• Announcements

    • R4IDER

      ARMA 3 Sync Update   07/14/2018

      ARMA 3 Mods Updated! This update restructures our mod package, previously the mods would get added to either GOLIslandsA3 or GOLAddonsA3 and this resulted in a fairly large mod folder. Before downloading this update it is recommended that you delete your current mods first because A3S doesn't always clean up the old mods. To do this you simply need to head to the location that you downloaded the mods to for example: \Steam\steamapps\common\Arma 3 and delete all of the folders that start with @ The benefits of the new structure include: Being able to see what mods we are/aren't running To give you the option of disabling addons that you don't want to run To have the option of adding mods that some may like to run for example: Blastcore To have the option of downloading the mods outside of the GOL Repository for example: Steam workshop or directly from armaholic To have the option of creating campaign specific mod pack presets so users can select the mod set preset and only the mods required for the campaign will be loaded - this will mean better performance. This can be set on the server side so that the preset is made available to everyone for everyone to select.

      An example of this is that we are playing as the Russians against middle-east rebels. Only the mods required for this would need to be loaded and this can be determined by a mod preset - are present there is only one mod preset which is called "ARMA 3 GOL Mod Pack". Another preset can be added called "Battle for the Falklands" for example and then only the mods for this campaign will be loaded. Obviously by only loading the mods for this campaign would mean better load times and performance.

      Keep in mind that as a mission maker that if you save your mission while all of the mods are running then some mods will added themselves as required mods in the mission.sqm meaning that if you try to load the mission again later it will fail because it believes that the required mod is missing. When making the missions only do so with the required mods - if you do mess up then there is the option of opening the mission.sqm in notepad or some other editor and removing the mods from the required mods selection. The download size can be reduced if you choose to manually move the mod files but if you don't have much experience with the mods then please just delete the existing mods and download the mods fresh. Any problems then post a message in the technical support thread and myself and others who can will be happy to help   Download size:  35.44GB


  • Content count

  • Joined

  • Last visited


  • Rank
    GOL Member
  • Birthday 05/25/1979

Contact Methods

  • Twitch
  • Steam
  • YouTube

Profile Information

  • Gender
  • Location
    Evesham, UK
  • Interests
    Pvt Parker

Recent Profile Visitors

1,736 profile views
  1. I should do an ARMA fails video...
  2. Indicam is not biased...and will record any old crap...;)
  3. I agree, Record me some! 1920x1080
  4. Op Enduring Freedom w Indicam
  5. If he’ll credit GOL then he’s more than welcome to rip any of the stuff off my YT channel. Probably the best way to get the stuff to the dude would be for him to use youtube-dl (something hoofed introduced to me) and rip it directly off youtube, as high quality vids are too big to share. @Des
  6. It would be really nice if you could give the Mods a bit more screen room instead of a scrolling list and allowing mod groups to be created. Thanks though this is uber cool
  7. for some reason i recorded parkercam at a crazy high bit rate which made it all jittery...but F it still good footage.
  10. Great, happy to help! @falseprophet @Liquid
  11. @Filth @R4IDER @Jason @Raptor @GuzzenVonLidl @Pilgrim @SoKkada @Chroma @unionjak @Luke @hoofed @Lt.Chris @Joe Malley @Zero-Two @Wartomsniper @Skeliton @wazooda @falseprophet @Liquid @Oksman @UnknownEngineer @NeKoArroW @Chippy @ThecMaster @Juan Sanchez @Devastator @MacGregor @Des @Byleth @Blu. Please be aware that the code of conduct has been updated. We've done this mainly as it's used by the recruiters to send to all new recruits who felt it required a refresh. Not much has changed but please take the time to read through it. Many thanks
  12. The size of the ops slows the whole process down unfortunately, I flip between doing snippets to highlights to full ops depending on the time I have. I've had full ops take a whole night to render in the past due to the high res and length.

About us

We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

Social Network

Add us on social networks