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      ARMA 3 Sync Update   07/14/2018

      ARMA 3 Mods Updated! This update restructures our mod package, previously the mods would get added to either GOLIslandsA3 or GOLAddonsA3 and this resulted in a fairly large mod folder. Before downloading this update it is recommended that you delete your current mods first because A3S doesn't always clean up the old mods. To do this you simply need to head to the location that you downloaded the mods to for example: \Steam\steamapps\common\Arma 3 and delete all of the folders that start with @ The benefits of the new structure include: Being able to see what mods we are/aren't running To give you the option of disabling addons that you don't want to run To have the option of adding mods that some may like to run for example: Blastcore To have the option of downloading the mods outside of the GOL Repository for example: Steam workshop or directly from armaholic To have the option of creating campaign specific mod pack presets so users can select the mod set preset and only the mods required for the campaign will be loaded - this will mean better performance. This can be set on the server side so that the preset is made available to everyone for everyone to select.

      An example of this is that we are playing as the Russians against middle-east rebels. Only the mods required for this would need to be loaded and this can be determined by a mod preset - are present there is only one mod preset which is called "ARMA 3 GOL Mod Pack". Another preset can be added called "Battle for the Falklands" for example and then only the mods for this campaign will be loaded. Obviously by only loading the mods for this campaign would mean better load times and performance.

      Keep in mind that as a mission maker that if you save your mission while all of the mods are running then some mods will added themselves as required mods in the mission.sqm meaning that if you try to load the mission again later it will fail because it believes that the required mod is missing. When making the missions only do so with the required mods - if you do mess up then there is the option of opening the mission.sqm in notepad or some other editor and removing the mods from the required mods selection. The download size can be reduced if you choose to manually move the mod files but if you don't have much experience with the mods then please just delete the existing mods and download the mods fresh. Any problems then post a message in the technical support thread and myself and others who can will be happy to help   Download size:  35.44GB


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  • Birthday 05/25/1979

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    Evesham, UK
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  1. for some reason i recorded parkercam at a crazy high bit rate which made it all jittery...but F it still good footage.
  4. Great, happy to help! @falseprophet @Liquid
  5. @Filth @R4IDER @Jason @Raptor @GuzzenVonLidl @Pilgrim @SoKkada @Chroma @unionjak @Luke @hoofed @Lt.Chris @Joe Malley @Zero-Two @Wartomsniper @Skeliton @wazooda @falseprophet @Liquid @Oksman @UnknownEngineer @NeKoArroW @Chippy @ThecMaster @Juan Sanchez @Devastator @MacGregor @Des @Byleth @Blu. Please be aware that the code of conduct has been updated. We've done this mainly as it's used by the recruiters to send to all new recruits who felt it required a refresh. Not much has changed but please take the time to read through it. Many thanks
  6. The size of the ops slows the whole process down unfortunately, I flip between doing snippets to highlights to full ops depending on the time I have. I've had full ops take a whole night to render in the past due to the high res and length.
  7. Short combined arms clip from The Road
  8. Looking forward to playing on this, have to performance tested it yet?
  9. Dare I say one of my best yet...
  10. I used to rock the Beyerdynamics DT250’s until for some reason i sold them....and they were quality..
  11. So my 3rd attempt on Thursday training op was fruitful but still not ideal. The lag issue previously experienced appears to have either been my Wi-fi connection (now cabled) or the bitrate I was recording at (now reduced). I've spent a bit of time looking through the code and now have a better understanding of how it's working and how to adjust the angles but there's a fair bit to test out so this may take some time. What I can say is the scene selection is based on an action system which has 4 levels, I believe the action is based on fire rate and health but I'm still trying to figure this out as well as which scenes are good for us and which aren't. Issues I'm experiencing are as follows; When an actor dies while on indiCam the auto change will flip back to spawn (where the indiCam operator is) and just sit there, forcing me to re-initiate the cam rather than it moving onto another active player. Any suggestions? Some of the random angles point near the actor but the actor may be out of shot, i will work on this. Some of the FOV are blurry (for effect i imagine), i will work on this. Jittery cameras, camera collision with terrain/objects in certain places (only a small percentage). Balance of host GFX vs Game video vs OBS needs to be tweaked for best res footage. Operating detracts for a small amount of time from concentration while playing. I've uploaded the training op and overlaid the indiCam footage so its in sync, this is the full version I've only edited out the indiCam footage where it was sitting at spawn or got itself into a tangle with collisions. This will give you an example of the scenes, the set up and what i'm trying to get to.. Hope you enjoy
  12. I use a seperate mic (yeti) and I personally have an older steelseries headset which also has a built in mic and while the old design are a tad large they are super comfortable. The mic retracts into the headset so no pissing about unplugging / plugging it in when needed i just disable it in w10 until i want it. My headset also comes with a built in DAC and the option of a digital or analogue connection (i prefer the old school analogue tbh). The newer steelseries models (arctis) have the same options but are a bit more refined nowadays. The software is good, regular game updates and lots of good config options inc RGB which is nice (but only works when using the USB connection) would recommend for sure. https://steelseries.com/gaming-headsets/arctis-5
  13. Good Afternoon, As some of you may or may not be aware I recently requested a mod be added to the clan modset called "Indicam" which I'm happy to say got approved for testing recently and the cert added to the server so . What is Indicam? Indicam is a client side autonomous camera script that essentially cycles through preset camera scenes (different angles, focuses, zooms etc) while following a set player, which can be changed on the fly at the push of a button. Whats the catch? The catch is you need a 2nd copy of ARMA and obviously a 2nd computer capable of running ARMA if want to play still. Why are you using Indicam? I wanted to try this out as I think it'll bring something new (Mixing first person footage with indicam footage across multiple players), potentially exciting footage to our clan videos and hopefully help draw some attention to the clan. How did you get on? So initial tests on Thursday training night went well. I was essentially just working out how to use indicam and to iron out any issues with my hardware set up. On Thursday I was playing on my normal PC and recording and running indicam from my laptop over wifi (no other choice at the time but sorted a cable connection now). Things went well but frames on Thursday were low affecting the quality of the recording and also we had some glitchy uniforms which showed up in footage rendering it useless, however it proved the theory. Last night I was working unfortunately but managed to set my PC at home up ready and connect via my laptop to start indicam and the recording. Initially it looked as if things had gone well, but after checking the footage today it appears there was some sort of rendering issue, I'm putting this down to the software I was using to remote in screwing the recording due to it having to re-scale to fit on my laptop screen. I can't think of any other reason as everything else was running locally on my main which is more than capable. I was hoping to showcase some footage for you today to show off Indicams potential but instead all I can provide is screenshots of some of the angles we could potentially get, some of which are pretty cool in my opinion. Next steps? I want to carry out further tests when i'm able from home to prove the issue experienced was a remote access problem rather than the set up. I will also be trying to figure out how to adjust the camera scenes (definately possible - some of which are a bit odd atm) to suit our gameplay. If you would like to help please get in touch. Examples
  14. BOOM! Cheers @Jason / @hoofed

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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