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    • R4IDER

      ARMA 3 Sync Update   07/14/2018

      ARMA 3 Mods Updated! This update restructures our mod package, previously the mods would get added to either GOLIslandsA3 or GOLAddonsA3 and this resulted in a fairly large mod folder. Before downloading this update it is recommended that you delete your current mods first because A3S doesn't always clean up the old mods. To do this you simply need to head to the location that you downloaded the mods to for example: \Steam\steamapps\common\Arma 3 and delete all of the folders that start with @ The benefits of the new structure include: Being able to see what mods we are/aren't running To give you the option of disabling addons that you don't want to run To have the option of adding mods that some may like to run for example: Blastcore To have the option of downloading the mods outside of the GOL Repository for example: Steam workshop or directly from armaholic To have the option of creating campaign specific mod pack presets so users can select the mod set preset and only the mods required for the campaign will be loaded - this will mean better performance. This can be set on the server side so that the preset is made available to everyone for everyone to select.

      An example of this is that we are playing as the Russians against middle-east rebels. Only the mods required for this would need to be loaded and this can be determined by a mod preset - are present there is only one mod preset which is called "ARMA 3 GOL Mod Pack". Another preset can be added called "Battle for the Falklands" for example and then only the mods for this campaign will be loaded. Obviously by only loading the mods for this campaign would mean better load times and performance.

      Keep in mind that as a mission maker that if you save your mission while all of the mods are running then some mods will added themselves as required mods in the mission.sqm meaning that if you try to load the mission again later it will fail because it believes that the required mod is missing. When making the missions only do so with the required mods - if you do mess up then there is the option of opening the mission.sqm in notepad or some other editor and removing the mods from the required mods selection. The download size can be reduced if you choose to manually move the mod files but if you don't have much experience with the mods then please just delete the existing mods and download the mods fresh. Any problems then post a message in the technical support thread and myself and others who can will be happy to help   Download size:  35.44GB

R4IDER

Sergeant First Class
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About R4IDER

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    Legendary Member
  • Birthday 10/01/1986

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  • Website URL
    http://www.relaxedwebdesign.co.uk/
  • Steam
    http://steamcommunity.com/id/R4IDER-86/
  • YouTube
    http://www.youtube.com/user/cssmixes

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    Male
  • Location
    Derbyshire
  • ARMA 3 PLAYER ID
    76561197985030555

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  1. ARMA 3 Mods Updated! This update restructures our mod package, previously the mods would get added to either GOLIslandsA3 or GOLAddonsA3 and this resulted in a fairly large mod folder. Before downloading this update it is recommended that you delete your current mods first because A3S doesn't always clean up the old mods. To do this you simply need to head to the location that you downloaded the mods to for example: \Steam\steamapps\common\Arma 3 and delete all of the folders that start with @ The benefits of the new structure include: Being able to see what mods we are/aren't running To give you the option of disabling addons that you don't want to run To have the option of adding mods that some may like to run for example: Blastcore To have the option of downloading the mods outside of the GOL Repository for example: Steam workshop or directly from armaholic To have the option of creating campaign specific mod pack presets so users can select the mod set preset and only the mods required for the campaign will be loaded - this will mean better performance. This can be set on the server side so that the preset is made available to everyone for everyone to select. An example of this is that we are playing as the Russians against middle-east rebels. Only the mods required for this would need to be loaded and this can be determined by a mod preset - at present there is only one mod preset which is called "ARMA 3 GOL Mod Pack". Another preset can be added called "Battle for the Falklands" for example and then only the mods for this campaign will be loaded. Obviously by only loading the mods for this campaign would mean better load times and performance. Keep in mind that as a mission maker that if you save your mission while all of the mods are running then some mods will added themselves as required mods in the mission.sqm meaning that if you try to load the mission again later it will fail because it believes that the required mod is missing. When making the missions only do so using the required mods - if you do mess up then there is the option of opening the mission.sqm in notepad or some other editor and removing the mods from the required mods selection. The download size can be reduced if you choose to manually move the mod files but if you don't have much experience with the mods then please just delete the existing mods and download fresh. Any problems then post a message in the technical support thread and myself and others who can will be happy to help Download size: 35.44GB
  2. FROM: High Command TO: Arma 3 Users INFO: Encore Update Dev-Branching, Units Status PRECEDENCE: Flash [dev.arma3.com] SITUATION We're currently preparing the final snapshot of the upcoming Encore Update (version 1.84). If everything goes according to plan, we'd expect to open up the Release Candidate[dev.arma3.com] branch of version 1.84 later this week. Full SITREP[dev.arma3.com]View the full article
  3. FROM: BattlEye[www.battleye.com] TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Anti-Cheat Update SIZE: ~11 MBView the full article
  4. FROM: BattlEye[www.battleye.com] TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Anti-Cheat Update SIZE: ~6.5 MBView the full article
  5. Updated
  6. UNIT: John K. Noviks, BRAVO ZERO ONE Studios TO: Arma 3 Users OPSUM: Balance of power [dev.arma3.com] EVALUATION: It's been a year now since Jets DLC was released to the public. Working alongside Bohemia Interactive as a third-party developer with strong community roots, everyone here at B01 has been extremely excited to see the community's response, and we'd like to thank you all for your support. But what’s next? Is this the end of our mission? Not yet! Let's take a look at some of the bonus assets coming to everyone for free in this summer's Encore Update. Full Report[dev.arma3.com]View the full article
  7. FROM: High Command TO: Arma 3 Users INFO: Roadmap 2018, Dev-Branch Frequency PRECEDENCE: Flash [dev.arma3.com] SITUATION Last week we shared our plans for the second part of this year and took a brief look at what lies beyond. We're now finishing up on some of the final details of this summer's "Encore" Update, and we hope to introduce them to Dev-Branch[dev.arma3.com] quite soon™. Full SITREP[dev.arma3.com]View the full article
  8. [arma3.com] And here we are! It's been more than five years since we first released the Arma 3 Alpha. The game has been a major part of our lives ever since. Even though Arma 3 was, we dare say, our most stable Arma at launch, the game has certainly come a very long way since then. In the past years, it has pushed beyond its Apex[arma3.com] with even more content and platform updates. We've said it before, and we'll continue doing so; all of this was possible thanks to our community. Besides supporting our DLC strategy and constantly providing us with valuable feedback, you've helped grow the game into a platform with an incredible amount of user-made content that is enjoyed by the largest number of players[steamcdn-a.akamaihd.net] to date. Arma 3 is definitely here to stay for at least several more years, and now that Tanks DLC has concluded our previous development roadmap, it's time to shed some light on where we plan to take things from here... Continue reading our Roadmap 2018 devblog on the Arma 3 website: https://arma3.com/news/arma-3-roadmap-2018 Thanks everyone - we look forward to continuing our journey together!View the full article
  9. FROM: BattlEye[www.battleye.com] TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Anti-Cheat Update SIZE: ~12 MBView the full article
  10. https://www.humblebundle.com/games/arma-2018-bundle
  11. I had a power failure due to a thunderstorm
  12. FROM: BattlEye[www.battleye.com] TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Anti-Cheat Update SIZE: ~12 MBView the full article
  13. FROM: High Command TO: Arma 3 Users INFO: Humble Bundle, Dev-Branch Activity PRECEDENCE: Flash [dev.arma3.com] SITUATION During these past few weeks, some of our developers have continued to shift their focus onto new projects here at Bohemia Interactive, while the rest of our now slowly decreasing Arma 3 development team has been polishing and optimizing the game, specifically its playable content. Aside from that, after having almost solved a few organizational puzzles, we now have a better overview of our plans for Arma 3 in the upcoming year. This is something we'll be sharing with you, our community, but we don't want to promise an exact date for it yet. However, we aim for this to happen sooner than later. Full SITREP[dev.arma3.com]View the full article
  14. ARMA 3 Mods Updated! WW2 Assets for next campaign added NIArms FN-FAL removed Download size: 21.11GB

About us

We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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