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About Chroma

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  • Birthday 09/05/1996

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  1. Despite the delay at the start of the trainnig it went pretty okay. More useful for the new guys that hadnt done this stuff before but thats absolutley fine with me. Always willing to try and get people up to speed that havent been around long. As for the mission apart from the heli fuck up on my part and not providing the right kind of helicopters. It went pretty well i understand @SoKkada and the rest of Alpha managed to go through the whole thing without any T4s which I was quite frankly very surprised at considering the amount of times we got ambushed, rushed by some APC or armed car. Bravo on the other hand suffered quite a lot @Pilgrim had several aneurysms from what i could make out. Maybe it was a team balance thing or just getting unlucky a lot of the time. I know I joined them breaching towards the end and a lot of us instantly got killed so it was probably the latter. Both Pig call signs did well in the end once AAC managed to get into the action and i think it was balanced quite well. Apparently an IFV can take out a tank destroyer at close range but I felt that made Pig 1 feel less safe which made them a bit more cautious when moving around the main objective. @Filth Thanks for doing a great job always as SL and i hope it didnt get too chaotic for you.
  2. @PilgrimThat's why I said we should get peoples focus on not dying instead. Maybe I didn't word it correctly. Just ultimately trying to save someone who'd have to code all this stuff out people are mentioning for no reason other than to make it harder for people to keep count. (Which judging by the soundoffs most of us cant do anyway)
  3. On the subject of people competing for kills. I think certain individuals will always be trying to big themselves up. So we should instead of trying to just stop it entirely, change the focus to something else. Such as the teams with least T4s. Because even if you remove scoreboards they'll still try and keep count. It just seems pointless
  4. @Filth and @Oksman having a bad trip
  5. Whats this? Says i dont have permission to view the content below Perparatory Reading (Optional) That just me?
  6. Actually wouldn't have guessed it was one of your first times team leading! Were very calm and collected despite shit kicking off every 2 seconds. A bit of criticism I would have is to communicate to other team leaders directly instead of waiting from orders from 1-1 actual. Other than that it seems it comes to you pretty much naturally!
  7. Repairs are part of the dlc so you can now carry spare tracks and such but like @Jason said AAC could do the field repairs. The new tanks also have customisable cage/ERA armour that can also be repaired and the new tanks have a ridiculous firepower compared to what the enemy will have. Targeting is as simple as pressing T for range and clicking to shoot And plenty of spare vehicles will be available. How about a support variant of the Nyx for AAC and a backup APC and/or Lynx for reinserts
  8. Was thinking of making a mission for the upcomming dlc with a fully armoured detachment full of anvil callsigns with maybe 1 Nyx AWC and something else for the guys that dont have the DLC. Thought it maybe a nice change aswell if AAC have use of multiple drones and some heavy artillery for support? Let me know what you think. Would most likely be on a mostly desert map.
  9. So would you be interested in helping me with this? @hoofed @Jason Got a 10x10Km height map of Gibraltar imported it (It looked terrible) and been going over all the edges,cliffs,roads,coasts and so on. Got to redo some things as i didn't get the scale right will probably take a long long time but the finished product should probably be a 1:1 scale replica. The screenshot looks a lot less refined than it is atm as the program simplifies the tri's from a distance.
  10. Training was really helpful, actually putting vehicle maneuvers into practice and letting some of the newer guys crew them. Really enjoyed that in fact. The mission went almost the same as last week lol. If we ever decide to do it again could be worth skipping the first town starting out from the fire station or something. Still enjoyed that again too and got a lot of positive feedback both times we played it now, so hopefully ill be able keep that up in future missions.
  11. I actually tried to import a shrunken down heightmap of the entire falklands lol. It worked but wasnt that great.
  12. You underestimate how much time im willing to spend fannying about with map making A collab would be pretty cool for now im messing around with height maps and then editing the terrain manually. The one i posted a picture of was just a quick random generated one which i edited to add some mountains and lakes in. I personally would like to make a small islands map that has light forest and some larger built up areas. Think it would make a nice balance for the kind of missions people seem to make
  13. You've already proved you can play nearly blind with the landings you did on Saturday.
  14. Decided to have a crack at making/customising maps. Seems to be pretty straightforward so far... If you know me you'll know I love this kind of stuff! So if anyone out there's got any cool/interesting ideas of what you would like to see (or not see) in a map id like to hear it! wanna test myself at doing something new and who knows it may even end up good. Also if anyone's got experience in this before and has pointers or tips for me giz a shout.
  15. Well we did only get through 1/3rd of it so your wish mayve already been granted Regarding the training I thought considering there were several guys that haven't even been in a mechanised mission before was fine and gave the rest of us (or me at least) a refresher as we haven't really used any Anvil or Pig elements in a few months. I will say however the start of the training seemed more of a 'how to' for the LR radio that probably everyone didn't need to know and confused a lot of people. Other than that it was good! Thanks for the feedback on my mission as well! Its much appreciated and hopefully sometime well be able to complete it as people seemed to have enjoyed themselves.

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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