NeKoArroW

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About NeKoArroW

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    GOL Friend
  • Birthday 12/03/1989

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    http://steamcommunity.com/profiles/76561197971568283/

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  1. We always start at 19:45 Swedish time, feel free to ask me for an invite to the steam group to have it translate it to your timezone. Otherwise use https://www.worldtimebuddy.com/?pl=1&lid=2673730,2643743&h=2673730. We are part of the local militia on Altis. We have the support of NATO (in forms of vehicles and aerial support) to get control of arms dealers and rebel forces in the region. Terrorists are setting up explosives to destroy a power plant and we need to stop them be taking the power plant under our control and defusing the bombs. We also need to retrieve an AMV-7 that was taken in an earlier battle. We also need to investigate yet another town for more intel on the terrorists activity and aims. There are 13 slots available. Required mods: CBA, TFAR Allowed mods: Blastcore, STHUD, JSRS
  2. We always start at 19:45 Swedish time, feel free to ask me for an invite to the steam group to have it translate it to your timezone. Otherwise use https://www.worldtimebuddy.com/?pl=1&lid=2673730,2643743&h=2673730. We are part of the local militia on Altis. We have the support of NATO (in forms of vehicles and aerial support) to get control of arms dealers and rebel forces in the region. Today we need to investigate three towns, there has been sightings of weapons and suspicious people in the area. Unless a person is armed they are considered civilian. Civilian casualties are not acceptable, we are also not to intrude on to their property unless we find a good reason to. We may take suspicious people in to custody and bring them to FOB Windstorm for questioning. Any possible weapon stashes are to be destroyed or secured. There are 13 slots available. Required mods: CBA, TFAR Allowed mods: Blastcore, STHUD, JSRS
  3. Fixes: The ability to load units in to a vehicle. When unloading a unit, all units could be unloaded even if they were not supposed to be. When unloading a unit in a vehicle on a rooftop, the unloaded unit would appear at ground level, not on the roof. Updates: In future (new) missions the MHQ will have the plate number "MHQ" (Presuming the vehicle has a number plate). StarterVehicles function removed from template. Known issues: Every now and then a respawning player will respawn in a new group. Reason unknown.
  4. We always start at 19:45 Swedish time, feel free to ask me for an invite to the steam group to have it translate it to your timezone. Otherwise use https://www.worldtimebuddy.com/?pl=1&lid=2673730,2643743&h=2673730. We are part of the local militia on Altis. We have the support of NATO (in forms of vehicles and aerial support) to get control of arms dealers and rebel forces in the region. Today we need to investigate three towns, there has been sightings of weapons and suspicious people in the area. Unless a person is armed they are considered civilian. Civilian casualties are not acceptable, we are also not to intrude on to their property unless we find a good reason to. We may take suspicious people in to custody and bring them to FOB Windstorm for questioning. Any possible weapon stashes are to be destroyed or secured. There are 13 slots available. Required mods: CBA, TFAR Allowed mods: Blastcore, STHUD, JSRS
  5. As always, thanks to everyone playing. I'm sorry UJ did not have the best experience due to limited respawns, I feel somewhat bad about it with the flawed editing in Cancon. There was a respawn reward after the first objective but due to my mistake editing Cancon it was so long until we were rewarded with it. Things that will tweaked for future replayability is to focus NATO forces around the areas where the vehicles are located, possibly a bit of stuff around it to make them easier to find (Objective 1 is supposed to be a <1h objective). The way it is right now it's basically a "move through all of Cancon and find shit". I will add additional intel on the map (either possible locations of NATO forces or the location of one of the vehicles). Increase the reinforcing units and slightly more presence of units between Camp Nekster and the Hideout. Add a couple of demo blocks in the listening post for forgetful/confused SL's like me so we don't need to fetch them back at the MHQ or use AT's weaponry to destroy static vehicles.
  6. bump
  7. Mission ALWAYS starts at 19:45 / 7:45pm Swedish time. Use World Time Buddy to find out what time that would be for you. Enter your country/region in the white box to add your timezone to the list.https://www.worldtimebuddy.com/?pl=1&lid=2673730,2643743&h=2673730 We are part of a rebel group who are resisting NATO's presence on Malden. Today we are going to create havoc by assaulting the town of Cancon which has a high NATO presence. While we are there, we will disable their vehicles aswell. This should hopefully draw NATO's attention to Cancon which allows us to regroup with friendlies who are currently looking for a new hideout. There are 13 slots available. Limited respawns are present, avoid getting killed! Required mods: CBA, TFAR Allowed mods: Blastcore, STHUD, JSRS
  8. Fixes: Medic will now get their correct group color at mission start (Blue). Hints should no longer make a beep sound for those with Music and/or Radio volume turned up. On rare occassions a respawning player would be in a new seperate group. A possible fix has been applied. Group name will no longer change to default if someone JIPs to the same group (If you've changed it after loading through).
  9. Mission ALWAYS starts at 19:45 / 7:45pm Swedish time. Use World Time Buddy to find out what time that would be for you. Enter your country/region in the white box to add your timezone to the list.https://www.worldtimebuddy.com/?pl=1&lid=2673730,2643743&h=2673730 We are part of a rebel group who are resisting NATO's presence on Malden. Today we are going to create havoc by assaulting the town of Cancon which has a high NATO presence. While we are there, we will disable their vehicles aswell. This should hopefully draw NATO's attention to Cancon which allows us to regroup with friendlies who are currently looking for a new hideout. There are 13 slots available. Limited respawns are present, avoid getting killed! Required mods: CBA, TFAR Allowed mods: Blastcore, STHUD, JSRS
  10. Mission ALWAYS starts at 19:45 / 7:45pm Swedish time. Use World Time Buddy to find out what time that would be for you. Enter your country/region in the white box to add your timezone to the list.https://www.worldtimebuddy.com/?pl=1&lid=2673730,2643743&h=2673730 Tonight we will be re-playing ThecMaster's Operation Broodmother 2. It has been tweaked for us to be able to proceed further in to the mission. This is so ThecMaster can continue his campaign on Stratis. Operation Broodmother was a success. We were able to take control over Air Station Mike and most of Stratis after the radar was destroyed. We have seen a lot of activity from CSAT and we believe they will try to take back control over Air Station Mike. Your task is to get there and help with the defense of Air Station Mike. There are 13 slots available. Limited respawns are present, avoid getting killed! Required mods: CBA, TFAR Allowed mods: Blastcore, STHUD, JSRS It has come to my attention that RHS and weapon mods may interfere with players being able to hear other peoples gunfire, therefor I ask that people ensure they only run the mods mentioned above.
  11. For those curious. Disarming the missiles has a 70min timer from when we disable the antennas. We disarmed the final missiles after 62minutes. Well done y'all.
  12. Mission ALWAYS starts at 19:45 / 7:45pm Swedish time. Use World Time Buddy to find out what time that would be for you. Enter your country/region in the white box to add your timezone to the list.https://www.worldtimebuddy.com/?pl=1&lid=2673730,2643743&h=2673730 We will replay Operation: Sweeping Strikes. Paramilitary forces have taken control of the abandoned outpost on the northern part of Malden. Here they have taken some hostages but also installed four missile launch sites. CSAT has been tasked with approaching the compound, disarm missiles and also ensure the safety of hostages. There are 13 slots available. Limited respawns are present, avoid getting killed! Required mods: CBA, TFAR Allowed mods: Clientside stuff (Blastcore, STHud, JSRS etc)
  13. attendence seems low tonight and ive been called in, i believe tonights OP will be cancelled unless i can get back in time.

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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