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      ARMA 3 Sync Update   07/14/2018

      ARMA 3 Mods Updated! This update restructures our mod package, previously the mods would get added to either GOLIslandsA3 or GOLAddonsA3 and this resulted in a fairly large mod folder. Before downloading this update it is recommended that you delete your current mods first because A3S doesn't always clean up the old mods. To do this you simply need to head to the location that you downloaded the mods to for example: \Steam\steamapps\common\Arma 3 and delete all of the folders that start with @ The benefits of the new structure include: Being able to see what mods we are/aren't running To give you the option of disabling addons that you don't want to run To have the option of adding mods that some may like to run for example: Blastcore To have the option of downloading the mods outside of the GOL Repository for example: Steam workshop or directly from armaholic To have the option of creating campaign specific mod pack presets so users can select the mod set preset and only the mods required for the campaign will be loaded - this will mean better performance. This can be set on the server side so that the preset is made available to everyone for everyone to select.

      An example of this is that we are playing as the Russians against middle-east rebels. Only the mods required for this would need to be loaded and this can be determined by a mod preset - are present there is only one mod preset which is called "ARMA 3 GOL Mod Pack". Another preset can be added called "Battle for the Falklands" for example and then only the mods for this campaign will be loaded. Obviously by only loading the mods for this campaign would mean better load times and performance.

      Keep in mind that as a mission maker that if you save your mission while all of the mods are running then some mods will added themselves as required mods in the mission.sqm meaning that if you try to load the mission again later it will fail because it believes that the required mod is missing. When making the missions only do so with the required mods - if you do mess up then there is the option of opening the mission.sqm in notepad or some other editor and removing the mods from the required mods selection. The download size can be reduced if you choose to manually move the mod files but if you don't have much experience with the mods then please just delete the existing mods and download the mods fresh. Any problems then post a message in the technical support thread and myself and others who can will be happy to help   Download size:  35.44GB


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  • Birthday 05/25/1979

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  1. Training basic but important.. cheers @Filth
  2. lmfao....brilliant
  3. Morning Morning and Morning... Training Agree training was solid, included good explanation of training objectives, practical and live fire but kept as a squad based training session. As mentioned mechanized is some of the most complex and dangerous stuff we do in terms of potential casualties and organization especially when large numbers of players are present. Example....rolled up to 1st live fire zone, bravo tasked with North sector jump out half the team go the wrong way, 2 immediate tier 4's (inc me) and a whole lot of confusion..but that's why we're training it, good stuff from all. The resource links provided are very useful and made it a lot easier to get a handle on the theory when read prior to the training session and Filths / @Oksman guide is written from experience and an ARMA survival point of view which is great, very valuable information. Very enjoyable, can see the effort that went in, thanks @Filth Mission A very well set up and edited op from what I could see, perfect to practice what we had just been taught. Only point I would make was the opord lacked a few markers on the picture that would maybe of helped players get a better idea prior to the op. I enjoyed playing AG for @SoKkadaagain, though for Bravo it was a quiet night from an AG persepctive, T4 or nothing apparently? Not sure if that was people not shouting out injuries or just that there were no injuries. From Bravo's perspective I was with @guyjacklin @falseprophet @R4IDER who did a top job, did everything required, listened, stuck in position / sectors like glue asked if they were stuck. Not sure about that R4ider bloke though....needs a 2nd interview in my opinion The op itself I found very enjoyable, mechanized, well positioned enemies, roaming patrol, enemy vehicles, mines, tasks to complete, CAS and CASEVAC's, excellent example of what we want more of and reminded me of why I love playing with you lot and why I joined in the first place....a mix of lol's, holy shits and yeah babies! Missed my Ctab, orientation screwed Op highlights - Bravo getting caught out in the open in cross-fire, and fighting our way out without any major injuries...amazing job Bravo..........and.........listening to @Chroma's yells for help after getting accidentally locked in the MHQ.... possibly the funniest thing I've had the pleasure of witnessing this year. Rating 9.9/10 @guyjacklin could do with improving your mic somehow, a little difficult to hear what you were saying at times.
  4. @Chroma locked in the MHQ on a hot day...
  5. Hey Pilgs, I feel your pain it took me ages to find just the right settings as these things are very specific to individual hardware and requirement. For mkv i think i used to use VLC to convert but had mixed results so swapped to streaming high quality to YT then using youtube.dl to download in mp4. I have all sorts of probs due to my wide screen 21:9 ratio. I cant remeber off the top of my head how i have it right now but happy to jump on and chew the fat tomorrow if you fancy it...
  6. Sorry for the last minute change to no, got called into work, hoping to be here Sat.
  7. Just realised i hadn’t made this public...now available for viewing no audio from me though im afraid...you lucky lucky people!
  8. If i could of i would have, however my home somewhat lacking electrical poknts at the moment and theres dust everywhere...the beast (my pc) is safelt tucked away under dust sheets....ETA for return still end of July...
  9. @Chroma FTW
  10. The point being that not everyone has the mods and it makes it harder for pubs to join or atleast limits the amount of people that will click that join button....But....happy to try either way
  11. Liberation was an example more than anything, sounds to me like you know more than we donabout what the oublic are playing at the moment. Happy to help moderate, unfortunately on long loa atm but we can certainly prep some gol branded stuff.
  12. Re the above...all this should be kept as vanilla as possible...the intention is not for GOL to use the server or impose our framework / gameplay on it but to make it as vanilla as possible so joe public can jump on EASILY have a normal game but see the GOL name on the server list or in the chosen game itself. If GOL members want to jump on that server to admin it or just to mingle and do some live recruiting that would be epic. Liberation and other such games modes are downloadable and easily modified as far as i’m aware.
  13. Will sort it out tonight...as long as your cool with all this ofcourse FalseP its your server after all...GOL will be forever grateful!
  14. Sounds good, i can prep some GOL jpgs of say “Guerrillas of Liberation - gol-clan.co.uk” and have some billboards around the ops to promote the clan publicly... but a big long running gol version of “liberation” would be best suited for this!? @Jason @Lt.Chris @falseprophet @SoKkada
  15. So it wasnt just me, same thing happened.

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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