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      ARMA 3 Sync Update   07/14/2018

      ARMA 3 Mods Updated! This update restructures our mod package, previously the mods would get added to either GOLIslandsA3 or GOLAddonsA3 and this resulted in a fairly large mod folder. Before downloading this update it is recommended that you delete your current mods first because A3S doesn't always clean up the old mods. To do this you simply need to head to the location that you downloaded the mods to for example: \Steam\steamapps\common\Arma 3 and delete all of the folders that start with @ The benefits of the new structure include: Being able to see what mods we are/aren't running To give you the option of disabling addons that you don't want to run To have the option of adding mods that some may like to run for example: Blastcore To have the option of downloading the mods outside of the GOL Repository for example: Steam workshop or directly from armaholic To have the option of creating campaign specific mod pack presets so users can select the mod set preset and only the mods required for the campaign will be loaded - this will mean better performance. This can be set on the server side so that the preset is made available to everyone for everyone to select.

      An example of this is that we are playing as the Russians against middle-east rebels. Only the mods required for this would need to be loaded and this can be determined by a mod preset - are present there is only one mod preset which is called "ARMA 3 GOL Mod Pack". Another preset can be added called "Battle for the Falklands" for example and then only the mods for this campaign will be loaded. Obviously by only loading the mods for this campaign would mean better load times and performance.

      Keep in mind that as a mission maker that if you save your mission while all of the mods are running then some mods will added themselves as required mods in the mission.sqm meaning that if you try to load the mission again later it will fail because it believes that the required mod is missing. When making the missions only do so with the required mods - if you do mess up then there is the option of opening the mission.sqm in notepad or some other editor and removing the mods from the required mods selection. The download size can be reduced if you choose to manually move the mod files but if you don't have much experience with the mods then please just delete the existing mods and download the mods fresh. Any problems then post a message in the technical support thread and myself and others who can will be happy to help   Download size:  35.44GB

R4IDER

Sergeant First Class
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About R4IDER

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  • Birthday 10/01/1986

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    http://www.relaxedwebdesign.co.uk/
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    Derbyshire
  • ARMA 3 PLAYER ID
    76561197985030555

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  1. FROM: High Command TO: Arma 3 Users INFO: 1.90 RC-Branch, SITREP Frequency, Community Radar PRECEDENCE: Flash [dev.arma3.com] SITUATION With 2018 done and dusted, we're ready for another splendid year of Arma 3. In this first SITREP of 2019, we'll discuss some of the changes to our future Situation Reports, take a look at some of the community content that emerged over the past few weeks, and talk a little bit about the planned 1.90 update. Full SITREP[dev.arma3.com]View the full article
  2. ARMA 3 Mods Updated! CUP Terrains Core Updated FIR AWS US - AirWeaponSystem US/NATO Updated EA-18G Updated F-16 Updated A-10 Warthog Updated This update is also available on GOLSYNC
  3. FROM: BattlEye[www.battleye.com] TO: Arma 3 Users UNIT: Main Branch ACTIVITY: Anti-Cheat Update SIZE: ~7.6 MBView the full article
  4. ARMA 3 Mods Updated! Ace Compatibility mods Updated CUP Terrains Updated CUP Units & Weapons Updated This update is also available on GOLSYNC
  5. Thanks @hoofed Donation: £10 Thanks @PARKER Donation: £20 This brings us up to the 26% mark, thanks guys
  6. Update 0.5 Fixed an issue preventing old mod directories from being deleted. Latest version can be downloaded by clicking the GOLSYNC Update Available button within the program or you can download it from here -> http://www.gol-clan.co.uk/golsync/golsync_0.5.zip Identified Issues Currently the mod manager isn't adding user created presets correctly, presets do get created they just don't appear - this is an issue with the website Currently there is no feedback other than a progress bar when checking / downloading mods When opening GOLSYNC for the first time you will see the GOLSYNC Update Available button even if you're running the latest version, this correctly goes away when re-opening and its caused by how version is determined by the ini file on the users computer
  7. ARMA 3 Mods Updated! Ace Updated Ace Compatibility mods Updated CUP Terrains Updated CUP Units Updated CUP Weapons Updated A-10 Warthog Updated F-16 Updated EA-18G Updated FIR AWS US - AirWeaponSystem US/NATO Updated Achilles Updated Taviana Added @Chroma Reduced Haze Mod Added This update is also available on GOLSYNC
  8. Holiday R&R is here, but stay frosty! Conduct combined arms attacks by land, sea, and air in PC's premier military sandbox. Conquer large-scale terrains in the new Warlords MP mode. Get Arma 3 and its DLC for up to 66% off in the Steam Winter Sale! https://store.steampowered.com/app/107410/Arma_3/ https://store.steampowered.com/app/395180/Arma_3_Apex/ Click here for a full overview of all discounted Arma 3 DLC packs. We wish everyone happy and fun holidays with their new game(s)!View the full article
  9. FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Hotfix #2 1.88 (Warlords Improvements, In-Game Server Browser Fix) SIZE: ~53.6 MB / ~17.9 MB More in the full changelog and SPOTREP[dev.arma3.com]View the full article
  10. FROM: High Command TO: Arma 3 Users INFO: 2018 Highlights, Warlords Update, Community Activity PRECEDENCE: Flash [dev.arma3.com] SITUATION We've entered the holiday season, but before our team gets ready for their yearly R&R, we're happy to deliver one last SITREP in 2018. In this report, we'll briefly review some of Arma 3's milestones this year, discuss last week's deployment of the Warlords Update, talk about the current status of the Linux/Mac Experimental Ports, and share some of the recent community activity that came up on our radar. Full SITREP[dev.arma3.com]View the full article
  11. ARMA 3 Mods Updated! ARMA3 CUP Enhancement Removed CUP Vehicles Removed CUP ACE3 Compatibility Addon - Vehicles Removed Su-25SM3 Grach Added F/A-181E Black Wasp II Added AV-8B Harrier 2 Added A-10 Warthog Added F-14, 15, 16 Added Achilles Updated Download size: 1.3GB This update is also available on GOLSYNC
  12. FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Hotfix 1.88 (Multiplayer Compatibility Fixes) SIZE: ~38.7 MB / ~17.8 MB More in the full changelog and SPOTREP[dev.arma3.com]View the full article
  13. What is GOLSYNC? GOLSYNC is a program that offers basically the same functionality as Arma 3 Sync with the difference that it has been created for the requirements of GOL and its members. The way in which mods are distributed via GOLSYNC is different to that of Arma 3 Sync and where with Arma 3 Sync there is just a single server for you to download files from, GOLSYNC offers eight locations which can be changed based on your location in the world meaning that you will always get the best download speeds available. What is wrong with Arma 3 Sync? There aren't any major flaws with Arma 3 Sync and this will continue to be maintained as an available option however the bad things about Arma 3 Sync are as follows. Java requirement (Doesn't work with the most recent version of Java) Only HTTP/FTP is supported Single server for repository distribution (Paris) resulting in slower download speeds Doesn't clean up well after itself if mods are removed For most Arma 3 Sync as been a suitable option and works flawlessly however some people have experienced many problems with it so GOLSYNC serves as an alternative. GOLSYNC Overview Starting at the top right and working down I will give a bullet point list of what each of the options do. 'Check Available Updates' = This will simply compare your mods with the mods on the server and if any updates are available they will be listed within the large grey box, nothing will actually be downloaded at this stage. 'Download Available Updates' - This is basically the same as the above with the only difference that any available updates will be downloaded to your computer. 'Find Best Server' - This option will run a test which will check your connectivity to each of the servers, the one with the best connectivity will be automatically set for you to use. 'Save Settings' - This will save any setting changes you make so the next time you option GOLSYNC the settings will be the same. 'Game Path' - This is the location that you have installed your game, This one of the only two settings which you're required to manually enter so navigate to the location that your game is installed to and copy the folder path - It is usually something such as "C:\Steam\steamapps\common\Arma 3\" 'Mod Path' - This is the second and final option which you're required to manually configure. This usually would be the same as the game path but you have the option of choosing another location if you have the mods downloaded to another location. 'Persistent Share' - By default this is set to no, if you change this to yes then the difference will be that you will be able to browse the remote mod directory from your computer and any future checks for updates will be slightly faster. 'Content Server' - This will give you a list of the available content servers for mod downloads, the best one will be set after clicking 'Find Best Server'. 'Preset' - This allows you to select mod presets, by default there will be three options - All, Minimum and Custom. Selecting All will load up all of the available mods when Launching ARMA 3. Selecting Minimum will load up the essentials only and any cosmetic mods such as BloodLust won't be included. Finally Custom will allow you to choose which mods you would like to run the game with. 'Letter' - When checking or downloading mods a new drive will be mapped to your computer the letter selected here will be the letter assigned to the mapped drive on your computer. 'Game Settings' - Default settings for loading up Arma 3 have been set so not much tweaking should be required here but you have the option to do so if wanted. 'Launch ARMA 3' - Does what it says on the tin and loads ARMA 3 will the selected settings and mods. For Mission Creators As a mission maker you have the option of defining Mod Presets. Mod Preset can be created here -> http://www.gol-clan.co.uk/mod-manager Once a preset has been created then your name will appear within the Preset drop down list meaning that players have the option of selecting this and only loading the mods required for your mission. The reason this option is available is because it will offer reduced loading times and better performance. It is only possible to have one mod preset per person active at any one time, if you wish to create another mod preset then you will need to delete the current mod preset. Download GOLSYNC GOLSYNC Can be downloaded here, no installation is required and you will be notified of any new versions from within the program. Questions, Problems or Feedback If you have any questions, problems or feedback then please post them below.
  14. Arma 3 Warlords Update is live Large-scale competitive multiplayer mode, ADR-97 Weapon Pack, and more Today we've released a free update for Arma 3, which introduces a new competitive multiplayer mode called “Warlords”. A trailer video explains the mode’s basic concept in the form of a military briefing. https://youtu.be/yACvGPlHejU In Warlords, there are two competing teams, and their goal is to capture the base of the opposite side. Players start the match by joining either the NATO or CSAT faction. Both teams then need to start conquering sectors across the map, belonging to non-player AI forces from the AAF faction. By establishing a chain of linked sectors, opponents can plan a route from their own base to their enemy's base. Once they reach their destination, they can stage an assault against the opposing side’s base to win the game. During the match, players can also earn Command Points. The better an individual's performance on the battlefield and the more sectors held by their team, the greater number of points they will have available to them. These can be used to request airdrops with additional vehicles, special weapons, superior gear, friendly AI reinforcements, or strategic advantages such as fast travel and sector scans. Besides the Warlords multiplayer mode, Update 1.86 also incorporates the ADR-97 weapon pack (which originally served as an official showcase mod) directly into the base game. That means players, but also content creators and server hosts, can make use of this family of weapons without needing to be subscribed to the mod on the Steam Workshop. Furthermore, the update adds characters to the game with special heads modeled after five prominent Arma developers. These are the result of an R&D project to test Bohemia’s new photogrammetry rig and the related workflow. This system should help to make the process of texturing faces and modeling head shapes more detailed and efficient for Bohemia's future games. The 1.86 platform update, also referred to as the Warlords Update, is now available for free for everyone who owns Arma 3. The complete changelog[dev.arma3.com] can be found on the Arma 3 website. For those who want to learn more about our plans for Arma 3 in the next year(s), be sure to check out the recently posted Roadmap 2018 Update devblog[arma3.com]. Good luck out there - may the best team win!View the full article
  15. FROM: High Command TO: Arma 3 Users UNIT: Main Branch (Windows) ACTIVITY: Game Update 1.86 (Warlords MP Mode, ADR-97 Weapon Pack, Multiplayer Security, Fixes and Improvements) SIZE: ~1.9 GB / ~483 MB More in the full changelog and SPOTREP[dev.arma3.com]View the full article

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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