PARKER

Specialist
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  1. PARKER liked a post in a topic by hoofed in Saturday Operation 18/05/19   
  2. PARKER liked a post in a topic by Blu. in Squad   
    I guess squad is a casual ground operations game. The performance is significantly better than arma with an additional 20-30 frames. As Parker said it is quite battlefieldy with the medical and ammunition acting like bf4. And yes it is pvp which might not appeal to most but for the few who dont give a toss and like a bit more challenge, it would be a great experience. Just be prepared for some bullshit from time to time due to randoms wanting to do their own thing. If we play how we play in a couple teams then by all means go for it. It would be a good change from arma for those who are looking for a change of scenery. Plus it could be an opportunity to interest some of the public in tagging along with us.
    I can't say much as I have never played the game but witnessed some excellent footage of some who play in a realistic setting. Just wanted to throw something into the pool. I would be up for grabbing it on sale and joining in.
    For the GM DLC it gives a new map and new units which is really good and could be used for a few missions. But for someone joining the clan brand new, are they gonna fork out £16 odd just to play a game with people they've just met? There may be some people who've got the DLC but for those who've played the game for only a short amount of time arent gonna have DLCs. The thing with the DLC is as filth says it will divide the commuinty not just on opinion but people who dont have it wont be able to join in operations. Its a great DLC that I would grab on sale but just remember about those who dont want to spend £16 on something we might use only a few times. Again just throwing my ideas into the pool.  (yes i know this is off topic but put it in here since you guys were talking about it)
  3. PARKER liked a post in a topic by Jason in Random Screenshots & Videos from Arma 3   
    Ok first up some definitions:
    Datalink: Jets DLC brought in the datalink system. It links the targeting systems for ALL connected vehicles per side. It resembles RL link16 systems. Units do not need to be synced in order to use datalink, it is automatic. SEAD: Suppression of Enemy Air Defence. The tactic of using aircraft to destroy anti-air threats AAA: Anti-Aircraft Artillery. Largely unguided and thus not connected to the datalink. Short range SPAAA: Self-Propelled Anti-Aircraft Artillery. Mostly fitted with radar and thus connected to the datalink SAM: Surface to Air Missile. Not to be confused with a radar, this is a missile launcher. Takes it's guidance and target from the datalink MANPADS: Man Portable Air Defence System. Simple shoulder launched, IR guided missiles SHORAD: Short Ranged Air Defence. Usually a visually guided AAA system, SPAAA or MANPADS. Designed for close ranged protection. Especially effective against helicopters The Integrated Air Defence System (IADS)
    An IADS is a collection of units designed to operate together to defend an area from air units.
    The main unit in an IADS is a SAM system of some description. The complete SAM system comprises launch units and radars. The more launchers there are the faster the system will fire and the more ammo it will have. The more radars the system has the bigger the radius it can cover and the more targets it can effectively track. This makes the SAM and its radars a prime target.
    To protect the SAM then SHORAD assets are placed in locations they can protect the SAM. These are usually elevated positions such as hill tops or buildings. While capable of engaging any air threat, their primary role is to stop SEAD flights from attacking the SAM.
    Datalink comes into play now then by broadcasting EVERY TARGET THAT EVERY ASSET CAN SEE TO EVERY OTHER ASSET ON THE DATALINK!!
    This means that if an SPAAA or jet at the far edge of the SAM engagement area can see you, so can EVERY OTHER OPFOR VEHICLE. This includes the SAM. The SAM then will launch on you by tracking the target relayed to it. This is where most editors fall down. They spam place SAMs thinking to make things more difficult and they end up making things impossible.
    A better way is to place a variety of assets over a wider area. This means the limited number of SAMs has greater coverage despite their numbers. It also gives the AAC a chance to systematically dismantle the IADS by taking out the sensors to limit the SAMs potential before coming in for the kill.
  4. hoofed liked a post in a topic by PARKER in Random Screenshots & Videos from Arma 3   
    Great idea, will watch this later, but yeah this is sorely needed as all the editors atm are infantry.
  5. hoofed liked a post in a topic by PARKER in Random Screenshots & Videos from Arma 3   
    Great idea, will watch this later, but yeah this is sorely needed as all the editors atm are infantry.
  6. PARKER liked a post in a topic by hoofed in Random Screenshots & Videos from Arma 3   
    I’m working on a video to help editors better understand how to place air defense systems so that it’s a little more difficult for me (or anyone with a similar jet skill set) to kill everything in the opening minutes. But before that I thought it would be a good idea to record a rough “Banshee Ridealong” video for any editors who do not fly jets but want to have a better idea of what a Banshee pilot does. Although I don’t state it in the video, what makes a Banshee jet so lethal is its speed and maneuverability when combined with a pilot who knows how to put them to good use.
    The mission I'm playing was thrown together in less than 5 minutes. I didn’t spend much time placing the units but this was enough to repel my approaches into the airspace several times. It wasn’t enough to stop me but I was slowed down significantly compared to a normal Saturday op. I do have some ideas on how to make AI air defense much more effective, beyond just better placement, but that’ll have to wait until I learn to do some basic scripting.
    Hopefully the video is informative and if you have any questions feel free to ask. The video on placing units will come in the next week.
    FAO: @Filth @PARKER @SoKkada @Chroma
     
  7. PARKER liked a post in a topic by Chroma in Training 16/05/19   
    Operation Cut-Throat
    An undisclosed billionaire recently purchased the farthest island SE of the Tanoan archipelago along with several communications between international arms dealers. Satellite footage has shown much activity around the ports and airstrip which has US government officials backs up. A section of the US navy in the area have been redirected to observe from offshore and intercept shipments heading to the island. Since their arrival only supplies and food have been found entering, until last night when a small fishing trawler managed to get through without being checked. Any attempts at peaceful landing on the shores and investigating have been met with threats saying that the island is private property outside the US and any other nations jurisdiction. Since our last communication more PMCs have arrived making us think they have something to hide.
    In the early hours of this morning we are to send out a squad to infiltrate the docks and find the Red container that the fishing boat was holding. If we are to find any evidence that concerns the higher ups further orders will be issued.

     
    The waters around Tanoa are claimed to be owned by CSAT forces which have been harassing us with air contacts. Our naval batteries have set up a castle around the carrier and the Blue circle marked shows the "safe space" of the effectiveness of our naval AA. This also means that we cannot safely use our own aircraft without risk.

    We will be starting on the carrier to the East of the island. We will rappel between to small yellow flags off the side down to boats.
    MHQ is the large gun boat, we will use RHIBs to do initial insert. Move SLOWLY through sewer area as its likely the PMCs have anticipated it as a weak point and have  afew guards stationed inside
     
    Tasking
    1. Find Entrance to sewer system, Use suppressors until daylight
    2. Locate container in dock area that passed through customs undetected
    3.Follow up any leads found and/or await tasking from HQ
  8. PARKER liked a post in a topic by Blu. in Saturday Operation 18/05/19   
    I guess it just keeps things organised so people have the time to vote for attendence and OPORDS to be put up
  9. PARKER liked a post in a topic by Filth in Saturday Mission 11/05/19   
    This was the first major mission I lead in a long time. It was quite exceptional.
    Editing:
    The E&E the mission started us off on was extremely challenging and well made. The only point I would make about that is that it should be made very clear that the mosque is under enemy assault from minute one on. Zargabad seemed crawling with nasties. There were fights going on all over the place. We were constantly maneouvered on by enemy forces. Loved it.
    The rest offered all the freedom you could want. Mech, motorised, air assault, we could have even gone on foot. A genuine effort was made to provide meaningful tasking for AAC.
    Having gone mechanised, I would agree with some opinions that this was on the easy side, as the enemy were unable to bring a credible AT threat to the table.
    Disregarding a few minor faults here, I'd call this a 10/10. @PARKER is cranking out the classics one after the other.
    Execution:
    The sheer number of people attending was a challenge in itself on one hand, but made us stronger than usual on the other.
    E&E put everybody in a very interesting mindset. Months of CQB training with very little effect. Yet one scenario like this and everybody is on top of their game instantly. This resulted in a weird mix of patience and decisive action. We kept our order of march almost throughout this bit of the mission, and any deviation seemed to cause more problems than benefits for us. An odd but enjoyable experience.
    Our attempts at air assault failed. Please don't be too hard on @Byleth. He's sticking his head out for us. It is evident he is making progress. We'll get there in the end.
    Having lost all air assets capable of transporting an overstrength squad, we were forced to go mechanised. I had wanted to avoid this for a number of reasons: First, I wanted us to work more closely with AAC. Second, mech works best with 9-10 man squads. There was already 12 of us as we arrived at the air field. 1-1 took some time to adjust to this new MO and there was more confusion than I'd have liked. This was natural however considering the circumstances and we overcame this as we assaulted the villa.
    From this point onwards, 1-1 steamrolled through the rest of the op. With more players ariving I was able to command from the gunner seat of Bluebell. The whole thing turned into a mechanised power fantasy. This isn't only because of asset selection and balance, since with complicated MOs like mech there is always lots that can go wrong. Crews, FTLs and individuals performed very well. Casualty rates were very low, even for fire teams going into chaotic CQB situations.
    Once again not quite happy with the air gameplay. Two main reasons: The absence of an FAC left me to do the comms as a mechanised commander. Impossible. Second, this MO detaches us somewhat from our air callsigns on the whole. We did accomplish some meaningful cooperation though. Intel from @hoofed is always detailed and highly valuable; plenty of CAS made our progress even easier. Being exceedingly strong, we could secure closeby HLSs for Byleth to reinforce, resupply and MEDEVAC us when needed.
    Slightly less than perfect. 9/10
  10. PARKER liked a post in a topic by hoofed in Saturday Mission 11/05/19   
    One mission. One life. Two very different views. Lots of pews.
    Only in Arma 3.


  11. PARKER liked a post in a topic by NeKoArroW in Saturday Mission 11/05/19   
    If only someone could photoshop out the guy who tried to run out of the shot  
  12. PARKER liked a post in a topic by Blu. in Saturday Mission 11/05/19   
    Sorry for my swift exit mid way through the operation, had some things to attend to.
    Not too sure what happened after I left but the first part was really well done @PARKER nice one!

    Anyway not to much to say other than hope it went well!

    and some shots I took during the first half

























  13. Jason liked a post in a topic by PARKER in Saturday Mission 11/05/19   
    Operation Zargabad
    MAP: Zargabad
    Terrain: Urban, Desert, Hills
    Weather: Sunny
    Forecast: Windy
    Date/Time: 11/05/19 15:30
    Brief
    On the morning of 11th May US senior staff along with officers of the 101st attended a religious event in Zargabad in a  show of good will. Hopefully this will build trust enable talks between the occupying US forces and the township chiefs to begin.
    Unfortunately that trust seems to have been ill advised. During the ceremony a number of bombings, murders and civil unrest have turned the town into a hot pot of fighting. The US forces in attendance, outnumbered, have taken refuge in the mosque. After hours of waiting, and realizing the town center is now completely blocked off they must make their move and get back to the airbase.

    Objectives
    Objective1 - Escape the city
    Reach the airbase alive

    Further Objectives
    If we survive our escape the following missions are available

    Objective A - Rescue the kidnapped CNN reporter and extract them to the airbase
    Objective B - Reach the injured Comanche pilots, and provide medical treatment
    Objective C - Approach and clear the known local warlords stronghold NE of the city
    Objective D - Investigate terrorist site and gather intel
    Objective E - Attack a known extremist facility NE of the Zargabad province
    Objective F - Attack and clear a terrorist training camp W of the Zargabad province
    Secondary Objectives
    Protect the civilian populace
    AAC Tasks
    - Reach the airbase alive
    - Provide 1-1 with Re-supply / CAS
    - Intel suggests a number of AA sites are present in the mountains surrounding the city, find and destroy them
    Assets
    2 x Nemmara - Bluebell
    2 x Namer - Pig
    12 x Polaris HMG
    2 x Polaris - MHQ
    4 x Harrier
    4 x MH-6M
    4 x AH-6M
    2 x CH-471
    Special Instructions (Important)
    Protecting the civilians is an objective that can be failed
    1 x MHQ is at the mosque and 1 is at the airbase
    Flares and chemlights are available at the mosque on mission start (for night attempts)
    On mission start we are safe however exiting the mosque starts the op, be prepared!
    MODS NOT REQUIRED
     

     
    @R4IDER @Filth @Pilgrim @unionjak @SoKkada @GuzzenVonLidl @Oksman @Luke @Joe Malley @Blu. @Skeliton @Wazowski @falseprophet @Raptor @Jason @hoofed @Des @Byleth @Naphtalin @ThecMaster @NeKoArroW @Bogthesmelly @Chroma @Luke @DerGamer131 @Juan Sanchez
    Good luck
    Spc Parker
  14. PARKER liked a post in a topic by Pilgrim in Saturday Mission 11/05/19   
    “Protecting the civilians is an objective that can be failed”
    Don’t tell False that.
  15. Jason liked a post in a topic by PARKER in Saturday Mission 11/05/19   
    Operation Zargabad
    MAP: Zargabad
    Terrain: Urban, Desert, Hills
    Weather: Sunny
    Forecast: Windy
    Date/Time: 11/05/19 15:30
    Brief
    On the morning of 11th May US senior staff along with officers of the 101st attended a religious event in Zargabad in a  show of good will. Hopefully this will build trust enable talks between the occupying US forces and the township chiefs to begin.
    Unfortunately that trust seems to have been ill advised. During the ceremony a number of bombings, murders and civil unrest have turned the town into a hot pot of fighting. The US forces in attendance, outnumbered, have taken refuge in the mosque. After hours of waiting, and realizing the town center is now completely blocked off they must make their move and get back to the airbase.

    Objectives
    Objective1 - Escape the city
    Reach the airbase alive

    Further Objectives
    If we survive our escape the following missions are available

    Objective A - Rescue the kidnapped CNN reporter and extract them to the airbase
    Objective B - Reach the injured Comanche pilots, and provide medical treatment
    Objective C - Approach and clear the known local warlords stronghold NE of the city
    Objective D - Investigate terrorist site and gather intel
    Objective E - Attack a known extremist facility NE of the Zargabad province
    Objective F - Attack and clear a terrorist training camp W of the Zargabad province
    Secondary Objectives
    Protect the civilian populace
    AAC Tasks
    - Reach the airbase alive
    - Provide 1-1 with Re-supply / CAS
    - Intel suggests a number of AA sites are present in the mountains surrounding the city, find and destroy them
    Assets
    2 x Nemmara - Bluebell
    2 x Namer - Pig
    12 x Polaris HMG
    2 x Polaris - MHQ
    4 x Harrier
    4 x MH-6M
    4 x AH-6M
    2 x CH-471
    Special Instructions (Important)
    Protecting the civilians is an objective that can be failed
    1 x MHQ is at the mosque and 1 is at the airbase
    Flares and chemlights are available at the mosque on mission start (for night attempts)
    On mission start we are safe however exiting the mosque starts the op, be prepared!
    MODS NOT REQUIRED
     

     
    @R4IDER @Filth @Pilgrim @unionjak @SoKkada @GuzzenVonLidl @Oksman @Luke @Joe Malley @Blu. @Skeliton @Wazowski @falseprophet @Raptor @Jason @hoofed @Des @Byleth @Naphtalin @ThecMaster @NeKoArroW @Bogthesmelly @Chroma @Luke @DerGamer131 @Juan Sanchez
    Good luck
    Spc Parker
  16. Jason liked a post in a topic by PARKER in Saturday Mission 11/05/19   
    Operation Zargabad
    MAP: Zargabad
    Terrain: Urban, Desert, Hills
    Weather: Sunny
    Forecast: Windy
    Date/Time: 11/05/19 15:30
    Brief
    On the morning of 11th May US senior staff along with officers of the 101st attended a religious event in Zargabad in a  show of good will. Hopefully this will build trust enable talks between the occupying US forces and the township chiefs to begin.
    Unfortunately that trust seems to have been ill advised. During the ceremony a number of bombings, murders and civil unrest have turned the town into a hot pot of fighting. The US forces in attendance, outnumbered, have taken refuge in the mosque. After hours of waiting, and realizing the town center is now completely blocked off they must make their move and get back to the airbase.

    Objectives
    Objective1 - Escape the city
    Reach the airbase alive

    Further Objectives
    If we survive our escape the following missions are available

    Objective A - Rescue the kidnapped CNN reporter and extract them to the airbase
    Objective B - Reach the injured Comanche pilots, and provide medical treatment
    Objective C - Approach and clear the known local warlords stronghold NE of the city
    Objective D - Investigate terrorist site and gather intel
    Objective E - Attack a known extremist facility NE of the Zargabad province
    Objective F - Attack and clear a terrorist training camp W of the Zargabad province
    Secondary Objectives
    Protect the civilian populace
    AAC Tasks
    - Reach the airbase alive
    - Provide 1-1 with Re-supply / CAS
    - Intel suggests a number of AA sites are present in the mountains surrounding the city, find and destroy them
    Assets
    2 x Nemmara - Bluebell
    2 x Namer - Pig
    12 x Polaris HMG
    2 x Polaris - MHQ
    4 x Harrier
    4 x MH-6M
    4 x AH-6M
    2 x CH-471
    Special Instructions (Important)
    Protecting the civilians is an objective that can be failed
    1 x MHQ is at the mosque and 1 is at the airbase
    Flares and chemlights are available at the mosque on mission start (for night attempts)
    On mission start we are safe however exiting the mosque starts the op, be prepared!
    MODS NOT REQUIRED
     

     
    @R4IDER @Filth @Pilgrim @unionjak @SoKkada @GuzzenVonLidl @Oksman @Luke @Joe Malley @Blu. @Skeliton @Wazowski @falseprophet @Raptor @Jason @hoofed @Des @Byleth @Naphtalin @ThecMaster @NeKoArroW @Bogthesmelly @Chroma @Luke @DerGamer131 @Juan Sanchez
    Good luck
    Spc Parker
  17. PARKER liked a post in a topic by Jason in Saturday Mission 11/05/19   
    MAKE SURE YOU HAVE CONFIRMED YOUR MOD STATUS!!
    There have been updates so make sure you don't get bitten
  18. Jason liked a post in a topic by PARKER in Saturday Mission 11/05/19   
    Operation Zargabad
    MAP: Zargabad
    Terrain: Urban, Desert, Hills
    Weather: Sunny
    Forecast: Windy
    Date/Time: 11/05/19 15:30
    Brief
    On the morning of 11th May US senior staff along with officers of the 101st attended a religious event in Zargabad in a  show of good will. Hopefully this will build trust enable talks between the occupying US forces and the township chiefs to begin.
    Unfortunately that trust seems to have been ill advised. During the ceremony a number of bombings, murders and civil unrest have turned the town into a hot pot of fighting. The US forces in attendance, outnumbered, have taken refuge in the mosque. After hours of waiting, and realizing the town center is now completely blocked off they must make their move and get back to the airbase.

    Objectives
    Objective1 - Escape the city
    Reach the airbase alive

    Further Objectives
    If we survive our escape the following missions are available

    Objective A - Rescue the kidnapped CNN reporter and extract them to the airbase
    Objective B - Reach the injured Comanche pilots, and provide medical treatment
    Objective C - Approach and clear the known local warlords stronghold NE of the city
    Objective D - Investigate terrorist site and gather intel
    Objective E - Attack a known extremist facility NE of the Zargabad province
    Objective F - Attack and clear a terrorist training camp W of the Zargabad province
    Secondary Objectives
    Protect the civilian populace
    AAC Tasks
    - Reach the airbase alive
    - Provide 1-1 with Re-supply / CAS
    - Intel suggests a number of AA sites are present in the mountains surrounding the city, find and destroy them
    Assets
    2 x Nemmara - Bluebell
    2 x Namer - Pig
    12 x Polaris HMG
    2 x Polaris - MHQ
    4 x Harrier
    4 x MH-6M
    4 x AH-6M
    2 x CH-471
    Special Instructions (Important)
    Protecting the civilians is an objective that can be failed
    1 x MHQ is at the mosque and 1 is at the airbase
    Flares and chemlights are available at the mosque on mission start (for night attempts)
    On mission start we are safe however exiting the mosque starts the op, be prepared!
    MODS NOT REQUIRED
     

     
    @R4IDER @Filth @Pilgrim @unionjak @SoKkada @GuzzenVonLidl @Oksman @Luke @Joe Malley @Blu. @Skeliton @Wazowski @falseprophet @Raptor @Jason @hoofed @Des @Byleth @Naphtalin @ThecMaster @NeKoArroW @Bogthesmelly @Chroma @Luke @DerGamer131 @Juan Sanchez
    Good luck
    Spc Parker
  19. PARKER liked a post in a topic by Blu. in Saturday Mission 11/05/19   
    Please post OPORD below.

    -Placeholder-

    (p.s I won't be attending Saturday as something came up but cannot change vote)
  20. PARKER liked a post in a topic by Pilgrim in Training 09/05/2019   
    Good to hear training was solid. My intention was to slow things right down and freeze the teams in certain situations to tweak things and see where things could be improved. Maybe next time we will try it in Sokkada’s AT map town. May be easier to evaluate things. 
    ROE is so important. We’re always too quick to engage on first sight of contact. If the enemy hasn’t spotted you, there’s no need to engage before everyone is aware, In cover, and ready.
    Sorry again. Thanks Filth for taking over at short notice.
  21. PARKER liked a post in a topic by Filth in Training 09/05/2019   
    Not much to add from my perspective. Thanks all for bearing with me during the training. Don't believe it was quite what @Pilgrim imagined. Lack of initial attendance kept me from Zeusing what he wanted you guys to drill up on. Oh well. Got a few good points across and had a good time in the live fire bit.
    The mission got to shine a little more than last time from my perspective. I picked different objectives and a different approach overall. Would agree with all statements above. Quality op. Good atmospherics and balance. Please make more.
  22. Pilgrim liked a post in a topic by PARKER in Training 09/05/2019   
    Morning,
    Training went well, covered uROE which was interesting and leans on peoples awareness skills, something we all forget sometimes as the fun kicks in but something we should always be mindful of, interesting stuff and new to me though it seems glaringly obvious when papa Filth tells it.
    CQB refresher was good, a quick refresh on breaching and the objectives, then onto some live fire training in one of the hostage compounds "OBJ" blue (the "OBJ" over emphasized OBJviously......ehhh...ehhhhhh ). 
    The compound clearing was fun and I was surprised at how much time we got out of it with a little zeusing. Bravo did well, we breached the right side quickly,  T2 taking the initial contacts and clearing the way for T1 to reach our objective building. knowing each teams target massively raised our sector awareness initially and highlighted how important it is to know where the other teams are. This is where I was out of practice, concentrating to much on what my team was doing and not what the other team was doing due to that my awareness failed, we started to struggle a little, then a blue on blue, a perfect example.
    Once we moved out of our overwatch position things started to get a little messy. In such a close quarter compound each movement needs to be communicated and decisive. The problems I saw was over extension of point team, a lack of concentration around comms and sectors left open for glory kills. I don't mind speed but not at the cost of safety.
    All in all a very good exercise, thanks for stepping in at short notice @Filth. Can't believe Pilg used the old "ow i seriously injured myself and i'm at A&E excuse"
    Operation
    Operation dick punch, I mean "low blow" was pretty cool tbh, @SoKkada has a talent for atmospherics, and this op moved it up a notch without sacrificing performance, awesome! As far as I could tell there were actual firefights going on around the AO that were nothing to do with us and purely added immersion.......mmmmm immersion give me more! That coupled with some creative objectives and scenery along the way as well as darkness and fog it was a stunner, very nice!
    As soon as I saw we had slightly blurry ironsights in NV i thought the worst....but...it actually worked ok. When not looking down the barrel we had 20:20 NV so we could get about with ease and not lose each other in the blur but adding a tad of blur down the ironsights made it so we couldn't (and rightly so) make 500m accurate shots in the dark, this forced us to get close and personal with the enemy and that was a lot of fun, Filth kept the teams nice and close and we benefited from that.
    @Skeliton As Bravo team lead did well, the long winding road of TL is a tough path, it is not easy, comms, awareness, team management, tactics, abbreviations, names, casualties, technical issues, fatigue, headaches.......blaaaaaaaaa....brain melt. But Skeli kept on fighting, his luck wasn't in with a fair few of deaths (quite common in TL'ing) did he rage quit nope, did he give up leading nope, did he lose his sh1t nope, exactly why he's a good team leader choice, please keep at it dude.
    AAC needs a shout last night, with 3 AAC in attendance the air was full, from what I could see Filth was using them as much as possible and clearly it made our objective successes possible. Some great stuff especially in the dark as Hoofed pointed out, not easy stuff....exactly what AAC needs, a challenge.
    Really cool op, would happily play again.
    GG
     
     
  23. Pilgrim liked a post in a topic by PARKER in Training 09/05/2019   
    Morning,
    Training went well, covered uROE which was interesting and leans on peoples awareness skills, something we all forget sometimes as the fun kicks in but something we should always be mindful of, interesting stuff and new to me though it seems glaringly obvious when papa Filth tells it.
    CQB refresher was good, a quick refresh on breaching and the objectives, then onto some live fire training in one of the hostage compounds "OBJ" blue (the "OBJ" over emphasized OBJviously......ehhh...ehhhhhh ). 
    The compound clearing was fun and I was surprised at how much time we got out of it with a little zeusing. Bravo did well, we breached the right side quickly,  T2 taking the initial contacts and clearing the way for T1 to reach our objective building. knowing each teams target massively raised our sector awareness initially and highlighted how important it is to know where the other teams are. This is where I was out of practice, concentrating to much on what my team was doing and not what the other team was doing due to that my awareness failed, we started to struggle a little, then a blue on blue, a perfect example.
    Once we moved out of our overwatch position things started to get a little messy. In such a close quarter compound each movement needs to be communicated and decisive. The problems I saw was over extension of point team, a lack of concentration around comms and sectors left open for glory kills. I don't mind speed but not at the cost of safety.
    All in all a very good exercise, thanks for stepping in at short notice @Filth. Can't believe Pilg used the old "ow i seriously injured myself and i'm at A&E excuse"
    Operation
    Operation dick punch, I mean "low blow" was pretty cool tbh, @SoKkada has a talent for atmospherics, and this op moved it up a notch without sacrificing performance, awesome! As far as I could tell there were actual firefights going on around the AO that were nothing to do with us and purely added immersion.......mmmmm immersion give me more! That coupled with some creative objectives and scenery along the way as well as darkness and fog it was a stunner, very nice!
    As soon as I saw we had slightly blurry ironsights in NV i thought the worst....but...it actually worked ok. When not looking down the barrel we had 20:20 NV so we could get about with ease and not lose each other in the blur but adding a tad of blur down the ironsights made it so we couldn't (and rightly so) make 500m accurate shots in the dark, this forced us to get close and personal with the enemy and that was a lot of fun, Filth kept the teams nice and close and we benefited from that.
    @Skeliton As Bravo team lead did well, the long winding road of TL is a tough path, it is not easy, comms, awareness, team management, tactics, abbreviations, names, casualties, technical issues, fatigue, headaches.......blaaaaaaaaa....brain melt. But Skeli kept on fighting, his luck wasn't in with a fair few of deaths (quite common in TL'ing) did he rage quit nope, did he give up leading nope, did he lose his sh1t nope, exactly why he's a good team leader choice, please keep at it dude.
    AAC needs a shout last night, with 3 AAC in attendance the air was full, from what I could see Filth was using them as much as possible and clearly it made our objective successes possible. Some great stuff especially in the dark as Hoofed pointed out, not easy stuff....exactly what AAC needs, a challenge.
    Really cool op, would happily play again.
    GG
     
     
  24. PARKER liked a post in a topic by Pilgrim in Training 09/05/2019   
    Training Subject
    A placeholder session will be Parkers CQB Map, but this time focusing on what we learned last week about casualties and corners. It will be all about positions and procedures. Slow it right down and see if we can reduce casualties. We will introduce roaming live fire contacts.

    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    Mission
    Operation Low Blow ( By sokkada)
     

  25. Pilgrim liked a post in a topic by PARKER in Training 09/05/2019   
    Morning,
    Training went well, covered uROE which was interesting and leans on peoples awareness skills, something we all forget sometimes as the fun kicks in but something we should always be mindful of, interesting stuff and new to me though it seems glaringly obvious when papa Filth tells it.
    CQB refresher was good, a quick refresh on breaching and the objectives, then onto some live fire training in one of the hostage compounds "OBJ" blue (the "OBJ" over emphasized OBJviously......ehhh...ehhhhhh ). 
    The compound clearing was fun and I was surprised at how much time we got out of it with a little zeusing. Bravo did well, we breached the right side quickly,  T2 taking the initial contacts and clearing the way for T1 to reach our objective building. knowing each teams target massively raised our sector awareness initially and highlighted how important it is to know where the other teams are. This is where I was out of practice, concentrating to much on what my team was doing and not what the other team was doing due to that my awareness failed, we started to struggle a little, then a blue on blue, a perfect example.
    Once we moved out of our overwatch position things started to get a little messy. In such a close quarter compound each movement needs to be communicated and decisive. The problems I saw was over extension of point team, a lack of concentration around comms and sectors left open for glory kills. I don't mind speed but not at the cost of safety.
    All in all a very good exercise, thanks for stepping in at short notice @Filth. Can't believe Pilg used the old "ow i seriously injured myself and i'm at A&E excuse"
    Operation
    Operation dick punch, I mean "low blow" was pretty cool tbh, @SoKkada has a talent for atmospherics, and this op moved it up a notch without sacrificing performance, awesome! As far as I could tell there were actual firefights going on around the AO that were nothing to do with us and purely added immersion.......mmmmm immersion give me more! That coupled with some creative objectives and scenery along the way as well as darkness and fog it was a stunner, very nice!
    As soon as I saw we had slightly blurry ironsights in NV i thought the worst....but...it actually worked ok. When not looking down the barrel we had 20:20 NV so we could get about with ease and not lose each other in the blur but adding a tad of blur down the ironsights made it so we couldn't (and rightly so) make 500m accurate shots in the dark, this forced us to get close and personal with the enemy and that was a lot of fun, Filth kept the teams nice and close and we benefited from that.
    @Skeliton As Bravo team lead did well, the long winding road of TL is a tough path, it is not easy, comms, awareness, team management, tactics, abbreviations, names, casualties, technical issues, fatigue, headaches.......blaaaaaaaaa....brain melt. But Skeli kept on fighting, his luck wasn't in with a fair few of deaths (quite common in TL'ing) did he rage quit nope, did he give up leading nope, did he lose his sh1t nope, exactly why he's a good team leader choice, please keep at it dude.
    AAC needs a shout last night, with 3 AAC in attendance the air was full, from what I could see Filth was using them as much as possible and clearly it made our objective successes possible. Some great stuff especially in the dark as Hoofed pointed out, not easy stuff....exactly what AAC needs, a challenge.
    Really cool op, would happily play again.
    GG
     
     

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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