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  4. ARMA 3 Mods Updated! CUP Units, Vehicles & Weapons Updated CUP Terrains Updated JSRS key Added Download size: 691.33MB
  5. FROM: High Command TO: Arma 3 Users INFO: Tac-Ops Mission Pack Details, Dev-Branch Activity PRECEDENCE: Flash [dev.arma3.com] SITUATION As we approach the next release on our current roadmap, we're getting ready to share a few more details on the Arma 3 Tac-Ops DLC Mission Pack. Meanwhile, our Designers are working hard on finishing all of the 'operations', while the recording of Tac-Ops' supporting voice-acting is currently in progress at our Mnisek studio. At the same time, we're also looking further into the future, with Dev-Branch[dev.arma3.com] users already being able to try out some of the platform improvements related to the upcoming Tanks DLC. Full SITREP[dev.arma3.com]View the full article
  6. Earlier
  7. Great, work has come up so I have to run away on my day off to cover my idiot colleagues, cheerio
  8. Wanted to check if at least 6-8 people want to play a small mission tonight at like, 20:00 UTC? An hour after usual times on Tuesday/Saturday. If I get 6 votes on yes I'll finish my little mission. Nothing too spectacular, just wanna try some shit. Nice custom kits - Check Oksman is making the mission - Check Stealing @NeKoArroW scripts because it's gud - Check Civilians - Check Tits on loading screen - Check Nothing else to add - Check
  9. Thanks to everyone playing, since we lost a fair bit of players before the end of the mission. I enjoyed it mostly, I am still somewhat confused as a team leader and the fact that I f-ed up the tracker for SL and TL just made things worse for me lol. I'll just go out and say that if there's anything you want to mention (optional) about the mission, good and bad or what could improve the experience of this mission if/when the mission is replayed. Please feel free to let me know with posts below. Things that are already on my tweaking list are: Floating bunker at Checkpoint 5 (Adjust to ground level). Fix task so it gets created if you accidentally walk in to the MG nest between CP 1 and 2. Mortar should not smoke first when firing single rounds (after barrage has ended). Tweak Trigger Zone sizes. Tweak AI ambushes and Counter-Attacks so that the AI is aware of our presence instead of getting surprised of our presence. Hope y'all enjoyed the mission, I'm on call next weekend (15th October) so most likely no mission that sunday (I feel like having a break from editing too).
  10. To any MOD out there: Please remove any old threads regarding sunday missions in the General Thread. Mission ALWAYS starts at 19:45 / 7:45pm Swedish time. Use World Time Buddy to find out what time that would be for you. Enter your country/region in the white box to add your timezone to the list. https://www.worldtimebuddy.com/?pl=1&lid=2673730,2643743&h=2673730 We are playing as NATO and we have been tasked to secure a road that would shorten distances for supply lines. Secure Checkpoints and nearby buildings while you wait for reinforcements to come in to guard the checkpoints. There are 12 slots available. Limited respawns are present, avoid getting killed! Required mods: CBA, TFAR Allowed mods: Clientside stuff (Blastcore, STHud, JSRS etc).
  11. ARMA 3 Mods Updated! @GuzzenVonLidl Mod Pack Updated RHS Updated FIR AWS Updated Download size: 898.91MB
  12. FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Hotfix 1.76 (Stability Improvements) SIZE: ~57 MB / ~17 MB More in the full changelog and SPOTREP[dev.arma3.com]View the full article
  13. FROM: High Command TO: Arma 3 Users INFO: Dev-Branch Ops, Hotfix 1.76 Status, Printed Maps PRECEDENCE: Flash [dev.arma3.com] SITUATION Over the past weeks we have been collecting feedback on version 1.76 on all channels available to us. Based on this we have prepared a hotfix candidate. It includes Zeus instability fixes as well as other multiplayer crash fixes based on recent testing via the special-purpose public profiling builds. Our plan is to roll out the hotfix this week assuming testing goes well. In parallel, the majority of the Arma 3 developers are in the middle of production for the two future releases: the Tac-Ops DLC mission pack and Tanks DLC. Full SITREP[dev.arma3.com]View the full article
  14. ARMA 3 Mods Updated! @GuzzenVonLidl Mod Pack Updated @Jason Faction Added for Upcoming Campaign Download size: 30.34MB Added New 3DEN Menu Added many new 3DEN functions Added ACE Settings Module Added Cartridge Module (Disabled by Default) Added Performance Module Added many new functions to Common Module Added New Variables for GOL Menu Added New Textures for Vanila Vehicles Added Random Pictures for loading screens Added More options for each copy units and objects settings (including: Dynamic Simulation,Vehicle Textures, Pylon Loadout, Radar Settings and more) Made Smokes from GL's Deflect even less Changed vehicle visuals, Planes and helicopters are always visible in players viewdistance, no longer depending on objectViewDistance Hardcoded AI Skills Settings to be more responsive Fixed 65x39 Bullet Cartridges being removed by BI
  15. Nice, looks like I can link an example aswell, thanks, will use in the future.
  16. Hi Neko, I find https://www.worldtimebuddy.com/ is really good for these timezone issues
  17. To any MOD out there: Please remove any old threads regarding sunday missions in the General Thread. As timezones are a pain in the ass (And I was informed it's GMT+2 here during summer time derp) I'll leave a link to a time converter. Enter Sweden and you'll get a clock with the Swedish timezone, later fill in your own country or region and you'll get one for your local time. I hope this helps us with any possible Timezone confusions. So 19:45 / 7:45PM Swedish time will always be mission start. https://greenwichmeantime.com/timepiece/world-clock/custom/ A Ghost Hawk has been shot down and we need to locate the crash site and see if the pilot survived. We are expecting to be fighting against Paramilitary forces. There are 10 slots available. Limited respawns are present, avoid getting killed! Required mods: CBA, TFAR Allowed mods: Clientside stuff (Blastcore, STHud, JSRS etc).
  18. ARMA 3 Mods Updated! CBA Updated CUP Terrains Updated FIR AWS Updated VT5 Added Download size: 2.62GB
  19. FROM: High Command TO: Arma 3 Users INFO: Laws of War DLC, Armaversary, Experimental Ports Update PRECEDENCE: Flash [dev.arma3.com] SITUATION It's been nearly two weeks since the release of the Laws of War DLC[arma3.com]. As of now, we're still evaluating all of your feedback and impressions, and we're also investigating whether we need to deploy a small hotfix. Meanwhile, we're also very much in active production for the two remaining DLC on our current Arma 3 Roadmap[arma3.com]: Tac-Ops and Tanks. Full SITREP[dev.arma3.com]View the full article
  20. Bumping this....come on fresh young minds give me some content to create...?
  21. Update: New Mine Handling Training Lane added to FOB Cluster. Tucked up on the South West wall. Use the laptop to choose between training (inert) or live versions and the lane will be populated with 50 randomly placed mines. There is also a crate nearby with some EOD items in it to play around with if you wish. Role Selection boxes now dotted around FOB Cluster on user request. New spawner function for FOB Cluster objects. Requires server test and feedback please! The function does take a little while to run to prevent big lag spikes so give it a chance. As a rough guideline, once you can see vehicles, the objects and buildings should be present.
  22. For shits and giggles...
  23. UNIT: Pavel Valič, Artist, Art Dept. TO: Arma 3 Users OPSUM: Laws of Art: examining the IDAP faction and its assets [dev.arma3.com] EVALUATION: Hi folks, and welcome to this very ARTistic OPerational REPort. My name is Pavel Valič, and I'm an Artist at Bohemia Interactive's relatively new office in the Netherlands. Over the past year or so I've been one of the people responsible for the new assets in the Arma 3 Laws of War DLC[arma3.com]. Now I have the honor to tell you a little bit more about what our team has created for you. In this OPREP, we'll specifically focus on the art side of things, and talk about the new assets and discuss how they were created. Full Report[dev.arma3.com]View the full article
  24. Buy followers? xD
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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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