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About GuzzenVonLidl

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  • Birthday 07/15/1994

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  1. ctab has always thrown that error when someone places a map marker and is not the cause of CTD
  2. Dont blame me, @Lt.Chris fucked up my gol manual
  3. Are you really asking people to test a mod out without providing the a link or the name of it? Are you really asking people to test a mod out without providing the a link or the name of it? Are you really asking people to test a mod out without providing the a link or the name of it? If there are multiple lines of the something its a error, and I cant edit the page If there are multiple lines of the something its a error, and I cant edit the page If there are multiple lines of the something its a error, and I cant edit the page
  4. Most people quit shortly after importing the height map in to the map editor by not knowing what they are getting in to and how much time you need to dedicate to make map with the the same quality as example Chernarus. Hope you can do something with it
  5. @Chroma pm me if you want feedback, dropped connection in debrief
  6. Terrible might be to strong of a word, however it got your attention, I do not have any expectations when I go in to a training session. Going over keys for vehicle usage is fine, but as soon as people need to start rebinding keys it starts to become a issue, If this needs to be done it needs to be before moving on the the next part. Example is we got in to the vehicles and we were supposed to familiarise controls by random individual vehicle exercises, I was assigned as driver, with a commander who was unsure of what we were doing, meaning we ended up driving along a yellow line, a gunner that was inactive because of rebinding keys, when we were finally ready the exercise was over. this is a very specific case but sadly also not the first time something like this has happened. Point is moving on to the next part is risky without every one is on the same page. Since this was basic of vehicle crew handling the part after should have been displayed with demonstration of hiding behind the wall, with the crew talking and manoeuvring for best positions etc. The intent of the last part may not have been to kill things but it should have been treated the same as the "AG/AR" stuff, (Spot, Manurer, Engage) we were looking towards the west, where some teams had better location then others meaning some teams could destroy the targets before others could even see them, yes this is partly up to the vehicle commander also. a better world location might have been better for this along with having one direction for each team
  7. Version Remove roles MAT,AMAT,MMG and AMMG from dropdown list in 3den unit attributes Added help messages on mission export notifing lazy editors to change somethings or if something importent is missing Removes radio messages on editor loaded AI Enhancment configs now apply to LMG varients of following weapons MX,SPAR,LIM,MK200,Navid Performance module editors can now blacklist groups from being auto deleted, it now checks for getVariable "GW_Performance_AutoDelete", if its not defined or true it will auto delete it
  8. Training was terrible, it was all very basic yet we didn't do all we should have been able to do, because people had to look at their key bindings half the time. The manoeuver part was left fully up to the commander meaning each team has very varied experience, I believe there should have been some theory about how to command, drive and gun the vehicles before we move out considering this was "basic", this would have taken up major part of the time but would have been worth it. This is not the first time also we do some "target practice" however once again I feel like other teams gets more targets then others meaning not everyone get a "equal" training, might be worth getting more people to zeus next time, this is also often the case when we do example AR/AG trainings
  9. What does people think of the new nametags system, compared to the ace version?
  10. I wish I had recorded, would have been a very nice with my 32kills
  11. Version * Updated Copy Group with waypoints, It now supports Transport Unload waypoints * Updated Vegetation file path * Auto configure ACE, Now works similarly to standard framework auto configure, In other words this should no longer needed * Added Custom copy gear, Enhances VA with assisting editors to easily get classnames in a sorted list without the misc stuff Pressing the button will make you copy the loadout, (Not married to the name of it, suggestions?) NATO Heavy Gunner outputs as shown below It automagically does linebrakes and the commented lines Selecting and copying multiple units in the editor also works // Weapon / [Attach] / [Compatible Mags (Read from configs)] [ ["MMG_02_sand_RCO_LP_F",["","acc_pointer_IR","optic_Hamr","bipod_01_F_snd"],["130Rnd_338_Mag"]], // Primary ["",["","","",""],[]], // Secondary ["hgun_P07_F",["","","",""],["16Rnd_9x21_Mag","16Rnd_9x21_red_Mag","16Rnd_9x21_green_Mag","16Rnd_9x21_yellow_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Red_Mag","30Rnd_9x21_Yellow_Mag","30Rnd_9x21_Green_Mag"]], // Handgun ["","H_HelmetB","U_B_CombatUniform_mcam","V_PlateCarrier1_rgr",""], // Cloths ["FirstAidKit","16Rnd_9x21_Mag","16Rnd_9x21_Mag","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"], // Items Uniform ["130Rnd_338_Mag","130Rnd_338_Mag"], // Items Vest [] // Items Backpack ];
  12. Its a really stupid idea to bring this idea forward now since the new framework has a complete new way of handling difficulty for ai and tweaking it
  13. @R4IDER You have still not updated so its a bit hard to test it
  14. All settings will be default meaning you have to change gear, spawn side etc...
  15. Fixed: ACE Settings didn't save to mission.sqm Apparently the last edit didn't go in to the previous update but has now been rectified Do not be surprised but the missions filesize will be mush because of this. Tested with ace settings available in framework version 0.5, it adds about ~7000 lines to mission.sqm

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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