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      ARMA 3 Sync Update   07/14/2018

      ARMA 3 Mods Updated! This update restructures our mod package, previously the mods would get added to either GOLIslandsA3 or GOLAddonsA3 and this resulted in a fairly large mod folder. Before downloading this update it is recommended that you delete your current mods first because A3S doesn't always clean up the old mods. To do this you simply need to head to the location that you downloaded the mods to for example: \Steam\steamapps\common\Arma 3 and delete all of the folders that start with @ The benefits of the new structure include: Being able to see what mods we are/aren't running To give you the option of disabling addons that you don't want to run To have the option of adding mods that some may like to run for example: Blastcore To have the option of downloading the mods outside of the GOL Repository for example: Steam workshop or directly from armaholic To have the option of creating campaign specific mod pack presets so users can select the mod set preset and only the mods required for the campaign will be loaded - this will mean better performance. This can be set on the server side so that the preset is made available to everyone for everyone to select.

      An example of this is that we are playing as the Russians against middle-east rebels. Only the mods required for this would need to be loaded and this can be determined by a mod preset - are present there is only one mod preset which is called "ARMA 3 GOL Mod Pack". Another preset can be added called "Battle for the Falklands" for example and then only the mods for this campaign will be loaded. Obviously by only loading the mods for this campaign would mean better load times and performance.

      Keep in mind that as a mission maker that if you save your mission while all of the mods are running then some mods will added themselves as required mods in the mission.sqm meaning that if you try to load the mission again later it will fail because it believes that the required mod is missing. When making the missions only do so with the required mods - if you do mess up then there is the option of opening the mission.sqm in notepad or some other editor and removing the mods from the required mods selection. The download size can be reduced if you choose to manually move the mod files but if you don't have much experience with the mods then please just delete the existing mods and download the mods fresh. Any problems then post a message in the technical support thread and myself and others who can will be happy to help   Download size:  35.44GB

Baron

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About Baron

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    Yogging!
  • Birthday 06/30/1990

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    http://steamcommunity.com/id/humbervongikkingen/

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  1. i think we should use the RPG-32 for most vanilla factions since its by far the most usable at in the game. and i think that we should stay clear from single use at overall. Also i belive that one ofthe pronlems that we had this mission with the gryphon was that there is no way to spawn in @Jason version from zeus It seems only available in Eden.
  2. am i not on the list annymore? Jobbinjon
  3. i can do 30 fps so il try
  4. this is from tuesday yes.
  5. Smokes with Blast core enabled look bad as hell now.
  6. I will be there tonight

  7. Sorry I wasn't there on Saturday I was rushing the misses to hospital she brock her rist

  8. i can help aswell
  9. i wold like to do it on Tanoa yes.
  10. was playing around with the dev build today to look at the new graphic improvements and i'm very pleased with what they have done so far. performance felt more or less the same as before but i only tested empty maps and some from the single player campaign. here is some comparison pics
  11. I wold love to see the osprey in the game
  12. wold love to stream but my fps is not relly good as it is
  13. sounds fun give me a wisper if you need people Steam - (╯°□°)╯︵ ┻━┻ Baron

About us

We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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