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    • R4IDER

      ARMA 3 Sync Update   07/14/2018

      ARMA 3 Mods Updated! This update restructures our mod package, previously the mods would get added to either GOLIslandsA3 or GOLAddonsA3 and this resulted in a fairly large mod folder. Before downloading this update it is recommended that you delete your current mods first because A3S doesn't always clean up the old mods. To do this you simply need to head to the location that you downloaded the mods to for example: \Steam\steamapps\common\Arma 3 and delete all of the folders that start with @ The benefits of the new structure include: Being able to see what mods we are/aren't running To give you the option of disabling addons that you don't want to run To have the option of adding mods that some may like to run for example: Blastcore To have the option of downloading the mods outside of the GOL Repository for example: Steam workshop or directly from armaholic To have the option of creating campaign specific mod pack presets so users can select the mod set preset and only the mods required for the campaign will be loaded - this will mean better performance. This can be set on the server side so that the preset is made available to everyone for everyone to select.

      An example of this is that we are playing as the Russians against middle-east rebels. Only the mods required for this would need to be loaded and this can be determined by a mod preset - are present there is only one mod preset which is called "ARMA 3 GOL Mod Pack". Another preset can be added called "Battle for the Falklands" for example and then only the mods for this campaign will be loaded. Obviously by only loading the mods for this campaign would mean better load times and performance.

      Keep in mind that as a mission maker that if you save your mission while all of the mods are running then some mods will added themselves as required mods in the mission.sqm meaning that if you try to load the mission again later it will fail because it believes that the required mod is missing. When making the missions only do so with the required mods - if you do mess up then there is the option of opening the mission.sqm in notepad or some other editor and removing the mods from the required mods selection. The download size can be reduced if you choose to manually move the mod files but if you don't have much experience with the mods then please just delete the existing mods and download the mods fresh. Any problems then post a message in the technical support thread and myself and others who can will be happy to help   Download size:  35.44GB

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  4. It would be really nice if you could give the Mods a bit more screen room instead of a scrolling list and allowing mod groups to be created. Thanks though this is uber cool
  5. FROM: High Command TO: Arma 3 Users INFO: 1.90 RC-Branch, SITREP Frequency, Community Radar PRECEDENCE: Flash [dev.arma3.com] SITUATION With 2018 done and dusted, we're ready for another splendid year of Arma 3. In this first SITREP of 2019, we'll discuss some of the changes to our future Situation Reports, take a look at some of the community content that emerged over the past few weeks, and talk a little bit about the planned 1.90 update. Full SITREP[dev.arma3.com]View the full article
  6. for some reason i recorded parkercam at a crazy high bit rate which made it all jittery...but F it still good footage.
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  8. ARMA 3 Mods Updated! CUP Terrains Core Updated FIR AWS US - AirWeaponSystem US/NATO Updated EA-18G Updated F-16 Updated A-10 Warthog Updated This update is also available on GOLSYNC
  9. FROM: BattlEye[www.battleye.com] TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Anti-Cheat Update SIZE: ~7.6 MBView the full article
  10. Thats just as well....i was about to slap your legs....how dare you have time off...for actual real life stuff
  11. No, I'll be here. http://www.gol-clan.co.uk/forum/forum/17-leave-of-absence/
  12. Is @Filth still LOA @Pilgrim ?
  13. Cheers bud. It’s going to go two ways I think. VERY well attended is my biggest fear.
  14. Yeah I can plan out a basic package but it will still be subject to some change based on attendance
  15. Have you got an opord I can look at @Oksman ? Haven’t squad lead Saturdays yet so would want to prepare just in case. Also, once done, and to save time on briefing, maybe @Jason could look at it and pass on what package he could deliver for the mission? That ok guys?
  16. Need to remove the mission from the server though
  17. That'll do nicely I reckon unless someone else has something they want to put forward
  18. You can replay the Thursday mission and actually complete the VTOL respawn testing thingie Blu disconnected/Crashed before we had a chance to use the teleport function, oops! I could also redo the mission, perhaps add some more depth. Fix some minor issues I had with the mission
  19. There will be something. Not sure what, but something will be arranged.
  20. Have we got a mission for saturday 05 jan 2019..... If not, should we organise one ? Many thanks
  21. Sounds like something I was looking at making. Full map dynamic campaign. Should make life way more interesting.
  22. Been using this so we can pick and choose what mission we want without being disturbed by a random convoy or something that isnt meant to spawn in this campaign kind of thing ive been making. so far up to 10 objectives that are around 1hour each Youll probably be fed up with sand by the end of it
  23. @SoKkada i know you might want something like this. @Filth i guess you may find it useful aswell? uploaded an example on filezilla in "tests" for if you want to have a "mission select" kind of trigger placement for maps with many objectives and you dont want spawn triggers overlapping and triggering spawns for other objectives. Basically the trigger in the orange marker will not trigger unless the trigger owner for the white circle has been in the white circle first. Once the white circle has been activated any player can trigger the orange circle which in any mission would be the trigger that spawns units.
  24. ARMA 3 Mods Updated! Ace Compatibility mods Updated CUP Terrains Updated CUP Units & Weapons Updated This update is also available on GOLSYNC
  25. Dear GOL, 2018 has been a rough ride for the group as a whole and many of the people contributing to running the whole thing. We're playing an old game. Arma 3 has been around for almost six years. The great majority of us here are seasoned veterans. Myself, I've played Arma almost exclusively with all of you, the GOL. Most of you I've known for many years. Guys like Guzzen and R4IDER have been around ever since I got here. Comrads like Parker, Pilgrim and unionjak I've been going into battle (and mums) with for years. Thanks to our new reserve system, which was rather readily accepted I'd like to note, we see a lot more of old friends like Neko, Thecmaster, MacGregor, and even Oksman. The downside to this is that, in an already tiny community, there is hardly any influx of new players. Thus it's surprising to see many new faces in the crowd. At times, Parker and myself (currently our only recruiters) had more applications to handle than our spare time allowed us to. 2018 saw the arrival of our Dutch connection, who continue to shake things up a lot. Young members only starting out have begun contributing to the group in a big way. In spite of some issues with discipline and some conflicts, we've seen many promotions and a lot of good conduct. Regardless of all the problems the group may have on so many levels, it still has an incredible amount of fight in it after all these years. Working with such eager friends and colleagues is a lot of fun. Makes me stick around. Recent past has seen numerous changes to our command structure. Many players have had to take a step back from leadership for a variety of reasons. All of these are deserved breaks, and I thank all of you (you know who you are) for your efforts, regardless of their duration. However, as a group we've struggled with a continuous shift in the command structure. It's a pleasure to see that there's still motivated, competent members around willing to lead by example. I look forward to working with you in the coming year. Challenging times lie ahead. Since a new generation of leaders took over in 2017, paradigms in the GOL have shifted. In the past, the group was very dictatorial. It was owned by individuals. Decisions were made by individuals in a top down manner. The decision making process was plagued by double standards. We lost a significant portion of our member base because of this. In 2018 things are very different. The group is owned by all of you, its members. Our decision making process may be slightly slower than in the past. However, everything we do these days is carefully decided by a group of people, taking the opinions, feedback, and best interest of the GOL as a whole into account. Our hierarchy these days is based on “merit and inclusion” (Quote Pilgrim) instead of ownership. As a result, the group is now more an expression of the will of its members, rather than a result of the ideas of its owners. This has sunken in with many of you. For instance, our code of conduct has seen a comprehensive revision which council recently approved. Further, conflict within the group is carried out in a more open, yet more civilised manner. Everyone willing to give their opinions is heard. Where opinions are opposed, compromise is found. Overall we see a much greater willingness to contribute to the group than we did in previous years. In my personal opinion this is our greatest achievement of the year. One that we can not take for granted. One that we may have to defend in the near future. It's uncertain whether the group will continue to thrive in 2019. Our existence is somewhat precarious. Very few mission makers struggle to keep up with our weekly demand. Our financial affairs are by no means sorted. Even my own continued participation and that of many other leading figures is uncertain. We're looking at some personal conflicts and disciplinary issues demanding a solution in the coming year, too. Another main issue is the cooperation with AAC, which has recently been plagued by a lack of joint training, organisational and technical problems. The addition of many new air frames is a first step but not a comprehensive solution to a much bigger problem. You know me as a pessimist, so I can't help but have a bad feeling about the challenges we face in 2019. But it's always good to remember that we GOL are a unique bunch. You'll have a hard time finding an Arma group that is more aggressive, more creative, better trained than us. Our ability to develop complex tactics, and practice them in cooperation with various support elements, makes us stand out. Our desire to stay fresh, getting better and better at what we do is unmatched from what I've seen in the milsim/tactical coop scene. The best example for this would be the development and improvement of a mechanised concept. No other group I know of has done this successfully, usually saying that “it can't be done”. Certainly can, with the GOL. I hope we can keep this up, and I hope to see all of you still playing in 2019. Regards SSgt. Filth
  26. Thanks @hoofed Donation: £10 Thanks @PARKER Donation: £20 This brings us up to the 26% mark, thanks guys
  27. Update 0.5 Fixed an issue preventing old mod directories from being deleted. Latest version can be downloaded by clicking the GOLSYNC Update Available button within the program or you can download it from here -> http://www.gol-clan.co.uk/golsync/golsync_0.5.zip Identified Issues Currently the mod manager isn't adding user created presets correctly, presets do get created they just don't appear - this is an issue with the website Currently there is no feedback other than a progress bar when checking / downloading mods When opening GOLSYNC for the first time you will see the GOLSYNC Update Available button even if you're running the latest version, this correctly goes away when re-opening and its caused by how version is determined by the ini file on the users computer
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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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