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    • R4IDER

      ARMA 3 Sync Update   07/14/2018

      ARMA 3 Mods Updated! This update restructures our mod package, previously the mods would get added to either GOLIslandsA3 or GOLAddonsA3 and this resulted in a fairly large mod folder. Before downloading this update it is recommended that you delete your current mods first because A3S doesn't always clean up the old mods. To do this you simply need to head to the location that you downloaded the mods to for example: \Steam\steamapps\common\Arma 3 and delete all of the folders that start with @ The benefits of the new structure include: Being able to see what mods we are/aren't running To give you the option of disabling addons that you don't want to run To have the option of adding mods that some may like to run for example: Blastcore To have the option of downloading the mods outside of the GOL Repository for example: Steam workshop or directly from armaholic To have the option of creating campaign specific mod pack presets so users can select the mod set preset and only the mods required for the campaign will be loaded - this will mean better performance. This can be set on the server side so that the preset is made available to everyone for everyone to select.

      An example of this is that we are playing as the Russians against middle-east rebels. Only the mods required for this would need to be loaded and this can be determined by a mod preset - are present there is only one mod preset which is called "ARMA 3 GOL Mod Pack". Another preset can be added called "Battle for the Falklands" for example and then only the mods for this campaign will be loaded. Obviously by only loading the mods for this campaign would mean better load times and performance.

      Keep in mind that as a mission maker that if you save your mission while all of the mods are running then some mods will added themselves as required mods in the mission.sqm meaning that if you try to load the mission again later it will fail because it believes that the required mod is missing. When making the missions only do so with the required mods - if you do mess up then there is the option of opening the mission.sqm in notepad or some other editor and removing the mods from the required mods selection. The download size can be reduced if you choose to manually move the mod files but if you don't have much experience with the mods then please just delete the existing mods and download the mods fresh. Any problems then post a message in the technical support thread and myself and others who can will be happy to help   Download size:  35.44GB

Pilgrim

Corporal
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About Pilgrim

  • Rank
    Loves Pheasant Pizza
  • Birthday 09/04/1971

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    chillpilgrim100

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  • Gender
    Male
  • Location
    Stranded in Devon
  • Interests
    Music, fishing, aviation, gaming..... Plymouth Argyle F.C. (Man's gotta have some pain in his life)

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  1. Damnit sounds good.
  2. Where’s feedback? I need feedback. How do you expect me to be on LoA without at least feedback..... Give me feedback.. ....feedback. ...fee ...f
  3. Training Obviously a few nerves made me forget things like, well, asking if there was any questions amongst other things. Apologies if it was either too basic or boring or confusing. Thank you to the TL’s for going gentle on me. Mission Yep. Enjoyed it. Like I said In debrief, far too much clustering in my team. Everyone was a tad over excited. Fun to be with but excited. Mr @GuzzenVonLidl seemed to have his Bino’s attached to his face most of the time. I think he was just so excited to be back playing with us that he forgot a few basics. And he’s getting old so was probably tired. Plus he wasn’t leading, and he’s naughty when he’s not leading. Multiple members on corners both facing the same way, people shooting past each other. All In all we looked more like Iraqi Police dealing with a hostage situation at a downtown Baghdad hairdresser’s, than a well trained NATO unit. Eventually though, after a few tier 4’s, we all settled down, and set the naughty behaviour to one side. It’s frustrating when I’m getting a call from 1-actual to tell me to sort my team out when I have been shouting at them to do just that for the last 5 minutes. Naughty soldiers. Don’t do it again or I’ll slap the back of yer knees and take yer milk away. Apologies for not communicating one of my decisions to 1-actual. No defence. It went from being a simple dispersion issue, to full on changing position very quickly and we were mid way through it when I got the call. Great fun. GG @Chroma
  4. @PARKER I do think that me, you and sokkada could rotate SL now on training days, unless Filth and R4ider have a particular interest in SL’ing on a particular Thursday mission. Maybe shadowing us as FAC when required. As discussed previously. Not sure about TL being made wholly open though. Maybe if members show a particular proficiency, interest and discipline then the senior NCOs could offer that on some days. From my junior nco position I wouldn’t mind shadowing someone on a Thursday. As long as they are willing and able to listen and take advice.
  5. An evening of firsts for me. CQB Training Part 1 First time Squad leading in training. I was very happy with the way the experienced team leaders dealt with situations, which made the exercise a whole lot easier for me. The approach to the town had some good bounding cover, and we used it to good effect, to get a foothold in the town. Both teams were able to cover each other very well, which made the approach very effective. @unionjak on the left deserves special mention as I pretty much embedded myself with the other team, which meant I was relying on him to get the job done without visual contact. After that it was a case of adapting to situations. @R4IDER could have made it very difficult and hit us from the eastern flank as we were skirting round the town instead of through it, but I felt it was the safest route through to the objective. I had a plan that we would breach inside the town perimeter if that occurred, but all in all it was safer to skirt round. Part 2 Bit messier as the team was swollen, so @SoKkada did a good job leading and adapting. Mission First time squad leading in a mission. ARRRRRGH! would be the first general impression. No plan survives first contact, and I should have reacted quicker to it. In future I will; i) Have a simple plan B, in this case to fall back immediately to another fighting position and find another route in. And ii) Where possible sweep the area around a target before approaching. This is something i know @Filth does, and only recently pointed this out. All this, combined with fog and forest fighting, made Objective 1 a hard old slog. Many casualties. We paid for that objective. Objective 2 was an easier prospect. There was an obvious route to it, and once confronted with the options, and Fireteams consulted, i changed my plan to keep the two teams together on the left western side. It was taken fairly easily and a skirmishing withdrawal on the right eastern side was a far easier prospect. All in all I thoroughly enjoyed training, and squad leading no longer holds abject fear. Just an awfully long and hard learning curve awaits. Having no air or mobile assets obviously helped to start with. Thanks TL’s @SoKkada and @PARKER for going easy on me and thanks @R4IDER for throwing me in at the deep end. Only way really. ..and @GuzzenVonLidl for some sage advice. Hope people enjoyed it, and obviously any feedback is most welcome. It’s how we grow.
  6. Patrol = Instant moisture
  7. Mission My favourite so far, with the fewest game issues i noticed. Except for the visible armour glitches that gave away the position of armour through objects and scenery. Felt authentic though. Detailed. Immersive. Lots of eye candy. Loved having a separate sapper team to use ahead of my team. My team did pretty well. Way too many tier 4’s which has been a feature of the entire campaign, and I suppose that’s something you just have to suck up in this period of warfare. The amount of talking, equipment stealing and inability to stay in basic formation seems to be an indemic and seemingly untrainable trait with the two lads. Thank you @unionjak for trying to temper the worst excesses of the distraction. Patience of a saint. Enjoyed the leadership, with simple orders being given and carried out. Everyone seemed to know what was happening. Enjoyed working more closely with Alpha for large periods of time. It’s the only way. Campaign I have to say I wasn’t keen on the idea of ww2. Simply because it’s so far from why I love Arma. Modern warfare. But I agree totally with @Filth that the dedication and passion shown in the missions and concepts was relentless and unfaulting. For some lovely filmic moments, thank you guys. I cannot wait to get my CTab back
  8. Hope you feel better soon mate.
  9. Training was solid. Messy. But solid. From it’s future repetition, great things will eventually emerge. And very useful combined with the mission style afterwards. Mission Everything was said last night really. I will try and approach morale after heavy casualties differently. I think a mental regrouping is required when performance dips. That is where we really fell down. Up to that point Alpha performed admirably. Would again like to welcome the new guys @Liquid and @Jazz Oustanding approach to the way we do things, and made the NCO’s job so much easier. Positive attitude. Played for the team and not themselves. Keep it up guys. Oh and thanks to @Wazowski for showing @Liquid the ropes in training.
  10. Do you in any way take any responsibility or see any failings in anything that may have contributed to this feeling or is it all somebody else’s fault? Personally, as a TL I praise when members do well, steer them when they’re doing things outside what we expect, and never treat members any differently than I would expect to be treated. After a while, and after repeated attempts to reign in negative behaviour, it starts to wear people down. I absolutely LOVE teaching and passing on information. As much as I love learning. Seeing people take on board what is being said to them and gaining from it gives me great joy. I’m nailed on positive @Chromawill make a great TL one day. The current TL’s are fairly new and are still learning the ropes. Which is why patience and discipline is so important amongst the privates. And why petulant and disruptive behaviour helps no one. When you look around and see everyone standing listening, what is that feeling that stirs inside you to want to step out of that and, say, throw a smoke grenade, rage quit or otherwise fuck about? Is that rebellion is it? A message to the world? A final stand against conformity? Because form where I’m standing it’s just really saddening.
  11. That’s easy for you to say.
  12. Let’s hope we can get two pilots up in the air. Some CAP “threatening” and patrol cover would be nice. Any news on numbers @hoofed baby?
  13. @hoofed Remux did the trick. You lil beut. All i have to do now is sort the audio out so i dont get that bloody echo. Cheers guys!
  14. I’m being dense. Where’s our starting point? What are the numbers to the north west? Oh hang on. We’re coming from the north, and skirting round right to Arios Petros. Got it. And threaten north Paros on the way.....correct?
  15. I recorded the mission. Frame rate is a bit off.

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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