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      ARMA 3 Sync Update   07/14/2018

      ARMA 3 Mods Updated! This update restructures our mod package, previously the mods would get added to either GOLIslandsA3 or GOLAddonsA3 and this resulted in a fairly large mod folder. Before downloading this update it is recommended that you delete your current mods first because A3S doesn't always clean up the old mods. To do this you simply need to head to the location that you downloaded the mods to for example: \Steam\steamapps\common\Arma 3 and delete all of the folders that start with @ The benefits of the new structure include: Being able to see what mods we are/aren't running To give you the option of disabling addons that you don't want to run To have the option of adding mods that some may like to run for example: Blastcore To have the option of downloading the mods outside of the GOL Repository for example: Steam workshop or directly from armaholic To have the option of creating campaign specific mod pack presets so users can select the mod set preset and only the mods required for the campaign will be loaded - this will mean better performance. This can be set on the server side so that the preset is made available to everyone for everyone to select.

      An example of this is that we are playing as the Russians against middle-east rebels. Only the mods required for this would need to be loaded and this can be determined by a mod preset - are present there is only one mod preset which is called "ARMA 3 GOL Mod Pack". Another preset can be added called "Battle for the Falklands" for example and then only the mods for this campaign will be loaded. Obviously by only loading the mods for this campaign would mean better load times and performance.

      Keep in mind that as a mission maker that if you save your mission while all of the mods are running then some mods will added themselves as required mods in the mission.sqm meaning that if you try to load the mission again later it will fail because it believes that the required mod is missing. When making the missions only do so with the required mods - if you do mess up then there is the option of opening the mission.sqm in notepad or some other editor and removing the mods from the required mods selection. The download size can be reduced if you choose to manually move the mod files but if you don't have much experience with the mods then please just delete the existing mods and download the mods fresh. Any problems then post a message in the technical support thread and myself and others who can will be happy to help   Download size:  35.44GB


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About UnknownEngineer

  • Rank
    GOL Member
  • Birthday 11/10/1996

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  • Steam

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  • Gender
  • Location
    On point
  • Interests
    Breaching rooms, acting as additional Kevlar for squad-leader...... Oh wait, i mean taking point.

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  1. I am getting a "connection failed" every time I try to connect to the repository, I tried creating a "new" repository by copying the url in the first post to the auto-config line, still the same issue. After changing the url in the existing one ("host or url" field) to start with http instead of ftp I get "failed to retrieve file /.a3s/sync"
  2. I have kept up to date with updates so far, just going to get that out of the way, last checked yesterday. Somehow I have a ~13GB download, not 6GB. 0 files to delete, @campaing requires ~3GB and @cup_terrains ~10GB. How the heck is my download 13+ GB?
  3. ...Actually...I think I need to see this 'video'....ASAP
  4. I would make a pun of this, but I am not sure if cracking such a joke is appropriate in these kinds of situations. /inappropriate engineer Otherwise it does seem like you got lucky, get well soon!
  5. T100 undergoing an inspection. Majestic sky-crane.
  6. I have recently gotten a name change, went from being The_Engineer to UnknownEngineer. In-game Name: UnknownEngineer Squad: Three Crowns
  7. Assuming that I will be able to join for a non weekend mission this time there are some additional games I would recommend considering. You can however knock them off as you please as we already have a large selection from the looks of it. MWO, or Mech Warrior Online, could be fun to play as a large team, I am not sure about the maximum size of the teams however. I think it might be 4, but I have never confirmed this. Planetside 2, this is pretty self explanatory, I am rather certain that most people here know what this game is and how it functions. DCS World, another F2P game, there are now 2 free planes you get with this, those are the Su-25T and the P-51. The 25's flight model is the simpler one, but it has weapons, the P-51 is fully modeled plane with an interact-able cockpit, except it doesn't have weapons. The requirements for this game are probably the highest, a flight stick is highly recommended (but not needed) and I am not yet sure about how to setup a server. A mission would also be required. DCS would be the most fun to try out out of these but the likely hood of it happening is low. Otherwise there is always SOASER, this game can host 10 Players max AFAIK. Then it would be a PvP match, as according to my memory there are only 10 slots for BOTH AI and players to use.
  8. Basic marksmanship training...
  9. Getting a gun is one thing, placing a high explosive directional multi-launch fragmentation smart mine under your doormat that is armed when any window breaks and uses an elaborate thermal sensor to detect the threat is another...... That's just my opinion anyhow. On a more serious note at least you got out of it with your life, hopefully most things were covered by insurance. I think it could be easier to just get a really intimidating dog, that should deter most people from considering such deeds.
  10. AAF They have the best vehicles. The hellcat is very fast, the mohawk is the largest capacity helo in the default game. And the AAF MBT is just a beast. Weapons wise the MK20 is my favorite of the default A3 ones.
  11. Np, the rest of the mission was great in my opinion. I didn't even know what killed me until now.
  12. Im pretty sure the poll said nothing about long periods of time, if i am a passenger i don't mind, but if it goes on for +30 min with nothing happening of course it will be boring. I just don't mind being on standby in the vehicle in case of an ambush.
  13. If we do start doing more vehicle based missions i personally would like to see a job i could do, as an engineer. Fixing the vehicles if they get hit and disabling/disarming/remote detonating IED's. (IED's mostly as there is no vehicle repair system that could be used here, only arma 2 ACE allows for changing wheels on Humvee's and jeep's as far as i know.) The problem is we would need a system comparable to Xmed or ACE for vehicles, and as far as i am aware of there are none that could be used for arma 3. That and then the basic patrolling next to a vehicle, i haven't really had any bad experiences when dealing with vehicles, so anything goes by me. If we start doing vehicles all i wan't is the field to be littered with traps, so the infantry can have something to fiddle around with, maybe give use to all those different kind of explosives that have been given to us.
  14. The only possible outcome i could see from the lightning is that it disables the electronics, even then, the behavior of it, would not strike anything that is on concrete, when there are trees around that would ground it. It is a fun idea, but it doesn't belong in arma. A random mechanical issue would be a whole lot more likely. I just hope the use this to make a 3D editor.
  15. Just give me a PM when you need something.

About us

We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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