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      ARMA 3 Sync Update   07/14/2018

      ARMA 3 Mods Updated! This update restructures our mod package, previously the mods would get added to either GOLIslandsA3 or GOLAddonsA3 and this resulted in a fairly large mod folder. Before downloading this update it is recommended that you delete your current mods first because A3S doesn't always clean up the old mods. To do this you simply need to head to the location that you downloaded the mods to for example: \Steam\steamapps\common\Arma 3 and delete all of the folders that start with @ The benefits of the new structure include: Being able to see what mods we are/aren't running To give you the option of disabling addons that you don't want to run To have the option of adding mods that some may like to run for example: Blastcore To have the option of downloading the mods outside of the GOL Repository for example: Steam workshop or directly from armaholic To have the option of creating campaign specific mod pack presets so users can select the mod set preset and only the mods required for the campaign will be loaded - this will mean better performance. This can be set on the server side so that the preset is made available to everyone for everyone to select.

      An example of this is that we are playing as the Russians against middle-east rebels. Only the mods required for this would need to be loaded and this can be determined by a mod preset - are present there is only one mod preset which is called "ARMA 3 GOL Mod Pack". Another preset can be added called "Battle for the Falklands" for example and then only the mods for this campaign will be loaded. Obviously by only loading the mods for this campaign would mean better load times and performance.

      Keep in mind that as a mission maker that if you save your mission while all of the mods are running then some mods will added themselves as required mods in the mission.sqm meaning that if you try to load the mission again later it will fail because it believes that the required mod is missing. When making the missions only do so with the required mods - if you do mess up then there is the option of opening the mission.sqm in notepad or some other editor and removing the mods from the required mods selection. The download size can be reduced if you choose to manually move the mod files but if you don't have much experience with the mods then please just delete the existing mods and download the mods fresh. Any problems then post a message in the technical support thread and myself and others who can will be happy to help   Download size:  35.44GB

Lt.Chris

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  1. Mission - 2 Towns on Malden
  2. And it is. CBA,ACE and TFR are the bare basics from what I understand and if its not the case can always adjust accordingly. I don't see why we cannot make use of the template in the missions, it would allow pubs a nice inight into missions and may grow from that. In ArmA1 we did this and it drew in alot of pubs which saw ingame how we were playing in the missions and then joined in alongside us and they joined our teamspeak etc. We have done this before and cant see why it cant be repeated. Ive got missions made and on standby for the adjustments to be made to the template to address a few errors and it will be good to go
  3. the errors appear when you load the scenario but they range from missing images to missing items such as the ctab just have to launch it to see all the errors you get
  4. Ive had a look at our template with only running the steam workshop versions of CBA,ACE,TFR there is a load of errors we will need to iron out in it like Ctabs and other little annoying things
  5. Does pubs on mass use CBA? if not then we will have to make it free from CBA aswell Im not overall familiar with liberation, is it easily modifiable?
  6. I could create some GOL style missions for it without the need for any of the addons, will just need to grab a GOL addon free template to do it
  7. Thread Cleared up, keep it to mission feedback from after the mission has been played
  8. there you go
  9. OPERATION ORDER MAP: Polaraizki DATE: 9/06/18 Operation Name: The Imperial March Week 1 Terrain: Villages, forests, Weather: Clear Skies Forecast: Clear, dawn Starting Time: 0400 Starting Position: North East Airfield =============================================================================== Situation: We have expanded well across the world and brought peace and stability to all our territories and now we must expand our lands to bring in the poor suffering people of the so called "free peoples of the lands" and bless them with our divine protection. The emperor himself has commissioned the 502nd imperial elite troops to march in and crush the free peoples government which is oppressing the people. Good luck men and may the emperor watch over you ============================================================================== Briefing: We will push from our established airfield into Polaraizki and begin opening up our area of operations. We must push and clear the 2 border towns and make our way to our target town Kurozweki. =============================================================================== Infantry Task Force: Task 1: Secure the 2 border towns Task 2: Secure Kurozweki Imperial Corps Support:Task 1: Support platoon as requested =============================================================================== Imperial Corps Assets 2x Imperial Fw 190 F8 6x Imperial Ju-87 D5 2 x Imperial Fuel Truck 2x Imperial Ammo Truck 2x Imperial Repair Truck 4x Imperial Bf-110 4x Imperial Pzkpfw IV 4x Imperial OpenBliz Camo Truck 4x Imperial KubelWagen 4x Imperial Stug III 4x Imperial Sdkfz 251 4x Imperial sd kfz AA 4x Imperial Pak 40 4x Imperial Nebelwerfer 41 2x Imperial 10.5cm leFH18 (arty)
  10. OPERATION ORDER MAP: Chenarus DATE: 02/06/18 Operation Name: Operation Harvest Red Week 5 Terrain: Villages, forests, Weather: Clear Skies Forecast: Clear, dawn Starting Time: 0800 Starting Position: USMC Airfield =============================================================================== Situation: Now that we have established a good AO in the north we must now expand in the east, there are 3 targets which we need you all to clear for us. Should be routine enough go and get it done ============================================================================== Briefing: Ok standard job men we need you to clear these 3 locations, should be simple enough, come back alive =============================================================================== Infantry Task Force: Task 1: Secure the 3 target towns AAC :Task 1: Support platoon as requested Task 2: Overwatch platoon from any armored counter attacks from the north =============================================================================== AAC Assets 2x A-10 3x UH-1Y
  11. OPERATION ORDER MAP: Chenarus DATE: 19/5/18 Operation Name: Harvest Red Terrain: Villages, forests, hills Weather: Clear Skies Forecast: Clear Starting Time: 1900 Starting Position: South Airfield =============================================================================== Situation: It is now time we advance further north to liberate more ground from the chadaki forces, we sent team razor in the night before we gather information about civilians and HVTs but lost contact with them. The USMC most now mobilize to take care of this as soon as possible. ============================================================================== Briefing: We have a number of towns and key landmarks which need to be secured for our greater advance to the north, this job is going to be harder however since we have become aware of civilians being held inside some of these locations so caution in the use of heavy weapons is required. We also need to track down team razor which we have lost contact with and must be located. We have marked the last known location of team razor so we should go there. =============================================================================== Infantry Task Force: Task 1: Secure all chadaki objectives Task 2: Avoid civilian deaths Task 3: Locate team razor USMC AAC: Task 1: Support platoon as requested Task 2; Extract civilians ===============================================================================
  12. Good mission in alpha however we had issues again with one of our fireteam members @Evilcommand roughly halfway though, where he would break formation and go on his own and wonder off or ignore orders completely which caused temporary slowdowns over and over to the frustration of myself, @unionjak and @SoKkada. Evil we run the fireteams based on a level of trust and that trust lies in knowing each member in a fireteam will do their role and be in their position to allow the rest of the fireteam to do their roles, if you keep doing what you did that day it will cause issues on the fireteam level and negatively effect our ability to try and keep each other alive. I believe you are capable of keeping yourself behaved and calm so do whatever you need to do it make yourself and keep yourself this way. Despite our fireteam internal issues we did the mission without a single T4 so nice back pats for us for that and we got in abit of CQB too. Bravo almost got us a T4 on the last objective when we bounded to our target building but the men on the left where not covering down their sector where there were enemies and because of this we had to run and shoot at the same time to keep their heads down in order to survive. Ill allow bravo to comment on this though
  13. @Luke Ah yes I was the victim of that violation heres the video of it
  14. OPERATION ORDER MAP: Chenarus DATE: 05/5/18 Operation Name: Harvest Red Terrain: Urban city, forests, hills Weather: Clear Skies Forecast: Clear Starting Time: 1900 Starting Position: South Airfield =============================================================================== Situation: We have a big situation, Chenrgosk has come under a massive arty attack by the chadaki, and we believe the chadaki may launch a following up assault on the city to re-take it from US/CDF control. We don't have enough time to re-allocate troops in the north west back to setup a large solid defense. US command has as a result to send a squad of USMC soliders to surge forward to knock out the arty which is firing and remove their Arty Command Post. While this is happening the air units will keep the enemy back from entering the city. ============================================================================== Briefing: We know roughly where their arty and ammo storage is however you must go up and sweep the area for the arty and knock the potions out, once done, you must clear out and capture the officer in charge of the arty. AAC will need to watch out for assaults coming from electro however there is multiple AA units stationed there so dont get too close. =============================================================================== Infantry Task Force: Task 1: Knock out all arty you find Task 2: Eliminate any chadaki ammo storage Task 3: Capture the arty officer USMC AAC: Task 1: Support platoon as requested Task 2: Protect chenogorsk from any chadaki assaults from electro Task 3: Avoid AA stationed at electro ===============================================================================
  15. "For your information" - unionjak All transmissions since becoming team leader

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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