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    • R4IDER

      ARMA 3 Sync Update   07/14/2018

      ARMA 3 Mods Updated! This update restructures our mod package, previously the mods would get added to either GOLIslandsA3 or GOLAddonsA3 and this resulted in a fairly large mod folder. Before downloading this update it is recommended that you delete your current mods first because A3S doesn't always clean up the old mods. To do this you simply need to head to the location that you downloaded the mods to for example: \Steam\steamapps\common\Arma 3 and delete all of the folders that start with @ The benefits of the new structure include: Being able to see what mods we are/aren't running To give you the option of disabling addons that you don't want to run To have the option of adding mods that some may like to run for example: Blastcore To have the option of downloading the mods outside of the GOL Repository for example: Steam workshop or directly from armaholic To have the option of creating campaign specific mod pack presets so users can select the mod set preset and only the mods required for the campaign will be loaded - this will mean better performance. This can be set on the server side so that the preset is made available to everyone for everyone to select.

      An example of this is that we are playing as the Russians against middle-east rebels. Only the mods required for this would need to be loaded and this can be determined by a mod preset - are present there is only one mod preset which is called "ARMA 3 GOL Mod Pack". Another preset can be added called "Battle for the Falklands" for example and then only the mods for this campaign will be loaded. Obviously by only loading the mods for this campaign would mean better load times and performance.

      Keep in mind that as a mission maker that if you save your mission while all of the mods are running then some mods will added themselves as required mods in the mission.sqm meaning that if you try to load the mission again later it will fail because it believes that the required mod is missing. When making the missions only do so with the required mods - if you do mess up then there is the option of opening the mission.sqm in notepad or some other editor and removing the mods from the required mods selection. The download size can be reduced if you choose to manually move the mod files but if you don't have much experience with the mods then please just delete the existing mods and download the mods fresh. Any problems then post a message in the technical support thread and myself and others who can will be happy to help   Download size:  35.44GB

Luke

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About Luke

  • Rank
    Advanced Member

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  • Steam
    http://steamcommunity.com/profiles/76561198051143764

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  • Gender
    Male
  • ARMA 3 PLAYER ID
    Overlord

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  1. Oh yeah fair enough nice job, also just had a little idea could it be possible for you to add the content in to a tab box, So e.g. One tab would be the "Official Mods" and have another tab that says "Client Mods" (or somthing like that) so people can add in client mods like JSRS ?
  2. I be happy to take a look. @R4IDER Did you code in C# with visual studio?, you could stick in a loading bar at the bottom if you where that way inclined.
  3. I have the DT 990 PRO from beyerdynamics plugged in to an to a Computer Audio Interface, those are the type you'll be looking for, good quality.
  4. Love to join in
  5. Yeah it was the one you did I added an working emp to the mission and we have to destroy it along with all other objectives + changed the gear we are now US rangers vs Russian woodland and suppose i can copy that stuff and use in another mission one day.
  6. I mean does anyone want to do deniable presence again ? right now im adding something a little extra to the mission to make it different, big and worth the replay.
  7. I liked training it was good to go over the 3 D's again with @PARKER explaining this time was a nice difference, mission notes, would be for me to just take it a bit more slowly and not rush at some parts, But the mission was nice change having to deal with a lot of open ground and tree lines where it made you really need to think about maneuvers and possible contacts positions.
  8. The weekly pic
  9. We should have took the left turn instead
  10. Is this a public mod if so, You should call this mod, FIR AWS - CUP Enhancement - Arma 3 for more clicks as u are letting people know that FIR is in this workshop file also id try get some better pic's vids on steam dont always load great.
  11. Yeah dont see why not sure been wanting to stretch the wings off the f15c , also when are dedicated servers coming?
  12. Loved it, good final mission to the campaign!, Managed to get some pictures along the way. Love this first photo. It was a long campaign he needed a break He didn't like the photo...
  13. Oh no! Look at this smoke
  14. Yeah heard you did a good job in that mission, and i saw it to, so thanks for that appreciate it

About us

We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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