hoofed

Airman First Class
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  1. One of my favourite drummers.
  2. In the first 50 seconds you have… Jaws Say Anything Die Hard Blade Runner Wayne’s World First Blood Predator Breakfast Club Raiders of the Lost Ark Risky Business Fuck doing the rest of them. P.S. I’m a Gen-Y. Just. :-D
  3. If the Steam Workshop is to be believed: 530MB.
  4. @Des No, you can’t use the terrain. You can drop assets for people with the DLC to use or for the AI to use. This just means that people without the DLC can join a server that is using the assets but not the map. Same situation as Apex: if you don’t own it you can’t play on Tanoa but you can see assets from Apex being used. It involves an extra step from the official DLC in that you have to subscribe to a mod on the Workshop to get this working.
  5. Could be useful if we wanted to use the GM assets for the AI.
  6. End of Life Edition. Interestingly this allows you to get Contact for 33% off rather than 10% off, if you already own everything else.
  7. Sigil is a new episode for Doom (1993), created by one of the original designers of the game. https://www.romerogames.ie/si6il You need to own a copy of one of the original Doom games to legally have a copy of the DOOM.WAD file. You can wait until the end of the month to get the Sigil WAD file for free, without the music WAD, but it’s well worth buying to get the full experience. €6.66.
  8. Well… the floating objects is very much Arma.
  9. The way things are going with Bohemia I wouldn’t be surprised if they announce Arma 4 will be using UE4, set in the far future, will feature no mission editor or mods, and will be an Epic Store exclusive. Also, you just know it'll be called Arm4 and not Arma 4.
  10. Operation Vesper won’t be ready in time for tonight. Next Thursday perhaps.
  11. It’ll probably be another why can’t we all get along/think of the civilians DLC like Laws of War. Keep expectations low and we may be pleasantly surprised.
  12. It’s going to be non-inclusive so we won’t be using it.
  13. I’m working on a video to help editors better understand how to place air defense systems so that it’s a little more difficult for me (or anyone with a similar jet skill set) to kill everything in the opening minutes. But before that I thought it would be a good idea to record a rough “Banshee Ridealong” video for any editors who do not fly jets but want to have a better idea of what a Banshee pilot does. Although I don’t state it in the video, what makes a Banshee jet so lethal is its speed and maneuverability when combined with a pilot who knows how to put them to good use. The mission I'm playing was thrown together in less than 5 minutes. I didn’t spend much time placing the units but this was enough to repel my approaches into the airspace several times. It wasn’t enough to stop me but I was slowed down significantly compared to a normal Saturday op. I do have some ideas on how to make AI air defense much more effective, beyond just better placement, but that’ll have to wait until I learn to do some basic scripting. Hopefully the video is informative and if you have any questions feel free to ask. The video on placing units will come in the next week. FAO: @Filth @PARKER @SoKkada @Chroma
  14. PCs

    Aye. I was kidding about the custom loop. ;-) As for M.2 the only ones I’ve tested are 2x 1TB Samsung 970 EVO, like the ones Parker linked. Samsung make adequate stuff.

About us

We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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