NeKoArroW

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About NeKoArroW

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  • Birthday 12/03/1989

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  1. Thanks to everyone playing, since we lost a fair bit of players before the end of the mission. I enjoyed it mostly, I am still somewhat confused as a team leader and the fact that I f-ed up the tracker for SL and TL just made things worse for me lol. I'll just go out and say that if there's anything you want to mention (optional) about the mission, good and bad or what could improve the experience of this mission if/when the mission is replayed. Please feel free to let me know with posts below. Things that are already on my tweaking list are: Floating bunker at Checkpoint 5 (Adjust to ground level). Fix task so it gets created if you accidentally walk in to the MG nest between CP 1 and 2. Mortar should not smoke first when firing single rounds (after barrage has ended). Tweak Trigger Zone sizes. Tweak AI ambushes and Counter-Attacks so that the AI is aware of our presence instead of getting surprised of our presence. Hope y'all enjoyed the mission, I'm on call next weekend (15th October) so most likely no mission that sunday (I feel like having a break from editing too).
  2. To any MOD out there: Please remove any old threads regarding sunday missions in the General Thread. Mission ALWAYS starts at 19:45 / 7:45pm Swedish time. Use World Time Buddy to find out what time that would be for you. Enter your country/region in the white box to add your timezone to the list. https://www.worldtimebuddy.com/?pl=1&lid=2673730,2643743&h=2673730 We are playing as NATO and we have been tasked to secure a road that would shorten distances for supply lines. Secure Checkpoints and nearby buildings while you wait for reinforcements to come in to guard the checkpoints. There are 12 slots available. Limited respawns are present, avoid getting killed! Required mods: CBA, TFAR Allowed mods: Clientside stuff (Blastcore, STHud, JSRS etc).
  3. Nice, looks like I can link an example aswell, thanks, will use in the future.
  4. To any MOD out there: Please remove any old threads regarding sunday missions in the General Thread. As timezones are a pain in the ass (And I was informed it's GMT+2 here during summer time derp) I'll leave a link to a time converter. Enter Sweden and you'll get a clock with the Swedish timezone, later fill in your own country or region and you'll get one for your local time. I hope this helps us with any possible Timezone confusions. So 19:45 / 7:45PM Swedish time will always be mission start. https://greenwichmeantime.com/timepiece/world-clock/custom/ A Ghost Hawk has been shot down and we need to locate the crash site and see if the pilot survived. We are expecting to be fighting against Paramilitary forces. There are 10 slots available. Limited respawns are present, avoid getting killed! Required mods: CBA, TFAR Allowed mods: Clientside stuff (Blastcore, STHud, JSRS etc).
  5. To any MOD out there: Please remove any old threads regarding sunday missions in the General Thread. As timezones are a pain in the ass (And I was informed it's GMT+2 here during summer time derp) I'll leave a link to a time converter. Enter Sweden and you'll get a clock with the Swedish timezone, later fill in your own country or region and you'll get one for your local time. I hope this helps us with any possible Timezone confusions. So 19:45 / 7:45PM Swedish time will always be mission start. https://greenwichmeantime.com/timepiece/world-clock/custom/ CSAT Forces are occupying the southern parts of Malden and we are part of a guerilla group who with the assistance of NATO are trying to get the situation under control. Liberate civilians from CSAT harassment and sabotage their staging point and when we're finished we will be picked up by a NATO helicopter for extraction. There are 12 slots available. Limited respawns are present, avoid getting killed! Required mods: CBA, TFAR Allowed mods: Clientside stuff (Blastcore, STHud, JSRS etc).
  6. To any MOD out there: Please remove any old threads regarding sunday missions in the General Thread. As timezones are a pain in the ass (And I was informed it's GMT+2 here during summer time derp) I'll leave a link to a time converter. Enter Sweden and you'll get a clock with the Swedish timezone, later fill in your own country or region and you'll get one for your local time. I hope this helps us with any possible Timezone confusions. So 19:45 / 7:45PM Swedish time will always be mission start. https://greenwichmeantime.com/timepiece/world-clock/custom/ We have gotten a tip regarding a terrorist IED Factory west of Syrta that we will need to investigate. According to the tip the compound is occupied by the so called 'Blood Dragons'. We will be playing as CSAT on Altis (Katiba's and Zafir's). There are 11 slots available. If it's full, it's full, sorry. Limited respawns are present, avoid getting killed! Required mods: CBA, TFAR Allowed mods: Clientside stuff (Blastcore, STHud, JSRS etc).
  7. ACE is a big no-no. Else I can't think of any that would actually interfere with the mission. Think of it like "Esthetics are fine", so Audio (JSRS) or HUD (STHud) which only affects you, are fine.
  8. Bonk.
  9. To any MOD out there: Please remove any old threads regarding sunday missions in the General Thread. A terrorist attack has occured in *town which name I don't remember* with several injured and some dead. We have been tasked to bring medics (AI) to the site and protect them while they tend to the injured. Once they are done we need to transport the injured to a triage center. We will be playing as CSAT on Tanoa. Limited respawns are present, avoid getting killed! Required mods: CBA, TFAR Allowed mods: Clientside stuff (Blastcore, STHud, JSRS etc).
  10. To any MOD out there: Please remove any old threads regarding sunday missions in the General Thread. As I am lacking motivation and imagination we'll be replaying an old OP, not sure which yet. Limited respawns are present, avoid getting killed! Required mods: CBA, TFAR Allowed mods: Clientside stuff (Blastcore, STHud, JSRS etc).

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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