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      ARMA 3 Sync Update   07/14/2018

      ARMA 3 Mods Updated! This update restructures our mod package, previously the mods would get added to either GOLIslandsA3 or GOLAddonsA3 and this resulted in a fairly large mod folder. Before downloading this update it is recommended that you delete your current mods first because A3S doesn't always clean up the old mods. To do this you simply need to head to the location that you downloaded the mods to for example: \Steam\steamapps\common\Arma 3 and delete all of the folders that start with @ The benefits of the new structure include: Being able to see what mods we are/aren't running To give you the option of disabling addons that you don't want to run To have the option of adding mods that some may like to run for example: Blastcore To have the option of downloading the mods outside of the GOL Repository for example: Steam workshop or directly from armaholic To have the option of creating campaign specific mod pack presets so users can select the mod set preset and only the mods required for the campaign will be loaded - this will mean better performance. This can be set on the server side so that the preset is made available to everyone for everyone to select.

      An example of this is that we are playing as the Russians against middle-east rebels. Only the mods required for this would need to be loaded and this can be determined by a mod preset - are present there is only one mod preset which is called "ARMA 3 GOL Mod Pack". Another preset can be added called "Battle for the Falklands" for example and then only the mods for this campaign will be loaded. Obviously by only loading the mods for this campaign would mean better load times and performance.

      Keep in mind that as a mission maker that if you save your mission while all of the mods are running then some mods will added themselves as required mods in the mission.sqm meaning that if you try to load the mission again later it will fail because it believes that the required mod is missing. When making the missions only do so with the required mods - if you do mess up then there is the option of opening the mission.sqm in notepad or some other editor and removing the mods from the required mods selection. The download size can be reduced if you choose to manually move the mod files but if you don't have much experience with the mods then please just delete the existing mods and download the mods fresh. Any problems then post a message in the technical support thread and myself and others who can will be happy to help   Download size:  35.44GB


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About Gavrilov

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    GOL Member
  • Birthday 04/18/1994

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  1. It is also known that this is planned to be released "in the second half of 2014", and you should be aware that we are barely entering the second half of 2014. This amounts to a possible delay of 6 months at maximum. Tell me this is not premature.
  2. While AGM is a step in the right direction, ArmA 3 is yet to reach a state comparable even to the clunkiness of ArmA 2. While this doesn't stand true for the infantry, I would believe it an unfair compromise for AAC being made to endure the terrible flight mechanics without the respite of ArmA 2. I speak for all of AAC when I say this is a poor decision.
  3. Welcome back, man
  4. I can help
  5. By saying this, i'm not contributing much to the discussion, but "Guerillas of Liberation" sounds an awful lot like something you'd find on Xbox live, while playing the latest installment of Call of Duty. I hope you can see what i'm getting at.
  6. Of course they're plausible, attack choppers and gun ships just have to be used differently to the way in which we previously used them. As to who ever is leading the air corp? That's any ones guess.
  7. I'm in complete agreement with Kilroy
  8. I've noticed a fair few members, who wish to have the return of the Air Corps. Simply put, i would like to see who would like to have a newly refined Air Corps as opposed to our current mechanized infantry.
  9. It was me.
  10. Gavrilov
  11. I'm interested.
  12. I can't help but agree. Since Oksman doesn't want to upload the podcast to his viewers, we'll have to think of other means of broadcast, perhaps a specific channel for it.
  13. It's hard to have a target audience at this point, since our conversations vary so much. I believe we're going to stream it to Oksmans viewers and record it to post on his channel, should every go well.
  14. As often comes up in our late night conversations, i believe a GOL Podcast would make for some good entertainment. Anyone that comes around late at night to hear us discussing Leprechauns, testicle fondling, and explosive diarrhea while having a prostate exam performed may or may not agree. This thread has been made in order to discuss the making of a podcast, who would star in it, and whether or not it would actually be a good idea. I encourage the posting of any opinions or thoughts on this matter.

About us

We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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