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      ARMA 3 Sync Update   07/14/2018

      ARMA 3 Mods Updated! This update restructures our mod package, previously the mods would get added to either GOLIslandsA3 or GOLAddonsA3 and this resulted in a fairly large mod folder. Before downloading this update it is recommended that you delete your current mods first because A3S doesn't always clean up the old mods. To do this you simply need to head to the location that you downloaded the mods to for example: \Steam\steamapps\common\Arma 3 and delete all of the folders that start with @ The benefits of the new structure include: Being able to see what mods we are/aren't running To give you the option of disabling addons that you don't want to run To have the option of adding mods that some may like to run for example: Blastcore To have the option of downloading the mods outside of the GOL Repository for example: Steam workshop or directly from armaholic To have the option of creating campaign specific mod pack presets so users can select the mod set preset and only the mods required for the campaign will be loaded - this will mean better performance. This can be set on the server side so that the preset is made available to everyone for everyone to select.

      An example of this is that we are playing as the Russians against middle-east rebels. Only the mods required for this would need to be loaded and this can be determined by a mod preset - are present there is only one mod preset which is called "ARMA 3 GOL Mod Pack". Another preset can be added called "Battle for the Falklands" for example and then only the mods for this campaign will be loaded. Obviously by only loading the mods for this campaign would mean better load times and performance.

      Keep in mind that as a mission maker that if you save your mission while all of the mods are running then some mods will added themselves as required mods in the mission.sqm meaning that if you try to load the mission again later it will fail because it believes that the required mod is missing. When making the missions only do so with the required mods - if you do mess up then there is the option of opening the mission.sqm in notepad or some other editor and removing the mods from the required mods selection. The download size can be reduced if you choose to manually move the mod files but if you don't have much experience with the mods then please just delete the existing mods and download the mods fresh. Any problems then post a message in the technical support thread and myself and others who can will be happy to help   Download size:  35.44GB


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About Chippy

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    GOL Member
  • Birthday 02/16/1991

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  1. Awesome mission! A lot of crazy stuff going around, nice amount of contacts at objectives and amazing RP. Bravo was a one army squad. Pew pew. GG WP
  2. Good fun! Not much to say really, hard conditions and sharshooting AI. Teamspeak went down a bit but people kept their spirits up. Basically a nice time was had! Also, nice grenade training!
  3. Not much I want to add to what have already been said but as for training, It was nice to do some basics again and to get the feel of how GOL operates now'a'days. The mission was great fun, I was always on my toes and tense through most of it. That being said missinformation or rather the lack of information and the tense feeling resulted in me downing one of our own, and for that I am sorry. (Hey atleast you got some shots off at us as well ) But yeah, friendly fire is never fun for anyone and should never happend. All in all amazing mission! 10/10!
  4. All I know is that @Pilgrim died two or three times during the mission.
  5. So this was my first campaign mission since coming back to GOL. It is quite how I remember it when it comes to personalities and the banter (within Alpha). One thing is that it feels a lot more tight now and I quite like it even though I am still getting used to all the keybinds and formations and so on. @Filth and @Pilgrim did a fantastic job to fill me in during the mission and answer any questions I had without showing any sign of irritation. Feels like I never left. As for the mission it self, I tend to agree with @Filth on that one and as Alpha we smashed it. Congrats on the rank up and being an awesome team. @Skeliton @unionjak <3
  6. Hey guys! First of all, it feels great to be back. GOL have always been something I followed from a far when out of the clan and I can't stress the exitement it is to be back. I was not around for the training as I was at work but I came for the later half of the mission. I would say I tend to agree that the enemies were a bit all over the place and not enough of them. I even talked to @Lt.Chris about the mission the day before and it seemed fine but it's hard to predict how it will turn out when doing it as a squad. I just want to say that @Echo did a really nice job, I tried to push him in to calling out contacts on the radio and he (as I was back when) was a little shy but still managed to convey the info to @Pilgrim which passed it on. /Ramble over.
  7. Hope you'll have a good newyears eve and remember, one glass of water after every beer and or drink! Party hard :*
  8. This is AMAZING!!

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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