Chroma

Corporal
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  1. Chroma liked a post in a topic by Blu. in Public Operation 26/06/19   
    Public Operation
    Wednesday, 26/06/19
    19:00 UK Time
  2. Chroma liked a post in a topic by PARKER in Saturday Mission 22/06/19   
    Morning all,
    Editing
    We asked @Blu. for more and we got more, this was one of those ops that felt like we were in a conflict zone rather than a sterile controlled zone of pre planned objectives, I like that, the im "mersion" was there and that's good to see and experience. Performance suffered unfortunately and some triggers that i assume were not fully tested, caused us to restart which was a shame. Again improvements shown and felt in game but still some basics that need tightening up i.e. full tests.
    Still enjoying what Taviana has to offer! Choice of AO and objectives were good, supris ed at the bridge choice again but proven wrong as this was completely different to last weeks experience. Lots to get on with, lots to react to and lots to throw us off our guard.
    All in all a very good op which clearly took a fair while to set up, I think locking down the basics i.e. what vehicles are good and which aren't, setting up scripted stuff to work well with zeus stuff and setting up objectives/tasks to be more easily understood would be a big benefit to Blu. I highly recommend you look into Neky's Tasks script, it makes the laborious set up part of tasks (don't kill civs and count them if we do, destroy this, clear that) easy!
    Opord was spot on again, briefing screen was a bit busy for my liking, seemed like it just needed tidying up a little to only show 100% relevant info, that being the info we need to understand what we are doing, markers showing enemy advances, non operational info sould be slimmed down as much as possible.
    Execution
    @Filth did a top job last night, seriously, it takes a huge amount to organize and command a mechanized operation without an FAC when aircorp are attending when it works smoothly, when things don't work as expected, that workload easily doubles. Hats off to you, fully appreciate the effort and how you must have felt at the end. I for one had a really fun game!
    Pig was a good crack last night, strangely due to our slightly handicapped 'pig' callsign. @Chroma and @GuzzenVonLidl had the AO locked down. I hope my driver skills are improving, I found this particular IFV quite difficult to see out of, while it had plenty of viewpoints i could only really see 20m ahead but nothing below that from my low position, possibly related to TrackIR, but it made fine manoeuvering difficult. It also had quite a few graphical glitches (windows full of white, guns running round outside with no bodies and no back to the vehicle when looking behind). It also has no bearing indicator or turret/vehicle positional information or rear view camera. We managed to get around this by using the cam view of the panels (thanks @Chroma for being reverse cam) which made life a bit easier as i could see where the commander and the gunner were looking at least.
    Thanks very muchly for the op, intense but enjoyable.
    Capital P
  3. Blu. liked a post in a topic by Chroma in Saturday Mission 22/06/19   
    Really looking forward to this. Love all your missions so far @Blu.
  4. Chroma liked a post in a topic by Blu. in Saturday Mission 22/06/19   
    Operation Liberate - Hit 'em hard
    Map: Taviana
    Terrain: Urban, Forest
    Weather: Sunny
    Date/Time: 30/03/93 13:30:00

    Brief - KEY INFORMATION   Enemy forces are taking our presence as a serious threat and are now stepping up their game, checkpoints are more frequent with increased AT capability and enemy armour is being improved with BMPs and Tanks being shipped from over seas. Also, due to diplomatic concerns regarding the situation NATO has pulled back all of their infantry and air support, the US Army and Air force are stepping in to control the situation at hand. During the move of vehicles and forces our vehicles were damaged in shipping, engineers have tried to repair the damage as much as possible but there was only so much they could do, now all infantry vehicles have no TI abilities, with a difficult task at hand we must take special precautions in order to keep the casualty rates down. PID YOUR TARGETS, CIVILIAN PRESENCE IS EXPECTED!  
    Objectives - Infantry
    1. Obtain enemy sensitive intelligence in the town of Sedoy. 2. Rescue friendly POWs and defuse bomb in town of Slavyansk - Bomb will detonate at 14:30 hours local time. 3. Destroy Enemy Weapons Cache in the nearby facility 4. Clear village of Apshironsk of Russian Presence and the nearby FOB. 5. RTB if no further orders are given
    Objectives - AAC
     1 - Assist 1-1 with Logistics and CAS
    2 - Search and Destroy all AAA located around the area.
    3 - Destroy the enemy plane convoy entering airspace roughly at 14:00 hours local time. 4. Search and Destroy Enemy Air Callsigns 5. Search and Destroy Enemy Contacts on Enemy Airfields. 6. Deliver white supply crate to friendly resistance in the AO. 7. Destroy enemy communications tower.
    Assets - Infantry Vehicles
    --------------------------------------------
    1x M1083A1P2-B (M2) (MHQ)
    2x M6A2
    2x M113A3 (M2)
    2x M1220 (M2) 1x M977A4 (Ammo Truck) 1x HEMTT Fuel --------------------------------------------- AAC Vehicles ----------------------------------------------
    6x Harrier
    2x UH-60M
    4x AH-6M
    4x MH-6M
    2x CH-47F
    3x YABHON-R3   Additional Info Operation is able to be played at 21:00 using the Radio located at the back of the hanger
    Night vision is available if required.   Full Map   Due to heavy AAA presence and radar, drone footage was not possible.
    This operation requires a zeus if more units are needed. Basic units have been placed.   (If @Blu. is not present NCOs will be notified of events)
  5. Chroma liked a post in a topic by PARKER in OPORD 15/06/19 - Mission anyone?   
    Morning,
    Editing
    Really nice concept and nice AO to work in as infantry. We/I haven't played much of Taviana but it certainly seems to lend itself to mechanized having quite a bit of open ground and some nice towns and features to go through.
    Good simple opord and map details to work with, briefing explained and questions answered.
    I'm seeing improvement in this op of @Blu. ambitious campaign and that cool to see, this op flowed much better than last week from an infantry perspective and while there is still room for balance i.e. blu understanding how powerful GOL can be at combined arms he's moving in the right direction. This isn't about setting up more objectives though as last nights AO was more than adequate, its about loading the objectives with more but cleverly. If for instance you had filled the initial town across the bridge to the brim with AI we would probably of struggled to get over the bridge or got bogged down in messy CQB while trying to protect PIG. This is about balancing the timings of AI influx and sustaining a prolonged battle, its challenging because its dependent on circumstance more than AO layout. Turn out is a big factor, 17 players last night! Taking this into account i think your op held up well, good effort! GG @Blu.
    My advice! look at other peoples ops, poke editors and find out how they do things, learn, steal the best bits and make out like you knew what you were doing!
    Execution
    Enjoyable in Alpha last night. @Pilgrim took the reigns and threw us into the fold nicely, good crack getting over the mined bridge with pig supporting. nice job @Luke, bounding, set! nice reactionary firefights to be had throughout each objective, times that by 3 please and add a few HMG positions to keep us busy and new pants would have been required. @Nag didn't need any help, he slotted straight into his team and did his job, really impressive stuff, very good cohesion and reactions like a whippet!
    One thing I noticed in general last night, possibly a gap for improvement is calling out or advising on how long you think your order will take. Quite a few times I hear actual asking for an ETA. Something for anyone finding themselves leading a team, try and provide an ETA when the order is given, this allows actual to plan better and allows you as TL to set his expectations. I see a lot of orders given and teams wanting to complete those orders as quickly as possible, obviously certain circumstance need immediate reaction but those that don't TL's should be assessing approaches more rather than putting teams in possibly exposed positions. speed vs safety! (i wont remember I've written this in about 2 days!)
    Apologies to @Pilgrim for not checking you personally when calling you as a T4, i will take that one on the chin, my bad.
    Pig was impressive last night @Chroma is a becoming quite the vehicle commander, he takes no chances and hits hard as well as protecting the infantry as best as possible, very cool stuff PIG! I wish you'd leave something in our wake but i cant complain at good team work!
    GG all thanks for the game.
  6. Chroma liked a post in a topic by hoofed in OPORD 15/06/19 - Mission anyone?   
    A couple of screenshots from the action in the air.
    Will be editing the video this evening.


  7. Chroma liked a post in a topic by Naphtalin in OPORD: Counterstrike 01/06/2019   
    Sorry for missing out guys, some trouble brewed in the family and took up my evening. Hope to make it next time!
  8. Pilgrim liked a post in a topic by Chroma in OpOrd: Vesper   
    was hecking good
  9. Chroma liked a post in a topic by Filth in OpOrd: Vesper   
    Training:
    First off, and once again, massive thanks to @PARKER for setting up this training scenario.
    The initial course was not quite as well received by the crews we actually put through it, but I believe that it did just what we wanted it to do. Drop people in the deep end, challenge their micro management, highlight problems.
    @Skeliton took a significant part in researching some of the theory we talked about and how to get it across to members attending.
    Our live fire exercise was relatively successful. This is our bread and butter when we work with IFVs - strike and recover. From my perspective the recover bit could have been a little smoother with quicker reactions. Worth pointing out though that both crews disagreed with me on that bit and seemed happy with their performance.
    Overall, there wasn't quite as much discussion and participation by the crews as I'd have liked. Still this was an enjoyable session from my point and I hope we could drill some of our standards a little bit.
    Commander communication skills are very difficult to teach. If you have any ideas on how to go about that please let us know.
    8/10
     
    Mission:
    Nostalgia. With its sheer simplicity, selection of terrain and objectives, it took old dogs like @Pilgrim and myself back to 2014. A low number of contacts was balanced with chunky AI settings. Good awareness, accuracy and placement made the enemy quite challenging overall.
    I went for a relaxed, slow approach. The advantage of this were excellent atmospherics within the squad. We found once again that Arma can be a highly relaxing, immersive experience in the right setting, with the right people. Unfortunately, discipline got out of hand a little by the end with people seeming pretty tired.
    I enjoyed cooperating with @Chroma's Bravo team. The relationship between the two teams was equally relaxed, yet effective. This made leadership pretty enjoyable considering that there were too few of us for a detached squad leader.
    Since the op is pretty extensive, an MHQ vehicle with good transport capacity would be a nice addition, even though it's built as a foot patrol. This would allow us to turn back quickly at any point and RTB, which I believe is part of the objectives.
    9/10
  10. Jason liked a post in a topic by Chroma in OpOrd: Vesper   
    I developed cataracts towards the end


  11. Jason liked a post in a topic by Chroma in OpOrd: Vesper   
    I developed cataracts towards the end


  12. Jason liked a post in a topic by Chroma in OpOrd: Vesper   
    I developed cataracts towards the end


  13. Chroma liked a post in a topic by hoofed in OpOrd: Vesper   
    Annotated aerial photography:

  14. Chroma liked a post in a topic by Pilgrim in Saturday Op 25/05   
    A beautifully executed plan, with minimal casualties. 
    I’m proud of you guys and, damnit, I’m proud of myself.
    ...is the official story, and I’m sticking to it.
    Well. Attendance was abject, and options limited, so I decided it was best to ease off a bit and let teams do their thing. As we had only done this mission recently, I decided to do everything differently just for the hell of it with no sound tactical reasoning whatsoever.
    It worked. We died a shit load of times and got to see the other mission objectives. 
    I’d really like to see this played with three teams and aircorps.
    Last night will not count towards your final exam.
  15. Naphtalin liked a post in a topic by Chroma in Emergency Alert   
    I actually kinda like the look of this DLC
  16. Jason liked a post in a topic by Chroma in Emergency Alert   
    They still haven't revealed what it is but im assuming its is to do with the east wind thing. Theyve been dropping hints about climate change, climate policies and the US spending billions of dollars on it. (Maybe the US has developed the device?)
    The aliens thing has been in the game for years and people have made mods out of it.
    Dayz is dead.
    The game is too futuristic and outward thinking to be nukes and i dont see what content they could pull from it.
  17. Chroma liked a post in a topic by R4IDER in Emergency Alert   
    Please go inside immediately, close all doors and windows, and stay tuned for the reveal of a new official Arma 3 expansion this Thursday May 23.

    https://www.youtube.com/watch?v=9Hk2tKetCsA
    For your own safety, please listen to the instructions of development officials, and follow Arma 3 on Facebook[www.facebook.com], Twitter, and YouTube. If you see this broadcast, like and share to warn others.View the full article
  18. hoofed liked a post in a topic by Chroma in Squad   
    on another note a game reviewer @hoofed introduced me to recently put a review of this game up which ill link here. Its old now and all the issues he had are fixed BUT youll never guess whos in the video at 8:00. Its only @Luke! You can even hear him speak lmao
     
  19. Filth liked a post in a topic by Chroma in Squad   
    Would like to play some other stuff team based outside of Arma and saw Squad was recently updated and is similar to the things we already do on arma but with a lot more people. Would be cool if we got 4 to 8 people together.
    For those who dont know squad is made by the guys who developed project reality for Battlefield where you can get servers with up to 80 players.
    It is similar to how we run in arma with several fireteams with local chat and team radios and the team lead can communicate via another channel to other teams just like TFAR.
    Since ive played it last Mechanized and armoured vehicles are implemented so if theres only afew of us we could still run as that.
    Let me know if anyone is interested and maybe next weekend or something we can give it a go
  20. hoofed liked a post in a topic by Chroma in Squad   
    on another note a game reviewer @hoofed introduced me to recently put a review of this game up which ill link here. Its old now and all the issues he had are fixed BUT youll never guess whos in the video at 8:00. Its only @Luke! You can even hear him speak lmao
     
  21. Chroma liked a post in a topic by hoofed in Random Screenshots & Videos from Arma 3   
    I’m working on a video to help editors better understand how to place air defense systems so that it’s a little more difficult for me (or anyone with a similar jet skill set) to kill everything in the opening minutes. But before that I thought it would be a good idea to record a rough “Banshee Ridealong” video for any editors who do not fly jets but want to have a better idea of what a Banshee pilot does. Although I don’t state it in the video, what makes a Banshee jet so lethal is its speed and maneuverability when combined with a pilot who knows how to put them to good use.
    The mission I'm playing was thrown together in less than 5 minutes. I didn’t spend much time placing the units but this was enough to repel my approaches into the airspace several times. It wasn’t enough to stop me but I was slowed down significantly compared to a normal Saturday op. I do have some ideas on how to make AI air defense much more effective, beyond just better placement, but that’ll have to wait until I learn to do some basic scripting.
    Hopefully the video is informative and if you have any questions feel free to ask. The video on placing units will come in the next week.
    FAO: @Filth @PARKER @SoKkada @Chroma
     
  22. Pilgrim liked a post in a topic by Chroma in Training 16/05/19   
    Operation Cut-Throat
    An undisclosed billionaire recently purchased the farthest island SE of the Tanoan archipelago along with several communications between international arms dealers. Satellite footage has shown much activity around the ports and airstrip which has US government officials backs up. A section of the US navy in the area have been redirected to observe from offshore and intercept shipments heading to the island. Since their arrival only supplies and food have been found entering, until last night when a small fishing trawler managed to get through without being checked. Any attempts at peaceful landing on the shores and investigating have been met with threats saying that the island is private property outside the US and any other nations jurisdiction. Since our last communication more PMCs have arrived making us think they have something to hide.
    In the early hours of this morning we are to send out a squad to infiltrate the docks and find the Red container that the fishing boat was holding. If we are to find any evidence that concerns the higher ups further orders will be issued.

     
    The waters around Tanoa are claimed to be owned by CSAT forces which have been harassing us with air contacts. Our naval batteries have set up a castle around the carrier and the Blue circle marked shows the "safe space" of the effectiveness of our naval AA. This also means that we cannot safely use our own aircraft without risk.

    We will be starting on the carrier to the East of the island. We will rappel between to small yellow flags off the side down to boats.
    MHQ is the large gun boat, we will use RHIBs to do initial insert. Move SLOWLY through sewer area as its likely the PMCs have anticipated it as a weak point and have  afew guards stationed inside
     
    Tasking
    1. Find Entrance to sewer system, Use suppressors until daylight
    2. Locate container in dock area that passed through customs undetected
    3.Follow up any leads found and/or await tasking from HQ
  23. Pilgrim liked a post in a topic by Chroma in Training 16/05/19   
    Operation Cut-Throat
    An undisclosed billionaire recently purchased the farthest island SE of the Tanoan archipelago along with several communications between international arms dealers. Satellite footage has shown much activity around the ports and airstrip which has US government officials backs up. A section of the US navy in the area have been redirected to observe from offshore and intercept shipments heading to the island. Since their arrival only supplies and food have been found entering, until last night when a small fishing trawler managed to get through without being checked. Any attempts at peaceful landing on the shores and investigating have been met with threats saying that the island is private property outside the US and any other nations jurisdiction. Since our last communication more PMCs have arrived making us think they have something to hide.
    In the early hours of this morning we are to send out a squad to infiltrate the docks and find the Red container that the fishing boat was holding. If we are to find any evidence that concerns the higher ups further orders will be issued.

     
    The waters around Tanoa are claimed to be owned by CSAT forces which have been harassing us with air contacts. Our naval batteries have set up a castle around the carrier and the Blue circle marked shows the "safe space" of the effectiveness of our naval AA. This also means that we cannot safely use our own aircraft without risk.

    We will be starting on the carrier to the East of the island. We will rappel between to small yellow flags off the side down to boats.
    MHQ is the large gun boat, we will use RHIBs to do initial insert. Move SLOWLY through sewer area as its likely the PMCs have anticipated it as a weak point and have  afew guards stationed inside
     
    Tasking
    1. Find Entrance to sewer system, Use suppressors until daylight
    2. Locate container in dock area that passed through customs undetected
    3.Follow up any leads found and/or await tasking from HQ
  24. Chroma liked a post in a topic by Pilgrim in Training 16/05/19   
    Oooooo
    Sharks with frikkin lasers. 

  25. Pilgrim liked a post in a topic by Chroma in Training 16/05/19   
    Operation Cut-Throat
    An undisclosed billionaire recently purchased the farthest island SE of the Tanoan archipelago along with several communications between international arms dealers. Satellite footage has shown much activity around the ports and airstrip which has US government officials backs up. A section of the US navy in the area have been redirected to observe from offshore and intercept shipments heading to the island. Since their arrival only supplies and food have been found entering, until last night when a small fishing trawler managed to get through without being checked. Any attempts at peaceful landing on the shores and investigating have been met with threats saying that the island is private property outside the US and any other nations jurisdiction. Since our last communication more PMCs have arrived making us think they have something to hide.
    In the early hours of this morning we are to send out a squad to infiltrate the docks and find the Red container that the fishing boat was holding. If we are to find any evidence that concerns the higher ups further orders will be issued.

     
    The waters around Tanoa are claimed to be owned by CSAT forces which have been harassing us with air contacts. Our naval batteries have set up a castle around the carrier and the Blue circle marked shows the "safe space" of the effectiveness of our naval AA. This also means that we cannot safely use our own aircraft without risk.

    We will be starting on the carrier to the East of the island. We will rappel between to small yellow flags off the side down to boats.
    MHQ is the large gun boat, we will use RHIBs to do initial insert. Move SLOWLY through sewer area as its likely the PMCs have anticipated it as a weak point and have  afew guards stationed inside
     
    Tasking
    1. Find Entrance to sewer system, Use suppressors until daylight
    2. Locate container in dock area that passed through customs undetected
    3.Follow up any leads found and/or await tasking from HQ

About us

We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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