Chroma

Corporal
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About Chroma

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  • Birthday 09/05/1996

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  1. @GuzzenVonLidl the way this script works even after the initial trigger or target marker is deleted it saves the script info somehow and continues. Well just have to try and not get hit lol. Its quite a large area so shells are pretty spread out and its not every second a round hits. We should only be moving armoured vehicles through so itll be fine
  2. @GuzzenVonLidl Thank you very much it works a treat! Had no idea thats how the game handles that module @Blu. how did you disable the thermals in a tank pls? One last thing... Does anyone know a good way to have mortar fire randomly over an area without using a script? I have a script that does this in the mission right now that works but theres no way of shutting it off with a trigger. (ie: The effect i want is an area of no mans land is being shelled to shit and will continue to do so forever unless AAC hunts and kills a bunch of guys sat on mortars afew KM away.) Ive tried using the deletevehicle command on the trigger and object that the script uses with the !alive command on the mortar team but it still continues to be shelled, and the Ordinance module thats in the base game only fires 1 round and ive found no way of repeating or randomising its target
  3. Using the tracers module when making a mission. Worked great. Then i added the framework stuff and they dont work anymore. Do you know if theres something that stops modules from working @NeKoArroW? Otherwise ill need help in getting the mission working without the framework at all. If so could @Blu. help me out with that? Basically the tracers module allows tracers to be fired at a specific object (eg a bunker) from the modules location. As soon as i start the mission with the framework files in the mission folder they will fire the tracers for about 1/10 of a second before they stop completely.
  4. Itll be the upload speed of the server most likely. Either that or the server location is far from you.
  5. I actually kinda like the look of this DLC
  6. They still haven't revealed what it is but im assuming its is to do with the east wind thing. Theyve been dropping hints about climate change, climate policies and the US spending billions of dollars on it. (Maybe the US has developed the device?) The aliens thing has been in the game for years and people have made mods out of it. Dayz is dead. The game is too futuristic and outward thinking to be nukes and i dont see what content they could pull from it.
  7. on another note a game reviewer @hoofed introduced me to recently put a review of this game up which ill link here. Its old now and all the issues he had are fixed BUT youll never guess whos in the video at 8:00. Its only @Luke! You can even hear him speak lmao
  8. Would like to play some other stuff team based outside of Arma and saw Squad was recently updated and is similar to the things we already do on arma but with a lot more people. Would be cool if we got 4 to 8 people together. For those who dont know squad is made by the guys who developed project reality for Battlefield where you can get servers with up to 80 players. It is similar to how we run in arma with several fireteams with local chat and team radios and the team lead can communicate via another channel to other teams just like TFAR. Since ive played it last Mechanized and armoured vehicles are implemented so if theres only afew of us we could still run as that. Let me know if anyone is interested and maybe next weekend or something we can give it a go
  9. PCs

    @hoofed Ive built the last 3 pcs ive had and im happy with aesthetics rn im not gonna attempt something like a full custom waterloop. For now. just looking at a new CPU really. I forgot m.2s were a thing and seeing as theres a slot on the MB for one i might as well. I already have 4 SSDs and 2 external hdds because i cant fit anymore into the back. My PSU is fine as when i upgraded my GPU it actually uses less power. Its 700W output and i believe my pc is currently only drawing 500W max. Do any of you have any reccomendations for good M.2 drives? My main point was the choice of CPU which is settled im going for the 8th gen i7. As for ram and Mboards ill just have a look on pc part picker and see what im willing to spend. Thanks a lot guys
  10. PCs

    On a side note theses are all amazon links and i will probably shop about to see if i can get cheaper but next day free delivery is just too good and it will all come together.
  11. PCs

    Was thinking about upgrading my pc next month and got a list together. Im open to any thoughts on this if anyone has info about just straight up better components. Im looking to futureproof my pc for a good 5 years. Willing to pay afew quid more also to make it look pretty, call me vain but I like having a nice looking pc sat next to me hence the ram and first Mboard choice. Motherboard: https://www.amazon.co.uk/dp/B07HS7C8B8/?coliid=I3P75AP35LNPQ9&colid=21PP40U8XKII1&psc=1&ref_=lv_ov_lig_dp_it https://www.amazon.co.uk/dp/B01N1UVO5Y/?coliid=I1FS6VWW689FVB&colid=21PP40U8XKII1&psc=1&ref_=lv_ov_lig_dp_it CPU: https://www.amazon.co.uk/dp/B07598VZR8/?coliid=I2BI6W60AOFGKU&colid=21PP40U8XKII1&psc=1&ref_=lv_ov_lig_dp_it RAM: https://www.amazon.co.uk/dp/B01MTDEYHU/?coliid=IXF3WK7L5LJ5U&colid=21PP40U8XKII1&psc=0&ref_=lv_ov_lig_dp_it
  12. Nah not really bothered about this one. I assume the way they worded it there will be many more 'community DLC' to come. Seems like theyre doing a Bethesda and trying to monetise mods as dlc to keep the game relevant while they focus dev time on Arma 4
  13. Okay so it looks like a terrible buggy mess
  14. The map looks pretty good. Id like to see how well done the interiors of the vehicles are. I think thats what would make or break it for me.
  15. Masterpiece

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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