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  1. Leaving: 15/03/18 Returning: 15/03/18 Reason: Just came home from work and need to eat first...
  2. Btw, I think @SoKkada deserved a Humanitarian Service Medal after today's mission. He patched a wounded enemy soldier to demonstrate good behaviour
  3. Leaving: 10/03/18 Returning: 11/03/18 Reason: Dinner in weekend with friends
  4. Leaving: 28/2/18 Returning: 04/03/18 Reason: Business trip in week and dinner in weekend
  5. Leaving: 22/2/18 Returning: 23/2/18 Reason: Had a long meeting at work and just came home...
  6. Got 7 votes. I will start translating the first mission and I hope I will be ready with it soon
  7. stuck at 5
  8. 4 "Yes" till now so looking forward for the other 2
  9. p.s. I will consider "interest" if yes votes goes beyond 6
  10. Hi Guys, I have a kind of ready campaign which I did in the past (10 mission planned 9 of them are ready). It is based on the events in Syria and Turkey's intervention. I made this campaign for some friends in Turkey and the AI conversations are at the moment Turkish. Key points for the campaign are 1- Turkish special forces are used so only 1 Squad (3 fireteams, 1 SL, 1 S Medic) and 1 sniper team (1 sniper, 1 spotter) are playable which suits the counts by GOL 2- There are no fix air assets in each mission. In some missions there is F-16 air support though. F-16s are not like A10s, which means someone need to provide coordinatesor lase the targets for GBUs. So pilot is coming on top of total headcount in point (1) above. 3- ACE3 advanced medical is used but advanced wounds are disabled as they tend to open too quick and there is only one squad medic 4- As there is no asset for reinserts, there is 7 minutes revive time to let your team to stabilize and fix you otherwise you will respawn and need to walk some distance to return to fight. So your team need to act to revive you otherwise they will suffer missing unit and you will suffer a walk in nature 5- Missions are scripted so Zeus is not required (unless something breaks seriously) 6- MIssion elements are randomized which makes mission re-playable. This means, enemy counts and locations are randomized (mostly..). 7- Sniper and spotter team is available but ACE advanced balistics are used. So need some training for the person who is interested 8- Optics which Turkish Special forces are using available 9- I created a mod pack in steam workshop which is necessary for the campaign. So by simple click to the mods there you can get ready to play. 10- I own a dedicated server by myself (I need it to test my mods etc) which I can use for the campaign, this means no adjustments in GOL Server needs to be done A trailer regarding events in campaign If there is interest I can translate the converstations, brifings etc. of the campaign and make it ready to be played by GOL unit. I put a voting button for interested people.

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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