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    • Training Subjects CQB Focus -TBA   Mission Info @R4IDER
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    • Editing: The bombardment thing has been mentioned so no need to go over it. The tanks I feel were destined to never make it off the beach given the sight lines of the PAK-40s. Poor anvil never stood a chance and this was a bit naff for the crew who as Hoofed put it "spent the first half burning on the beach". Maybe could have given us a couple of wrecks to get hull down with to protect ourselves or maybe a blind spot in the AT firing arcs. The biggest problem was our gear. We all initialised as pilots and had no access to the gear box so we spent the first 15(ish) minutes with nothing but pistols lol. A little known framework system is the ability to initialise player slots to have specific gear. This would have been a better solution here as it would have allowed the AAC ground team to spawn in as a ground team. Execution: To begin with then we really couldn't do much. Between the gear thing and the anvil thing we were a little stranded at first. We got ourselves sorted and followed the infantry into the trenches where we set up our first firing post. Once there we managed some covering fire against the Les Moulins and a couple of vehicles but we never really got any proper support calls. While "bomb the town" was OK as there was only one town, "bomb the hill" didn't really help anything as there were like 3 visible hills. We need target id for the mortars just as much as you guys need them for your rifles. Please try to get us at least 4 figure grids for the target so we can lay the mortars on, ideally 6 figures. The town itself was pretty grim going for us with little in the way of direction or focus, we just kind of milled about getting dead so we used the opportunity to bring up spare tanks from the beach between respawns. Once we were on the cliffs, things improved a bit. Lots of chaos and lots of deaths largely due to KAR98 sniper AI. I'm like 98% sure the same guy followed us around all night taking our heads off until we found him, 300m away hiding by a building lol. The defence at the BUND line south of the cliffs was the highlight for me. We got ourselves set up and rained some proper firepower on the counter attacks where we were visibly contributing to the cause. In a final outburst of intelligent theft we turned a PAK-40 on it's previous owners and killed the last Marder  Now for my biggest bug bear of the evening, discipline. While the mission called for people to steal supplies as we were essentially cut off from our supply lines, people should not be taking roles that are not assigned to them. Grab a sniper rifle as there is nothing else and you're out of ammo, fine. Take a sniper rifle at a rearm box just because you want one, not acceptable. Yes I had a sniper loadout but this was for a very specific reason. It has optics which I can use to direct mortar fire and a radio to talk to actual. This is the ONLY reason I deployed as a sniper. The sniper is a recon role first and foremost and relies heavily on personal discipline to control your fire. You're not there to take out entire squads, you're there to provide intel. If you can't be trusted to stick to your allocated role, how can we trust you to control yourself with a sniper rifle? Summary: A brilliant night despite the niggles and problems. Lots of chaos, lots of deaths, just as the beaches should have been done. GG all
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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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