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      ARMA 3 Sync Update   07/14/2018

      ARMA 3 Mods Updated! This update restructures our mod package, previously the mods would get added to either GOLIslandsA3 or GOLAddonsA3 and this resulted in a fairly large mod folder. Before downloading this update it is recommended that you delete your current mods first because A3S doesn't always clean up the old mods. To do this you simply need to head to the location that you downloaded the mods to for example: \Steam\steamapps\common\Arma 3 and delete all of the folders that start with @ The benefits of the new structure include: Being able to see what mods we are/aren't running To give you the option of disabling addons that you don't want to run To have the option of adding mods that some may like to run for example: Blastcore To have the option of downloading the mods outside of the GOL Repository for example: Steam workshop or directly from armaholic To have the option of creating campaign specific mod pack presets so users can select the mod set preset and only the mods required for the campaign will be loaded - this will mean better performance. This can be set on the server side so that the preset is made available to everyone for everyone to select.

      An example of this is that we are playing as the Russians against middle-east rebels. Only the mods required for this would need to be loaded and this can be determined by a mod preset - are present there is only one mod preset which is called "ARMA 3 GOL Mod Pack". Another preset can be added called "Battle for the Falklands" for example and then only the mods for this campaign will be loaded. Obviously by only loading the mods for this campaign would mean better load times and performance.

      Keep in mind that as a mission maker that if you save your mission while all of the mods are running then some mods will added themselves as required mods in the mission.sqm meaning that if you try to load the mission again later it will fail because it believes that the required mod is missing. When making the missions only do so with the required mods - if you do mess up then there is the option of opening the mission.sqm in notepad or some other editor and removing the mods from the required mods selection. The download size can be reduced if you choose to manually move the mod files but if you don't have much experience with the mods then please just delete the existing mods and download the mods fresh. Any problems then post a message in the technical support thread and myself and others who can will be happy to help   Download size:  35.44GB


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Everything posted by PowderedAsh

  1. So far: -AI squadmates constantly complaining about having no ammo, though it never actually appears to be the case. -At the beginning, after killing the 2-man patrol, and being ordered to follow SSgt, the SSgt immediately runs off to the destination, regardless of whether the player is with him.. I was pilfering ammo from a dead guy for a minute only to look up and realise Oksman was 350 meters away. -Possibly an auto-save is needed after you are extracted by the 2 Wildcat helicopters on the beach, not essential, just a thought. -'Staff Sargent Killed - Mission Failed' or something to that description pops up 20 seconds after landing at the LZ outside Frini, and I can progress no further in the mission.. squadmates don't seem to disembark the helis of their own accord, and I only have control over the 1 other squadmate riding in the Wildcat that I'm in, so it is him alone who I can command to dismount. Enjoying it thus far though!
  2. I fully support any decision which brings more of a 'combined arms' element to the missions we play. That, afterall, is something the ArmA engine executes extremely well. I think there is significant enjoyment to be had from playing all roles, even the ones that are not so popular. For example, I doubt people will be killing eachother over who gets to be the designated driver... but this is why we rotate things between missions, keep it fresh and keep it fun for everyone involved.

About us

We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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