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About Filth

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    The Sarcastic German
  • Birthday 05/24/1989

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    Wuppertal, Germany

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  1. Sounds quite serious. Hope all goes well!
  2. The more the merrier. Don't think we'll need pilots though.
  3. Updated. @Lt.Chris I've decided to go with mech training. Save your mission for later, I'm sure we'll be able to make good use of it in April. Cheers!
  4. I'll play if I can find the time.
  5. Training Subjects Mechanised Focus - Standard Manoeuvers Embarking/Disembarking Reaction to Contact (unprepared) Infantry Screens Defensive & Offensive various live fire exercises Preparatory Reading (optional) Mission Replaying Chroma's Op from last week
  6. Hit and miss. Editing: Missions of this campaign continue to display a high quality, as well as readiness to take considerable risks. As @PARKER points out, the darkness was very punishing. A simple task like going from here to there was suddenly extremely difficult. Enemies saw us usually before we saw them. It was extremely hard to estimate distances. The terrain was almost impossible to read and use to our advantage. Complete dependence on flares has also been mentioned already. But personally, I loved that. It is a humbling experience. It is a very nice change of pace, even though I wouldn't want to play like this all the time, obviously. It made the mission stand out among the others we've played so far. It was much closer to history, getting across a feeling of the real deal - this was realism done well. I feel my suspicion about the lack of T2s is being reconfirmed by this mission. Enemy 7.62 causes tonnes of insta death. Additionally, under the special circumstances of utter darkness, I'm fairly certain that many of us bled to death because our buddies were unable to find us. Execution: See above. Near impossible. All things darkness considered, I'm amazed how well we kept it together. This sums it up nicely. Says a lot about us, a lot about the commitment of every individual player. I think @R4IDER displayed excellent leaderhip in this scenario. I have no complaints. Personally, I didn't do quite as well as a TL and as the squad's 2IC. Several of the larger scale clusterfucks can ultimately be traced back to decisions I made. For instance, Alpha's town approach failed because I shifted our point of entry between sectors purple and red. Thus, Alpha ended up in a crossfire and was quickly chewed up. Other teams attempting to reinforce that same position didn't fare better because of the ground I had previously chosen to commit my team to. In this case, the TLs awarenes was indeed not more valuable than the SqL's. Darkness is my excuse. Because, apart from that, I had a lot of fun with Alpha @Pilgrim @Lt.Chris @madmatt and @unionjak - all of them behaved admirably in the face of extreme challenge, even in my absence. Cooperation with other teams happened on many occasions, which is always nice to see. Loss of leadership however slowed us down considerably almost at every step we took. Death of TLs, that includes myself, is the reason for the low completion rate of this mission from my point of view. Seconding commendations to @hoofed and his balls. @Raptor's Banshee delivered all the CAS we needed. Without support from AAC, the infantry couldn't have gotten a thing done. This was punishingly hard. But a very intense experience that had me at the edge of my seat for three hours. Thanks all! 8/10
  7. This wasn't communicated to me. I have no control over your experience if you don't talk to me. If anything is unclear - ask questions. My English sucks, too, so I'm not surprised I'm not getting my point across. I will not repeat this exercise in any case. It's largely useless. I'm open to suggestions for alternatives.
  8. You're making some very good points, even though I strongly disagree with the term "terrible". "Terrible" isn't really something I can work with, thank you very much. Looking at key bindings is an essential part of training. We can not expect people to have everything set up perfectly right from the start. This applies both to inexperienced players and veterans alike. I'm very happy to spend time on helping people set up the required technical aspects. Without them, operating in proper missions is impossible. As you point out, it's all very basic. That was the intention, because people's level of knowledge on this subject is very low. I also agree with you that the live fire exercise would have been far more effective if it was conducted with individual vehicles. Agreed also on varying training experience. Since you appear to have a very strong opinion on this, please tell us how you suggest we can manage to pull off individual exercises for four vehicle crews in the space of one hour. Feel free to also tell us what three vehicle crews are supposed to do while one goes through practice. If I remember correctly you were with us from the beginning of the session. That means that in fact you should remember that I repeatedly went into considerable detail about all vehicle crew roles as well as suggested tactics and procedures for vehicles, even though that was explicitly not part of the training. I don't get your point. If you have specific suggestions on what I did wrong there, how I can improve in the future, go right ahead. During almost a year of instructing infantry trainings I have learned to manage my expectations. I suggest you manage yours, too. Of course I want to do more and better. But time simply does not allow for it. Training to me means finding the weakest link (no insult intended) and start working from there. Significant improvements in our operational capabilities provide circumstantial evidence that this approach so far has proven effective. Correct me if I'm wrong. Training Keeping the above in mind, what I continue to do when preparing trainings is reducing content. And then reducing content some more. When I think I have a script that I can pull off in 60 minutes, that means we'll probably get half of it done. So, right back to reducing content. That being said, I feel that in spite of chaos and slow progress, we did get a lot done considering attendance and number of inexperienced players. We ticked all boxes on my list, and more. So from that point of view, I'm quite happy with it since all my goals could be accomplished. 7/10 But that's just my own perspective. You can see Guzzen's diverge radically in his statement above. I'd like some more feedback on it. Did you learn something, if anything, or not? How can I improve trainings about vehicle crews? And so on and so forth. Please be specific, and please keep it constructive. Mission Was well made and suitable for mechanised operations, even though it wasn't exactly intended for it. What I particularly liked was the objective (clear railway tracks). I don't think that's been done before. This objective was very specific, but still allowed for much tactical freedom. I would have liked some fortifications, heavy weapons or even vehicle contacts, but then again we had considerable trouble with just enemy infantry alone. Thanks @Chroma ! From my own perspective and the reactions of Pig crew themselves, the logistical tasks worked nicely, even adding to the crew's experience. My intention was also do add more punishment for dying with the long distance to reinsert. @PARKER's and @SoKkada's teams were very effective. As Sokkada pointed out, comms seemed to work pretty well. I was also pretty happy about most of the combined manoeuvres we made, that decisively accomplished ground with limited casualties. @Pilgrim did an excellent job as vehicle commander. This illustrates that the mechanised training we have done so far has had some effect, even though several technical details still need practice. Most operational difficulties I believe were caused by shitty orders on my part. A tonne of fun, and very fitting for the preceding training session. 9/10 PS: This machine runs on feedback.
  9. You're more than welcome to join. Any infantry training. But I think in the way of theory and procedures, next week will be even more interesting for you.
  10. Updated
  11. Training Subjects For the coming two weeks, we will focus on our mechanised skill set. Our first session will be about Infantry Fighting Vehcicle Crews -Roles & Responsibilities -Technical Familiarisation: Comms, cTabs, Optics, Cameras -Offensive & Defensive Manoeuvers -Exercise Airfield Defence Perparatory Reading (optional) Mission to be announced by @Chroma
  12. Apologies from myself too for the late feedback. Editing: I'll second most of what @PARKER said in the above about setting and quality. Enjoying this a lot. This is not a problem particular to this map. Tall rock formations are perfect death traps on any map; the engine can't handle it. I highly recommend staying off/out of them, setting up on their sides or in key holes where available. One thing I mentioned in the debrief I will reiterate here: Going up against enemies with high caliber rifles with low body armour gives us many T4s, where we're looking to increase the number of T2s. This is something to be considered in the future, although I understand that for authenticity's sake the Argentinians have been equipped this way. Execution: Squad leadership by @R4IDER was good from what I could tell. TLs could usually meet him out front, look at the terrain together and thus facilitate the decision making process overall. Bounding overwatch was employed nicely on several occasions. Positioning of the fire teams was carefully considered. This wasn't especially quick, however enabled us to overwhelm contact when we hit it. As one minor complaint, I would have liked to see squad formations used more. This could have enabled quicker comms, quicker movements and enhanced cohesion. Instead, the teams usually received independent orders. Furthermore, R4IDER's use of proper six-liners to call in CAS deserves mention. However I'm not sure it's the best way of going about things in a situation where no FAC is available. It takes a lot of time to set up and until an impact of air support is felt for the ground elements. And while we're on the subject, @Jason is there an SOP for three- and six-liners somewhere on the forums? I seem to have misplaced my notes. Alpha was a capable team, with veterans @Chroma and @Pilgrim taking the lead in most situations, particularly CQB. @Wartomsniper received lots of on the job training from @unionjak in our machine gun team, which I believe had some considerable effect. One thing we need to work on is our rules of engagement. But overall working with my fire team was enjoyable and successful. We took down scores of enemies, partly in very difficult situations, without taking too many casualties ourselves. Cooperating with @SoKkada's Bravo team was easy enough, even when he himself wasn't with his guys. Bit messy on the comms, but oh well. AAC seemed to be busy with varied tasking in this scenario. There was a bit of I mentioned last week in the beginning, but that improved as we went. There was lots of very immediate CAS against high value targets, fortifications and counter attacks. Hope you guys enjoyed it as much as the infantry. Hoping for some more footage from the air, too. Agreed, if this campaign continues in this fashion it will certainly be one of the great classic GOL campaigns. 8/10 PS: More feedback, please.
  13. I appreciate the offer. This is what I keep telling the infantry, too - show up on fridays, learn something new. But I think investing two nights of their weekend into Arma is really too much for most people, myself included. For proper joint trainings with reliable attendance we need a different approach. We're open to suggestions.
  14. Cool. Training @PARKER's contribution to training continues to be very valuable. Both for himself and the rest of us. Not to forget that without @hoofed, this wouldn't have been possible. Not a perfect session, obviously. Our lack of joint trainings is evident. And for a group that prides itself on its air-mobile focus, that is really an embarrassing fact. I do hope we can do more of these in the near future. Next time, I hope we can do more squad level HLSs and maybe put our procedures to the test in live fire situations. It's good to know how everything works, but you only know that it works once we can perform under pressure. Mission @SoKkada isn't exactly our most confident mission maker. But this highly difficult large-scale mission proves that he is more than capable of making missions worthy of Saturday events. The squad took an inacceptable number of casualties and failed to complete more than two out of four objectives. From my perspective, I saw a lot of tactical errors on a team level that kept costing people their lives. Initiative wasn't used to get people out of harms way in shitty situations. Corners and points of domination weren't cleared in CQB. Long periods of down time were interrupted by many instances of reckless rushing. The bodies kept piling up. Not exactly sure what the reason for that was. Time of day? Lack of sleep? Number of inexperienced players? Lack of proficiency in forrests and urban areas? My shitty orders? Please let me know. A fun session nonetheless which I believe was valuable to many of us in more ways than one. 7/10
  15. Final Bump

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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