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      ARMA 3 Sync Update   07/14/2018

      ARMA 3 Mods Updated! This update restructures our mod package, previously the mods would get added to either GOLIslandsA3 or GOLAddonsA3 and this resulted in a fairly large mod folder. Before downloading this update it is recommended that you delete your current mods first because A3S doesn't always clean up the old mods. To do this you simply need to head to the location that you downloaded the mods to for example: \Steam\steamapps\common\Arma 3 and delete all of the folders that start with @ The benefits of the new structure include: Being able to see what mods we are/aren't running To give you the option of disabling addons that you don't want to run To have the option of adding mods that some may like to run for example: Blastcore To have the option of downloading the mods outside of the GOL Repository for example: Steam workshop or directly from armaholic To have the option of creating campaign specific mod pack presets so users can select the mod set preset and only the mods required for the campaign will be loaded - this will mean better performance. This can be set on the server side so that the preset is made available to everyone for everyone to select.

      An example of this is that we are playing as the Russians against middle-east rebels. Only the mods required for this would need to be loaded and this can be determined by a mod preset - are present there is only one mod preset which is called "ARMA 3 GOL Mod Pack". Another preset can be added called "Battle for the Falklands" for example and then only the mods for this campaign will be loaded. Obviously by only loading the mods for this campaign would mean better load times and performance.

      Keep in mind that as a mission maker that if you save your mission while all of the mods are running then some mods will added themselves as required mods in the mission.sqm meaning that if you try to load the mission again later it will fail because it believes that the required mod is missing. When making the missions only do so with the required mods - if you do mess up then there is the option of opening the mission.sqm in notepad or some other editor and removing the mods from the required mods selection. The download size can be reduced if you choose to manually move the mod files but if you don't have much experience with the mods then please just delete the existing mods and download the mods fresh. Any problems then post a message in the technical support thread and myself and others who can will be happy to help   Download size:  35.44GB

SoKkada

Corporal
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About SoKkada

  • Rank
    Advanced Member
  • Birthday 09/11/1987

Contact Methods

  • Steam
    http://steamcommunity.com/profiles/76561198057362043/

Profile Information

  • Gender
    Male
  • Location
    - nederland,NLD
  • Interests
    PC gaming / car's

Recent Profile Visitors

617 profile views
  1. i am alex to alex ten hoonte
  2. yea i am gowing to do the same i wil try waste land same more
  3. POOR @Devastator
  4. bump!!
  5. Trianing want well, idd part 2 of trianing went well i put A & B in 1 big team ent pust then to the OP, thare was a but confuseun with in the team form houw was team 1 ent houww was team 2 but the sortit them selfs uot prity fast. nice to see thet thare ar all realy good at adapting to it. mission went well @Pilgrim dit a good job leading ent a hole lot lesst micro gowing on . 7 / 10
  6. LOTS OF FUN RCT's dit well only ddead 2 times this time so it went well for my 8 / 10
  7. sound like fun, bud i wonder wen the mission is done wil it just stay on withj no mission or will it selket a new mission ?
  8. trianing i was more bizzy with seting uo my stuf agian thx to @hoofed mission was fun still bumpt aboud the losses wy had ent at the end, bud just leke @Filth told my keeping the car low ent moving around same stuff is a good idee. 6 / 10
  9. Be aware that while the MH-60 and UH-60 are very similar they do have some differences most notably in the weapons available on the DAP variants DAP ? is thet the fing ware you seleat the weapens for the hali ?
  10. the mission is on altis USMC agian't PMC Drug lords / AAF slave's this is a intel mission i hope it wil not by to hard. Acc wil hef 2x M60 with hellfire agian + 1 big 1 B.T.W i want a list for USMC or USA hali's to use for my campaign.
  11. @hoofed @Blu. @Byleth if you want to or hef time to jion wil by nice i got a bit of acc for you. recon of enamy next mission''s unit's ent a bit more. BTW, @Filth if i need to zeus i reader by SQL or grunt then i hef more time for it .
  12. same i hef not a lot to talk a boud 3x my game shut down with the FPS bug wen a hali or aa starts shooting or samifning. B.T.W. @Wazowski plz stop moving so mast arond . ent moving in frond of friendly team mat's, i hef got shot bij thet this mission, AI wour shooting at you ent you ran a way from it in to friend's in front of my ent the i was cheasing the bullit's ent just try to stik to you buddy . ent w8 for order's to move . for the rest i fink my team dit well onder the los of controle du to my hefing to mast problem's 4/10 for my this time
  13. fun fun fun .. liket bing a grund agian . its make's fings a littel more relax . 7/ 10
  14. yea the mission was frinking asume lots of fun . team wijse wy had 1 player go agian rambo on us the rest of the team was is full form. entt was stread on piont . i tryt to tell him to keep it in form , en tolt him to not shoot . bud the lissening part . is still a ongowing issuw. 7 / 10
  15. TL or SL

About us

We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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