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    • R4IDER

      ARMA 3 Sync Update   07/14/2018

      ARMA 3 Mods Updated! This update restructures our mod package, previously the mods would get added to either GOLIslandsA3 or GOLAddonsA3 and this resulted in a fairly large mod folder. Before downloading this update it is recommended that you delete your current mods first because A3S doesn't always clean up the old mods. To do this you simply need to head to the location that you downloaded the mods to for example: \Steam\steamapps\common\Arma 3 and delete all of the folders that start with @ The benefits of the new structure include: Being able to see what mods we are/aren't running To give you the option of disabling addons that you don't want to run To have the option of adding mods that some may like to run for example: Blastcore To have the option of downloading the mods outside of the GOL Repository for example: Steam workshop or directly from armaholic To have the option of creating campaign specific mod pack presets so users can select the mod set preset and only the mods required for the campaign will be loaded - this will mean better performance. This can be set on the server side so that the preset is made available to everyone for everyone to select.

      An example of this is that we are playing as the Russians against middle-east rebels. Only the mods required for this would need to be loaded and this can be determined by a mod preset - are present there is only one mod preset which is called "ARMA 3 GOL Mod Pack". Another preset can be added called "Battle for the Falklands" for example and then only the mods for this campaign will be loaded. Obviously by only loading the mods for this campaign would mean better load times and performance.

      Keep in mind that as a mission maker that if you save your mission while all of the mods are running then some mods will added themselves as required mods in the mission.sqm meaning that if you try to load the mission again later it will fail because it believes that the required mod is missing. When making the missions only do so with the required mods - if you do mess up then there is the option of opening the mission.sqm in notepad or some other editor and removing the mods from the required mods selection. The download size can be reduced if you choose to manually move the mod files but if you don't have much experience with the mods then please just delete the existing mods and download the mods fresh. Any problems then post a message in the technical support thread and myself and others who can will be happy to help   Download size:  35.44GB

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  3. If we can get our attendance regulated it might be worth filling in the form for a community play session. Might help raise our profile a bit?
  4. FROM: High Command TO: Arma 3 Users INFO: Roadmap Blog, Warlords Update, Community Playsession PRECEDENCE: Flash [dev.arma3.com] SITUATION In this report, we'll be checking out the latest update on our roadmap for 2018, and we'll specifically discuss the upcoming Warlords Update. We'll also briefly cover our first ever Community Playsession livestream, for which we joined the 4th Infantry Brigade in one of their mil-sim operations. And, as always, we'll report on some of the latest activity in the Arma 3 community. Full SITREP[dev.arma3.com]View the full article
  5. Earlier
  6. UNIT: Josef Zemánek, Senior Scripter & Designer TO: Arma 3 Users OPSUM: From personal Workshop project to official multiplayer mode [dev.arma3.com] EVALUATION: For those who missed our Roadmap 2018 Update blog[arma3.com], Warlords is a multiplayer game mode for Arma 3, which will be added to the game for free as part of the upcoming 1.86 Update. However, some of you will know that it has been around for some time already on the Steam Workshop, where it garnered valuable feedback from a fairly large number of players over the past 3 years or so. In this OPREP, I'd like to share my motivation for creating Warlords and why we believe it makes for a great addition to the vanilla game. Full Report[dev.arma3.com]View the full article
  7. Thanks @Filth Donation: £10
  8. Hi everyone! As we're approaching the end of the year, it's time to share some more insights into our plans for Arma 3 in 2018 and beyond. Be sure to read our latest devblog on our website: https://arma3.com/news/arma-3-roadmap-2018-november-update [arma3.com] View the full article
  9. ARMA 3 Mods Updated! FIR AWS US - AirWeaponSystem US/NATO Updated @GuzzenVonLidl GW Mod Updated Download size: 178MB
  10. Thanks @hoofed Donation: £10 The donation tracker has reset as the next 3 months as started lasting from Nov 1st to Feb 1st. The goal is to get as close as possible to £270 so any donation is appreciated no matter how small. http://www.gol-clan.co.uk/donate
  11. Link sent out to testers, please post any feedback / problems here.
  12. I could look at something in C# but I have no idea on internet protocol code. Can easily make the GUI though if we wanted to produce our own program. I'm already making an android app to assist our FACs and Pilots with their 6 liners.
  13. Oh yeah fair enough nice job, also just had a little idea could it be possible for you to add the content in to a tab box, So e.g. One tab would be the "Official Mods" and have another tab that says "Client Mods" (or somthing like that) so people can add in client mods like JSRS ?
  14. Its actually built using powershell and there is a progress bar which appears when checking for updates. I will send out download links as planned on Monday or Tuesday.
  15. Im up for a Try... o/
  16. I be happy to take a look. @R4IDER Did you code in C# with visual studio?, you could stick in a loading bar at the bottom if you where that way inclined.
  17. While personally, I've never had any issues with A3S, I think many people have. So thanks for putting effort into this. Would like to take a look at this, too. @R4IDER Cheers!
  18. Great, happy to help! @falseprophet @Liquid
  19. I'll give it a whirl for you
  20. I have been working on a alternative to Arma3Sync. As you can see from the screenshot below GOLSYNC includes a lot of the functionality that Arma3Sync adds with the bonus that its tailored for us and doesn't require any configuration other than setting the the directory that your game is installed to and where you would like the mods to be downloaded to. GOLSYNC allow you to keep your mods updated without the need for Java or the installation of any other applications such as Arma3Sync, it is portable and does not require installation. My plan is to build in the option to download the mods using multiple protocols such as HTTP and FTP but for now I have been working on a new way of delivering mods which is using a Windows Share. What this will do is map a network drive to your computer temporarily and then compare your mods directory to the contents of the mods on the mapped drive. You will see in the screenshot below that you can select which drive this is mapped to. Once the scan is complete you will be given a list of the mods which need to be downloaded, I have deleted some of my mod directories to produce the example below. Once this is done you can download the available updates. At present the Windows share is in Frankfurt but what I can do is set up multiple shares around Europe and using a ping test to each I can work out which server you would be best for you to connect to giving you the fastest possible download speeds. I am still working on some issues which I am hoping to have ironed out for Monday or Tuesday after it would be good to get some testers who would be willing to delete some of their mod directories and run some tests and report back any issues experienced. For the test version I think I will be including a console so you can basically see everything that the program is doing in the background which will make reporting errors easier but the final version will not have this so please let me know if you're willing to be a tester and I will PM you with a download link, thanks.
  21. If you’re attending AAC training and wish to either become a reserve airman or full time airman you will need most of the official content. Now would be a good time to pick up any missing DLC. https://store.steampowered.com/dlc/107410/ If you’re missing most or all of the DLC then check out the bundles: DLC Bundle 1: Helicopters (Required for Raven and Giant) Karts Marksman (Required for Hunter) DLC Bundle 2: Jets (Required for Banshee and Phantom) Laws of War (Required for Starscream and Bluebell) Tac-Ops Mission Pack Tanks (Required for Anvil and Bluebell) @Byleth @Blu. @Wazowski
  22. FROM: High Command TO: Arma 3 Users INFO: Bootcamp Recap, Community Activity, Halloween Sale PRECEDENCE: Flash [dev.arma3.com] SITUATION We've had some busy weeks at the studio, as we hosted the Arma 3 Creator Bootcamp, and of course we are checking out some of the latest community activities. Full SITREP[dev.arma3.com]View the full article
  23. Eeep! A guzzen video, not too common The audio from players sounds a bit weird tho imo.
  24. @Filth @R4IDER @Jason @Raptor @GuzzenVonLidl @Pilgrim @SoKkada @Chroma @unionjak @Luke @hoofed @Lt.Chris @Joe Malley @Zero-Two @Wartomsniper @Skeliton @wazooda @falseprophet @Liquid @Oksman @UnknownEngineer @NeKoArroW @Chippy @ThecMaster @Juan Sanchez @Devastator @MacGregor @Des @Byleth @Blu. Please be aware that the code of conduct has been updated. We've done this mainly as it's used by the recruiters to send to all new recruits who felt it required a refresh. Not much has changed but please take the time to read through it. Many thanks
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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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