Des

Airman
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  1. Des liked a post in a topic by hoofed in OPORD 15/06/19 - Mission anyone?   
    A couple of screenshots from the action in the air.
    Will be editing the video this evening.


  2. Des liked a post in a topic by Luke in Random Screenshots & Videos from Arma 3   
    Driving bicycle in arma series be like.

  3. Des liked a post in a topic by NeKoArroW in OPORD: Counterstrike 01/06/2019   
    Editing:
    I'll recommend not placing so many explosives (AT mines) in a tight cluster as the simoultaneous destruction of all these can cause severe lagg/desync for a few seconds. 2-3 should do fine as the AT mines are very strong.
    Fortified positions were good, I noticed a few floating structures but nothing game breaking.
    Suitable and enjoyable tasking, it all felt legit.
    Enemy forces seemed to patrol along routes that made logical sense for us to approach along and not so sporadically all over the place. This makes the enemy force feel more authentic.
    A suitable amount of enemy vehicles which made infantry depend more on friendly vehicles.
    I took a look at why the ZSU tanks didn't fire, they only have a driver, no gunner or commander. @Filth
    Framerate was surprisingly good, I think I enjoyed 50-60FPS for the majority of the mission.

    Execution:
    Clearly understaffed which also caused alot of multitasking and management for communicating elements (Filth and Byleth as I understand). Being understaffed often comes with additional casualties due to lack of support. Even so we completed most of the mission within the time frame.
    Alpha Team Blue(2) performed well, some good guiding by Pilgrim and lots of well performed breaching. 
    I have to agree with Filthy that the mission was successful, but far from flawless.

    I enjoyed my time very much and even if it is far from Filthy's vision I found it to be a great OP. 
    Thanks for your time, this OP clearly took time to make and I'd give you a "NeKo Approves" badge, if I'd have one.


    Edit: About 300 badguys could not keep us from achieving our goal.
  4. Des liked a post in a topic by Blu. in OPORD: Counterstrike 01/06/2019   
    Good operation, shame attendance was low.

    Got a fair few shots from tonight, so here they are!


























     






  5. Des liked a post in a topic by Luke in OPORD: Counterstrike 01/06/2019   
  6. Des liked a post in a topic by hoofed in Emergency Alert   
    Well… the floating objects is very much Arma.
  7. Des liked a post in a topic by hoofed in Emergency Alert   
    It’ll probably be another why can’t we all get along/think of the civilians DLC like Laws of War. Keep expectations low and we may be pleasantly surprised.

  8. Des liked a post in a topic by Jason in Random Screenshots & Videos from Arma 3   
    Ok first up some definitions:
    Datalink: Jets DLC brought in the datalink system. It links the targeting systems for ALL connected vehicles per side. It resembles RL link16 systems. Units do not need to be synced in order to use datalink, it is automatic. SEAD: Suppression of Enemy Air Defence. The tactic of using aircraft to destroy anti-air threats AAA: Anti-Aircraft Artillery. Largely unguided and thus not connected to the datalink. Short range SPAAA: Self-Propelled Anti-Aircraft Artillery. Mostly fitted with radar and thus connected to the datalink SAM: Surface to Air Missile. Not to be confused with a radar, this is a missile launcher. Takes it's guidance and target from the datalink MANPADS: Man Portable Air Defence System. Simple shoulder launched, IR guided missiles SHORAD: Short Ranged Air Defence. Usually a visually guided AAA system, SPAAA or MANPADS. Designed for close ranged protection. Especially effective against helicopters The Integrated Air Defence System (IADS)
    An IADS is a collection of units designed to operate together to defend an area from air units.
    The main unit in an IADS is a SAM system of some description. The complete SAM system comprises launch units and radars. The more launchers there are the faster the system will fire and the more ammo it will have. The more radars the system has the bigger the radius it can cover and the more targets it can effectively track. This makes the SAM and its radars a prime target.
    To protect the SAM then SHORAD assets are placed in locations they can protect the SAM. These are usually elevated positions such as hill tops or buildings. While capable of engaging any air threat, their primary role is to stop SEAD flights from attacking the SAM.
    Datalink comes into play now then by broadcasting EVERY TARGET THAT EVERY ASSET CAN SEE TO EVERY OTHER ASSET ON THE DATALINK!!
    This means that if an SPAAA or jet at the far edge of the SAM engagement area can see you, so can EVERY OTHER OPFOR VEHICLE. This includes the SAM. The SAM then will launch on you by tracking the target relayed to it. This is where most editors fall down. They spam place SAMs thinking to make things more difficult and they end up making things impossible.
    A better way is to place a variety of assets over a wider area. This means the limited number of SAMs has greater coverage despite their numbers. It also gives the AAC a chance to systematically dismantle the IADS by taking out the sensors to limit the SAMs potential before coming in for the kill.
  9. Des liked a post in a topic by hoofed in Saturday Operation 18/05/19   
  10. Des liked a post in a topic by falseprophet in Squad   
    i play squad, rising storm 2 vietnam and a bit insurgency and post scriptum. let me know, when you like to play
    But instead of squad, buy the global mobilisation arma dlc!
    we limit ourselves for no reason at all not using it. i dont see the point, advertising a different game, when people are not even willing to get all arma dlcs..
     
  11. Des liked a post in a topic by unionjak in 4/5/2019 Op Base Attack   
    Just to note:
    This is not a complaint...its an observation. That this clan now lacks barely basic communications in important areas is a crying shame. The ability to know if our own system of updating should/should not be done (especially when i warned of it on Thursday and again early morning on Saturday) is frankly a let down. I may not be a ranked member of any high regard, but i mean well when i try to help. 
    If this help is not required then p[lease say so, and i wont bother you any more ?
    UJ.   
  12. Des liked a post in a topic by unionjak in 4/5/2019 Op Base Attack   
    This was a good mission....totally, and avoidably ruined by mod/update shit that should have been sorted before we started...we had prior warning no less than Thursday that A3Sync wanted us to update. But nothing doing.....
    Isn't it time we had a Clan(not committee) discussion about  the unnecessary update of mods/frequency (ie we dont need to update to get the latest/greatest when it borks the server),
    Mods that  contain very few good bits but someone just like a particular unit...but will blowup/not work/ruin immersion isn't my idea of realism.
    Last night at least half the team spent at least 20 minutes, or more downloading an update...to yet more badly coded mods. 
    Its not how i want to spend my Saturday nights especially when right from the start realism/immersion is totally fucked up.
     
    UJ  
  13. Des liked a post in a topic by hoofed in Random Screenshots & Videos from Arma 3   
    Snow camo. And 210 Hydra rockets for when you have to kill all the things.


  14. Des liked a post in a topic by hoofed in Random Screenshots & Videos from Arma 3   
    This is for @falseprophet.

  15. Des liked a post in a topic by hoofed in Random Screenshots & Videos from Arma 3   
    Testing road runways.

  16. Des liked a post in a topic by Blu. in Random Screenshots & Videos from Arma 3   
    @Chroma @Luke.
     

  17. Des liked a post in a topic by Luke in Random Screenshots & Videos from Arma 3   
    @Chroma Artwork #2
    How It ended up ... 

  18. Des liked a post in a topic by hoofed in Arma 3 Creator DLC   
    Gaming is exclusive by its nature. PC gaming even more so.
    What are you going to do if Bohemia release Arma 4? Stick with Arma 3 forever? Apex is currently a requirement. Are we going to drop that because it’s not “inclusive” enough?
    However well meaning, this policy is short sighted.
  19. Des liked a post in a topic by hoofed in Arma 3 Creator DLC   
    Yes, it’s exactly the same. Except the air assets will be recycled Arma 2 garbage and there’s no 400 square kilometre map in two flavours. But apart from that it’s the same.

  20. Des liked a post in a topic by Jason in Arma 3 Creator DLC   
    That mod looks like a complete rip off of the same old ARMA 2 assets tbh. 
  21. Des liked a post in a topic by hoofed in Saturday 27/04/19   
  22. Des liked a post in a topic by Luke in Random Screenshots & Videos from Arma 3   
    All credits go to @Chroma for BTR, apart from the grassy road  
  23. Des liked a post in a topic by Chroma in Random Screenshots & Videos from Arma 3   
    Masterpiece

About us

We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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