the location as best we can. Liberated PAK-40s would be a god send along with properly positioned Shermans, mines and booby traps. Le Carrefour Triste offers us a solid flank anchor and controls the MSR so we will want to put some guys in there also.

C. Coordinating Instructions

Radio Frequencies

Long Range Net: 50.1

D. Materiel and Supply

Ground Force:

12x M3A1 Half-Track APC

AAC:

5x P-61 Black Widow

5x P-38 Lightning

5x P-51 Mustang

8x Sherman Firefly MBT

4x M3A1 Half-Track Ambulance

Mortars available at HQ

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SnrAM Jason

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Notes:

  • Grenadiers please remember that you have access to rifle grenades in place of your usual UGL. You need to load each one from the scroll menu. Aiming takes a bit of practice but they are great for area denial once you have the hang of them.
  • As before, Pattons Third Army Cavalrymen are arranged as a regular force. Our AR slots carry the BAR while the MMG slots in Charlie teams carry the M1919. While the BAR is more mobile, the M1919 is way more capable especially when able to properly deploy.
  • While the mission is not time sensitive, there is a lot of ground to cover. We also need to rely on stealing AT guns from the Germans as the US Cavalry don't have their own. To that end there is a stock of Half-Tracks to use. They are optional and there is nothing to say you must use them, but leaving them behind will make the mission take longer and may make the defence of Hill 91 overly difficult.
  • AAC deployment should be based on Actuals battle plan. At least 1 fighter should be deployed to hold off the Luftwaffe but after that the choice depends on how Actual wants to use us. There are possible tasks for:
    • Banshee (Air Superiority) - There will be Luftwaffe fighters and bombers in the area looking to keep the MSRs open
    • Raven (Medical Support via the ambulances) - Obviously medical support will be needed but T-2s are very few and far between making this less desirable
    • Anvil (Tank Support) - Very handy in this setting but is highly vulnerable to German AT defences which will inevitably be present
    • Dragon (Mortar Support) - Decent fire support but does not offer AT capability. Long range accuracy will also suffer without GPS assistance
    • Hunter (Sniper/Recon) - Good for long range recon and precision engagements but not capable of assaulting given the bolt action rifle
    • Sapper (see below) - Brilliant in close combat and carrying AT mines to help cut the MSR. Severely limited range.
  • The UAV trooper slot has been changed to a specialist Sapper role. The Sapper carries mines and the M2 Flamethrower. While suffering from extreme short range, the M2 is brutal in close combat and could be devastating in the fight for Neaville and Le Vieux Chateau. This is entirely optional and is there as a bit of fun to explore the things from the mods that we haven't used yet. The mines however would be indispensable in the defence of the MSR.
15
3rd
Jul
2018

Operation Cobra

MAP: Neaville

Mission Date: 07/07/18

OPORD: Cobra

Terrain: Rural Countryside, Villages, Normandy "Bocage"

Weather: Light fog and cloud

Forecast: Slowly Clearing

Start DTG: 06/08/1944 0500hrs

Starting Location: Forward line of pickets, SW of US Field HQ La Haute Fresnaye

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History:

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1: SITUATION

The breakout in Normandy that began at Carentan has exploded across the entire AO. The Cotentin Peninsula has been completely overrun and we now hold Cherbourg which has allowed us to deploy massed armour reinforcements. Pattons 3rd Army has "turned the corner", anchoring the allied lines on the coast at Avranches, and is now heading East toward Paris.

The Germans are being pushed back on all fronts.

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2: MISSION DETAIL

Our company came to it's night stop around the hamlet of Mortain at last light yesterday and dug in for the night. Today we will have a rest and resupply day ready for another push tomorrow. For today though we are tasked with manning the forward picket. We should deploy patrols and man the defences in case of surprise but with the Germans on the run everywhere, it should be a quiet day.

A. ENEMY FORCES

Strength:

Nil

Composition:

N/A

Air Defense:

N/A

B. FRIENDLY FORCES

We are the forward most line of our company. 2nd echelon has set up to our rear around the village of La Durandiere and Le Chateau de Teiless. A rough 2nd line is stretched between those two anchor points.

Company CP has been located to our West around the village of La Haute Fresnaye.

Company strength is 3 platoons of Mechanised Infantry with assorted armour assets attached.

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3. EXECUTION

A. Objective Overview

Mission Intent:

Our mission is simply to man the defences at our given location and put out a proper defensive perimeter. Foot patrols should clear the bocage to our front and flanks while a hastily dug trench line forms the main focus of the defence. Usual layered defence tactics should apply. If the front becomes too dangerous to hold we should fall back to the 2nd line. If pushed further, our limit of retreat is the Company CP.

Ground Forces Task:

Man the forward picket

Air Corps Task:

Banshee - Maintain Air Superiority

Anvil - Assist in the defensive line as needed

B. Intel Package

AOR Overview:

20180703092357_1.jpg

Note the Bocage terrain. Roads offer clear transit routes but you can bet the Germans are thinking the same thing. Use the bocage to your advantage when setting up ambush points and defences.

Front Picket Detail:

20180703092410_1.jpg

We have some limited weapons at our picket thanks to the retreating Germans and a mid-night drop off from the Red Ball Express. We have 2 PAK-40s, a couple of .30 LMGs, 3 mortars and 2 Sherman Fireflys at our location. Trenches have been dug to give us a base defence line but we should adjust this to protect our flanks. The tree lines to our front are a perfect way for any Germans to sneak up on us so we should patrol them.

Picket to 2nd Echelon:

20180703092417_1.jpg

The second echelon is some 500m to our rear. There are mortars and supplies in both the village and the chateau while the crossroads holds a forward motor pool of Fireflys with some more supplies. 2 Platoon is currently holding these lines.

2nd Echelon to Company CP:

20180703092429_1.jpg

The distance between 2ECH and CP is a bit longer with a small farm in the centre. 3 Platoon are holding the area around the farm as well as patrolling the gap between the lines.

CP and Airstrip:

20180703092438_1.jpg

This is our rear echelon. A forward airstrip has been built for the 9th Airforce and they will be providing fighter cover to keep the Luftwaffe at bay. If we have to fall back here, this is where we stop. We either hold this or die trying. If we get beaten back here, the Germans will have a clear run at the rest of the 3rd Armies Flanks.

C. Coordinating Instructions

Radio Frequencies

Platoon Net: 50.1

Air Corps Net: 50.3

D. Materiel and Supply

AAC:

5x P-61 Black Widow

5x P-38 Lightning

5x P-51 Mustang

Multiple Sherman Firefly Tanks at various defensive locations

Mortars deployed at defensive lines

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SnrAM Jason

7
29th
Jun
2018

Operation Overlord

MAP: WW2: Merderet River v3

Mission Date: 30/06/18

OPORD: Operation Overlord / Battle of Carentan

Terrain: Rural Countryside, Villages, Normandy, River

Weather: Clear

Forecast: No Change        

 

Start DTG: 06/06/1944 1000hrs

 

Starting Location: West of Chef-du-Pont

 

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History: 

 

 

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1: SITUATION

The allies have taken the beachheads of Normandy and now the next phase is to push in land and take the next major town Carentan, it has heavy axis forces garrisoned in the town they are attempting to hold the city long enough to allow reinforcements en route from the south to arrive, we need to first prevent or delay the merging of the reinforcements then take the town.

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2: MISSION DETAIL

As the 101st air born we are located at an FOB far west from the intended target we will mount up in a halftrack and make our way down to the next FOB

From there we will go on foot to the town and attempt to take the town and capture / destroy any AA guns in the area, we will also need to clear the road of debris to allow for reinforcements to pass easily over the bridge.

Each building will need to be cleared to make sure we capture the town.

 

 

A. ENEMY FORCES

Strength:

The town is defended by two battalions of troops with reinforcements en route.

 

Composition:

We will be dealing with static MG emplacements throughout the town meaning more fortified positions.

 

Air Defense:

For Air defences we are looking at two flak cannons with in the town and then another two located at separate ammo dumps east of the town.

 

B. FRIENDLY FORCES

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3.EXECUTION

A. Objective Overview

 

Mission Intent:

Our mission

Ground Forces Task:

1. Make your way down to the FOB.

 

2. Dismount and make your way to the town.

 

3. Clear the first half of the town west of the bridge destroy any AA or ammo dumps.

 

4. Clear a path for allied reinforcements across the bridge, aka mines, blockades. 

 

5. Clear the East part of town.

 

6. Hold the town form the expected counter attack

 

Air Corps Task:

The Air core tasks are as follows:

Ideally infantry will want to destroy the AA in the town before they can get support but while that is happening AAC can go around and scout east of the town for the other two flak cannons, intel markers are not accurate for ammo dumps.

Recover any flight recorders or downed pilots.

Destroy reinforcements convoy from the south.

Possible Mortar team (3 Man crew / Provide cover for the units )

2/3 Man tank team when needed.

 

C. Coordinating Instructions

Radio Frequencies

Platoon Net: 50.1

Air Corps Net: 50.3

 

Overall view of the area

c1.jpg

AAC Objectives.

c2.jpg

Off map airbase for AAC

Untitled.jpg

15
19th
Jun
2018

Operation Neptune

MAP: Omaha (I44)

Mission Date: 23/06/18

OPORD: Operation Neptune

Terrain: Beach, Rural Countryside, Villages, Normandy "Bocage"

Weather: Clear, Full Moon

Forecast: No Change

Start DTG: 06/06/1944 0700hrs

Starting Location: NW of the beachhead, codenamed Omaha, Dog Red

 

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History: 

 

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1: SITUATION

The time has come.

The invasion fleet is under way, today we will be breaking through the "Atlantic Wall" as the 1st Infantry Division, we are going to do an amphibious landing along the beaches of Normandy, We will be the second wave on Omaha, the division that landed just before us have taken most of the bashing but they have not been able to break though the barbed wire laid along the beach, this is where we come in.

In Operation Neptune there are 5 zones codenamed UTAH, Omaha, Gold, Juno, Sword. We are joined by the British 5th infantry Division fighting on Gold / The Canadian 3rd Infantry Division on Juno / British 3rd Inf Division 6th & airborne division at Sword

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2: MISSION DETAIL

Strong currents forced many landing craft east of their intended position or caused them to be delayed. For fear of hitting the landing craft, American bombers delayed releasing their loads and, as a result, most of the beach obstacles at Omaha remained undamaged when the men came ashore.

Despite the rough seas, a couple of tanks have made it ashore they will be able to assist in the assault.

We will need to push up the beach and clear out all the bunkers in our sector of Dog Red and also we need to clear the town of Les Moulins and the strongpoint on the hill overlooking the beach.

 

A. ENEMY FORCES

 

Strength:

We know that the beach defences and at Omaha area is manned by the 352nd Division. The 914th and 916th Grenadier Regiments are expected to form the brunt of the defence force with support from 352nd Panzerjaeger Abteilung and some Feld-Ersatz units. Total strength in our area is estimated at around 6000 on the front lines with another 6000 in reserve.

For our specific AOR we're looking at a composite battalion of around 500/1000 from the 352nd Infantry

 

Composition:

The German defensive preparations show there their plan is to stop the invasion at the beaches. Four lines of obstacles are constructed in the intertidal zone. The first, a non-contiguous line with a small gap in the middle of Dog White and a larger gap across the whole of Easy Red, is 250 m (270 yd) out from the highwater line and consists of 200 Belgian Gates with mines lashed to the uprights. 30 meters (33 yd) behind these is a continuous line of logs driven into the sand pointing seaward, every third one capped with an anti-tank mine. Another 30 meters (33 yd) shoreward of this line is a continuous line of 450 ramps sloping towards the shore, also with mines attached and designed to force flat-bottomed landing craft to ride up and either flip or detonate the mine. The final line of obstacles is a continuous line of hedgehogs 150 meters (160 yd) from the shoreline. The area between the shingle bank and the bluffs was both wired and mined, and mines were also scattered on the bluff slopes.

We will be dealing static emplacements with in trenches and tunnels. As well as the MG bunkers that line the cliffs as well as the weaponry of rifles and machine guns, more than 10 light artillery pieces are deployed at these strongpoints.

Air Defense:

For Air defences we are looking at flak batteries. These are expected to be a combination of big flak 38's and smaller flakvierling systems which fire smaller rounds but faster. The Luftwaffe has a limited presence in the area.

 

B. FRIENDLY FORCES

We are landing part of the first wave. The second wave will arrive approximately an hour later with the third wave an hour after that.

 

The British 5th infantry Division fighting on Gold / The Canadian 3rd Infantry Division on Juno / British 3rd Inf Division and the 6th Airborne division at Sword.

 

Essentially, we're on our own.

 

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3. EXECUTION

 

A. Objective Overview

 

Mission Intent:

Our mission tasks are to push up the beach clear the main trenches covering the beach and destroy the pak emplacements located there, then we push in and clear Les Moulins, then we need to clear out WN 68 strongpoint of all contacts.

 

Ground Forces Task:

 

1. Insert into Dog Red via landing craft

 

2. Set up Squad fall back points near where you landed.

 

3. Push up the beach, being careful of the mines and blow up a whole in the barbed wire.

 

4. Eliminate all PAK 40 emplacements in front of the town.

 

5. Move in and clear the town of Les Moulins.

 

6. While town is being cleared we can have a squad clearing WN 66

 

7. Regroup outside Les Moulins and assault WN68 Strongpoint

 

8. (OPTINAL) Push Further in to Normandy

 

Air Corps Task:

The Air core tasks are as follows:

  • Land the tank on the beach and give cover to the units if possible (2-man crew)
  • Mortar team (3 Man crew) Provide cover for the units

C. Coordinating Instructions

Radio Frequencies

Platoon Net: 50.1

Air Corps Net: 50.3

Once you reach the beach take a minute to figure out who made it and what teams we have then make a push.

 

Area Overview 

overviwe.jpg

Routes each team are going to take

ROTUES.jpg

Mission objectives

OBjectives.png

8