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      ARMA 3 Sync Update   07/14/2018

      ARMA 3 Mods Updated! This update restructures our mod package, previously the mods would get added to either GOLIslandsA3 or GOLAddonsA3 and this resulted in a fairly large mod folder. Before downloading this update it is recommended that you delete your current mods first because A3S doesn't always clean up the old mods. To do this you simply need to head to the location that you downloaded the mods to for example: \Steam\steamapps\common\Arma 3 and delete all of the folders that start with @ The benefits of the new structure include: Being able to see what mods we are/aren't running To give you the option of disabling addons that you don't want to run To have the option of adding mods that some may like to run for example: Blastcore To have the option of downloading the mods outside of the GOL Repository for example: Steam workshop or directly from armaholic To have the option of creating campaign specific mod pack presets so users can select the mod set preset and only the mods required for the campaign will be loaded - this will mean better performance. This can be set on the server side so that the preset is made available to everyone for everyone to select.

      An example of this is that we are playing as the Russians against middle-east rebels. Only the mods required for this would need to be loaded and this can be determined by a mod preset - are present there is only one mod preset which is called "ARMA 3 GOL Mod Pack". Another preset can be added called "Battle for the Falklands" for example and then only the mods for this campaign will be loaded. Obviously by only loading the mods for this campaign would mean better load times and performance.

      Keep in mind that as a mission maker that if you save your mission while all of the mods are running then some mods will added themselves as required mods in the mission.sqm meaning that if you try to load the mission again later it will fail because it believes that the required mod is missing. When making the missions only do so with the required mods - if you do mess up then there is the option of opening the mission.sqm in notepad or some other editor and removing the mods from the required mods selection. The download size can be reduced if you choose to manually move the mod files but if you don't have much experience with the mods then please just delete the existing mods and download the mods fresh. Any problems then post a message in the technical support thread and myself and others who can will be happy to help   Download size:  35.44GB

Devastator

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About Devastator

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  1. My gut tells me that there are hostile forces inside this building Levitating Blood Seconds before landing next to hostile forces Right after masacre And final, levitating Chroma
  2. I think there was a script in this mission which was just to headshot me every single time. I am staying with whole team together behind rocks, and booom headshot. Staying next to the wall and again I am not just the only one there, boom headshot. As an AR I did pretty good covering(!) fire just by putting my head infront of the bullets to protect you guys
  3. Controlled detonation
  4. Mission was nice indeed with lots of contacts. Crashes on the other hand was fun killer. I dropped 3 times at least with access violation error. Btw, I don't remember who the pilot was but once I was dropped km away from the squad and need to run for like 10 minutes. Is it not allowed to put a marker on the map when pilot lands? So pilot lands and checks the ctab to see the fireteams location and puts a marker on the map. People who has no ctab can then find the rest of squad easier.
  5. that is the only error in the rpt
  6. crashed with 20:33:32 Error in expression <pdateUserMarkerList; if ((_markerData select 5) != cTab_player) then { ["BFT",> 20:33:32 Error position: <select 5) != cTab_player) then { ["BFT",> 20:33:32 Error Zero divisor 20:33:32 File cTab\functions\fn_addUserMarker.sqf [cTab_fnc_addUserMarker], line 71 20:37:47 Client: Object 12:6 (type Type_93) not found. 20:41:16 Warning: Convex component representing Track_L not found 20:41:16 Warning: Convex component representing Track_R not found 20:41:16 Warning: Convex component representing Slide not found 20:41:16 Duplicate HitPoint name 'HitTurret' in 'CUP_O_2S6_RU' 20:41:16 Duplicate HitPoint name 'HitGun' in 'CUP_O_2S6_RU' ======================================================= ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 085B8688
  7. I will end up with this to let you guys hear my voice!
  8. Yeah I need a mic... I am using the webcam's mic but looks like it is dying
  9. Btw, I think @SoKkada deserved a Humanitarian Service Medal after today's mission. He patched a wounded enemy soldier to demonstrate good behaviour
  10. but I posted a LOA..
  11. Got 7 votes. I will start translating the first mission and I hope I will be ready with it soon
  12. stuck at 5
  13. 4 "Yes" till now so looking forward for the other 2

About us

We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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