NeKoArroW

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About NeKoArroW

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    GOL Friend
  • Birthday 12/03/1989

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    http://steamcommunity.com/profiles/76561197971568283/

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  1. Could've used more bitrate on this but maaaaaaan Youtube fucked it up even worse.
  2. Mission description updated.
  3. To any MOD out there: Please remove any old threads regarding sunday missions in the General Thread. Mission ALWAYS starts at 19:45 / 7:45pm Swedish time. Use World Time Buddy to find out what time that would be for you. Enter your country/region in the white box to add your timezone to the list. https://www.worldtimebuddy.com/?pl=1&lid=2673730,2643743&h=2673730 After finishing an exercise our pilot has taken a wrong turn and we passed in to NATO territory, more specifically to Stratis. The helicopter is hit and our squad managed to eject just in time, we will now need to find a way off stratis, our best bet so far is to destroy the radar dome at Air Station Mike-26 to cripple AA on the island or destroy AA sites that are able to pick us off. Our intel on the island is outdated so it would be wise to search through some FOB's for intel to help us escape the island. There are 13 slots available. Limited respawns are present, avoid getting killed! Required mods: CBA, TFAR Allowed mods: Clientside stuff (Blastcore, STHud, JSRS etc).
  4. I have some old footage at semi-ok video quality lying around and I plan on editing and uploading those worth it. Here's an oldie but a goodie from when I was fairly new in GOL.
  5. Thanks to everyone for playing, I had a fun time! Extra thanks to Chroma for team leading this tough CQB mission. These are things I'm going to update the mission with based on my experience and your feedback: More objects, vehicles and similar at Alikampos / Construction site. Possibly block off some entrances to compound or structures. More hostile vehicles / technicals if possible. (Will presumably happen around Alikampos / Construction site). Adjust patrols and hostiles to have a little less contacts attack survivors by convoy. Give Ammo Bearer more belts and less magazines since TL already carries spare magazines. Clean up script needs to remove corpses faster in order to improve frame rate. If you have anything you want to add feel free to reply to this thread.
  6. Mission description has been updated. We're playing as NATO (MX's) on Altis. A NATO convoy has been attacked in Athira and the place is now crawling with Guerilla forces. Our task is to insert at FOB Sigma and then move to treat the wounded soldiers that survived the attack. HQ is currently looking for an HVT in the region and will update us if they find him.
  7. This will be on Altis. @Juan Sanchez
  8. To any MOD out there: Please remove any old threads regarding sunday missions in the General Thread. Mission ALWAYS starts at 19:45 / 7:45pm Swedish time. Use World Time Buddy to find out what time that would be for you. Enter your country/region in the white box to add your timezone to the list. https://www.worldtimebuddy.com/?pl=1&lid=2673730,2643743&h=2673730 We're playing as NATO (MX's) on Altis. A NATO convoy has been attacked in Athira and the place is now crawling with Guerilla forces. Our task is to insert at FOB Sigma and then move to treat the wounded soldiers that survived the attack. HQ is currently looking for an HVT in the region and will update us if they find him. There are 13 slots available. Limited respawns are present, avoid getting killed! Required mods: CBA, TFAR Allowed mods: Clientside stuff (Blastcore, STHud, JSRS etc).
  9. Bump.
  10. To any MOD out there: Please remove any old threads regarding sunday missions in the General Thread. Mission ALWAYS starts at 19:45 / 7:45pm Swedish time. Use World Time Buddy to find out what time that would be for you. Enter your country/region in the white box to add your timezone to the list. https://www.worldtimebuddy.com/?pl=1&lid=2673730,2643743&h=2673730 We are responding to a call from FOB Magellan who is under attack by NATO forces. Once we have helped stop the NATO advance we are to perform a counter-attack on a NATO FOB. Following this we are to try and rescue survivors from a helicopter crash behind enemy lines. There are 13 slots available. Limited respawns are present, avoid getting killed! Required mods: CBA, TFAR Allowed mods: Clientside stuff (Blastcore, STHud, JSRS etc). New addition to my template: There's now a way to override view distance in the self interraction list (CTRL + Q) --> Hud + Settings --> View Distance. Options are 1k ---> 12k The server will default at 3k.
  11. I'm just gonna point out a few things for whoever might read this. I've fixed the following issues: Impossible to treat incapacitated units in vehicles. No ammo for the 5.8 Rifles in supply boxes. Any JIPs (Join In Progress) later than 30sec from mission start will start at FOB Nekster to avoid being killed or stranded when they JIP. I'd also like to point out that we had no civilian casualties in the mission, this wasn't mentioned in the debrief and is a job very well done considering the circumstances.
  12. To any MOD out there: Please remove any old threads regarding sunday missions in the General Thread. Mission ALWAYS starts at 19:45 / 7:45pm Swedish time. Use World Time Buddy to find out what time that would be for you. Enter your country/region in the white box to add your timezone to the list. https://www.worldtimebuddy.com/?pl=1&lid=2673730,2643743&h=2673730 We are playing as CSAT which has been trying to get a foothold on Tanoa. This however, has been very troublesome. The local residents have been against our presence and paramilitary forces have continuously been causing trouble for both us and civilians to cause unrest in the region. The situation is very volatile, don't screw up! There are 13 slots available. Limited respawns are present, avoid getting killed! Required mods: CBA, TFAR Allowed mods: Clientside stuff (Blastcore, STHud, JSRS etc).

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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