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      ARMA 3 Sync Update   07/14/2018

      ARMA 3 Mods Updated! This update restructures our mod package, previously the mods would get added to either GOLIslandsA3 or GOLAddonsA3 and this resulted in a fairly large mod folder. Before downloading this update it is recommended that you delete your current mods first because A3S doesn't always clean up the old mods. To do this you simply need to head to the location that you downloaded the mods to for example: \Steam\steamapps\common\Arma 3 and delete all of the folders that start with @ The benefits of the new structure include: Being able to see what mods we are/aren't running To give you the option of disabling addons that you don't want to run To have the option of adding mods that some may like to run for example: Blastcore To have the option of downloading the mods outside of the GOL Repository for example: Steam workshop or directly from armaholic To have the option of creating campaign specific mod pack presets so users can select the mod set preset and only the mods required for the campaign will be loaded - this will mean better performance. This can be set on the server side so that the preset is made available to everyone for everyone to select.

      An example of this is that we are playing as the Russians against middle-east rebels. Only the mods required for this would need to be loaded and this can be determined by a mod preset - are present there is only one mod preset which is called "ARMA 3 GOL Mod Pack". Another preset can be added called "Battle for the Falklands" for example and then only the mods for this campaign will be loaded. Obviously by only loading the mods for this campaign would mean better load times and performance.

      Keep in mind that as a mission maker that if you save your mission while all of the mods are running then some mods will added themselves as required mods in the mission.sqm meaning that if you try to load the mission again later it will fail because it believes that the required mod is missing. When making the missions only do so with the required mods - if you do mess up then there is the option of opening the mission.sqm in notepad or some other editor and removing the mods from the required mods selection. The download size can be reduced if you choose to manually move the mod files but if you don't have much experience with the mods then please just delete the existing mods and download the mods fresh. Any problems then post a message in the technical support thread and myself and others who can will be happy to help   Download size:  35.44GB


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About unionjak

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  1. This was a fast paced, confusing, deadly, stressful mission...for which i enjoyed immensely. I must first say thanks to charlie team, as more often than not they were referred to as bravo...and sometimes even alpha(which will not do lol) We had a better success rate going forward, fast paced but eking out whatever cover there was(if any) than doing things by the numbers. The fog was hell and keeping to marching order was near impossible...its the trees, they wont cooperate lol. Breaching at pace was enjoyable but we had issues when nearing towns/villages so thats something i will work on...sometimes brute force gets everyone killed, as i found out. Despite all the problems going on with air they still pulled it out of the hat, and reinserts were actually fairly quick...so nicely done, as usual Comms for me was not good, i was confused enough without that much chatter going on...and again its something i have to improve....which i will. Many thanks to all, and to @R4IDER for making the mission. uj
  2. I dont normally do this, and MAY actually get told off.... But if you can possibly make it for this mission then for the love of god....turn up. I can tell its going to be special and you dont want to miss out on that now ????? Put it in the diary.....give your wife/girlfriend/boyfriend(in parkers case) loads of money to buy clothes and trinkets for them to admire all night...so you have the time to play this.....trust me
  3. Loved the training, both @PARKER bit and the Live fire exercise. I personally think that this( @Filth zeussing and advising) is a superb way for all of us to learn at the same pace...not only does it put us under great pressure but greatly enhances cooperation between each player, and the corresponding teams. And its a hell of lot of fun I think the words @R4IDER your a c*** were all agreed on last night....by everyone Nice one @R4IDER brilliant mission(simple ? really lol) and massive big up to @Filth for getting us through the mission and on to complete success. Always enjoy these classic missions and had a blast with all of bravo team who fought like lions to stay alive...which was difficult. It was a little rushed by myself but thats the way i like things done....and it was only me who seemed to suffer from T`4 syndrome...i remember getting a .50 cal straight in the head....only to get a lol from guess who.......... @R4IDER Yet again i missed the opportunity to bond with fellow team leaders...and yet again i have not learned. If you can come to training/mission nights guys please try to make it.....it is becoming more of a joy each week. UJ
  4. This was a classic battle, one that i enjoyed immensely even if it took me some time to sort out ctab and radio`s ...... This was a fast paced night with a combination of cqb, danger zones galore in open space, towns , trees and anything in between. Casualties were kept to a minimum, but the usual standing up, on rocks or not taking cover properly did contribute to t`3 etc. However it must be said that @Wazowski and @falseprophet played their hearts out and a big thanks to them. @Wazowski you do need to start communicating with your half of team so they can learn from you I have never seen air (who are always efficient ) to be so quick at returning our t`4 back to the front line..was awesome so thanks...again.xxxx The second half of the battle was more intense, more focused...and just plain brutal. Communication between alpha, bravo and charlie was for the main part non existent...which needs to change for the better, in my opinion. So thanks guys, had a blast last night and well done to @Filth for keeping us on the straight and narrow. Uj
  5. Your mums a bump
  6. First off, excellent mission @Jason really enjoyed it...thanks. The start was full of immersion as we only had a general idea of the direction the enemy would attack....I was running up and down Bravos line like a demented soldier keeping our focus to the front. i promptly got shot as had to run outside the trenches...bad move The next phase of the mission involved us deploying some way away from everyone else to scout for enemy flanking manoeuvres....and we had a Flak cannon(or whatever it was called). Tom and evil did an amazing job of killing...well everything, from fast moving "vw" bastards to tanks...all in a days work..so well done. Maybe, just maybe you can do what is asked of you ? @Skeliton you were a legend keeping me up to date with what was going on, admin first aid and lone scouting for us to move the cannon...and keeping a further eye on our new flak team....just in case they started misbehaving. Your patience has been duly noted Bravo were out on a limb big time...we had no back up, not much idea on our position and had to defend(and attack) against tanks and armoured cars that were very fast and very aggressive. It felt like a scene from band of brothers...and i have to say due to our team and @Jasonmaking a brilliant mission for me at least, it was the most immersive time i have ever had. It felt just like we were in shit up to our eyes but never gave up.....so well done bravo, excellent stuff. Due to the type of mission, we hardly ever came into contact with alpha or charlie...but when we did, we were glad of it...if not just for a small rest Thanks again guys, excellent stuff. Unionjak(steve)
  7. Thanks all for that, also what are the gol settings in TS ie web etc....
  8. Hello all, just made my budget beast pc and loading arma 3, teamspeak and arma2sync. What are the settings for teamspeak and how do i load up the radio mods into it ? Many thanks,
  9. Got it and waiting for a steam-capable joystick....then its chopper-tastic time
  10. I will not succumb to commercial pressure.... Shit, yes I will... Time to buy black shark
  11. Am i right (silly question alert) in thinking that (via network gaming) that steam servers are separate from the standalone version of dcs ? Ps Glad to see the blackshark has come right down in price.......
  12. When i have put my gaming rig together i will reload dcs, as i have several planes already....cant wait
  13. Please feel free...show us your old skills
  14. May need a "special" request from any old nco`s as we have at least 2 present nco grades LOA at least ?
  15. A bit of a duff start, total carnage and mayhem all rolled into one....but thats how ww2 stuff goes and it was bearable and we could only get better. Fortunately i had a great team in Alpha namely @SoKkada, @Chroma, @Skeliton and @Luke (did have chris to start but we had a change or two). Not once did i have to get shouty shouty and your ability to read my mind was unnerving....which goes to show just how much initiative you all have. I am not going to worry about the death rate....simply because we have a better plan for the next round. That plan is simple, which is for alpha and bravo to stay with visual distance(when possible) and work closely together. @Pilgrim and i (in the latter half of the game) tried it and it worked out nicely....when comms are limited and squad leader has no ctab(which is realistic in this type of battle) it pays to try to double the firepower with other teams. Whoever is squad leader next Saturday please can you bare this in mind....its a thing both pilgrim and i are trialling for the best we hope. The battle itself was very hard and showed just how much we rely on technology in our "normal2 games......we need to practice without all the gadgets as frankly we are a bit vulnerable in this type of scenario. Got to say that in the last part of this battle it was brilliant with a huge variety of for everyone to enjoy(tanks, cqb etc) and we started to gel and help each other....which is how it should be. We also need the skill set of our air core whether that be flying, tank or ground based....as without them....we are screwed Unionjak(steve)

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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