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      ARMA 3 Sync Update   07/14/2018

      ARMA 3 Mods Updated! This update restructures our mod package, previously the mods would get added to either GOLIslandsA3 or GOLAddonsA3 and this resulted in a fairly large mod folder. Before downloading this update it is recommended that you delete your current mods first because A3S doesn't always clean up the old mods. To do this you simply need to head to the location that you downloaded the mods to for example: \Steam\steamapps\common\Arma 3 and delete all of the folders that start with @ The benefits of the new structure include: Being able to see what mods we are/aren't running To give you the option of disabling addons that you don't want to run To have the option of adding mods that some may like to run for example: Blastcore To have the option of downloading the mods outside of the GOL Repository for example: Steam workshop or directly from armaholic To have the option of creating campaign specific mod pack presets so users can select the mod set preset and only the mods required for the campaign will be loaded - this will mean better performance. This can be set on the server side so that the preset is made available to everyone for everyone to select.

      An example of this is that we are playing as the Russians against middle-east rebels. Only the mods required for this would need to be loaded and this can be determined by a mod preset - are present there is only one mod preset which is called "ARMA 3 GOL Mod Pack". Another preset can be added called "Battle for the Falklands" for example and then only the mods for this campaign will be loaded. Obviously by only loading the mods for this campaign would mean better load times and performance.

      Keep in mind that as a mission maker that if you save your mission while all of the mods are running then some mods will added themselves as required mods in the mission.sqm meaning that if you try to load the mission again later it will fail because it believes that the required mod is missing. When making the missions only do so with the required mods - if you do mess up then there is the option of opening the mission.sqm in notepad or some other editor and removing the mods from the required mods selection. The download size can be reduced if you choose to manually move the mod files but if you don't have much experience with the mods then please just delete the existing mods and download the mods fresh. Any problems then post a message in the technical support thread and myself and others who can will be happy to help   Download size:  35.44GB

ThecMaster

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About ThecMaster

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    GOL Member
  • Birthday 04/30/1984

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    Pitea, Sweden

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  1. This training mission @Evilcommand didn't talk or giggle. None to zero of that. He has come a long way since the first time I played with him and was really annoyed after mission was done. But you have a good point @hoofed Be quiet and filter out everything that doesn't matter. And some good tips. Lower ingame sounds. I have a tip to. Adjust your radio so you can hear it enough to get your callsign. If you don't hear the order the first time just ask for it again. And I always set my radio to one ear. If I'm in buddy team 2 (AG or AR) I have it in my left ear. If I'm in Buddy team 1 (GR or AR) I have it in my right. That because Buddyteam 1 is on the right side of TL most time. and Buddyteam 2 is on the left most time. Much easier to filter out when TL talks locally even if you have chatter in radio.
  2. You are doing good. Don't get me wrong. I fell you about issues toy have. I had the same. It was hard for me to. You will get all of it. What I said was to help you get going. For me the AG are the hardest becaus you NEED to know in and out how to spot for your AR. And at the same time you need to have an eye on all of your teammates so they don't die. AR especially and AT are most times when we fight from a distance supposed to be guided to targets by AG and also TL. About having awareness. Use STHud. If you don't have that I'll help you get it going. Edit: I see that you are trying. Again. You are doing good.
  3. I have a suggestion for training CQB on squad level. Build a town with 3 or 4 strait rows of houses. Practise squad CQB in that controlled environment. Then apply that to a town like the one we used yesterday. I feel we need to start squad CQB in easier environment. To all newer members. You all need to get practise in our way to do things. Thay becaus what we do is working but when someone in the team don't do it right we get casualties and the progress stops for a few minutes to several minutes. And we play for progress and success. Every casualty is a fail. Training: really good. It didn't go so well but good becaus we need to practise that and it was shown. 5/10 more practise needed. Mission: Nice mission even if I really don't like mechinised missions at all. I have been bored every time except this one. But for this I will disregard my personal feelings for mechinised missions. Mission was as I said really good. I liked every time infantry was in action. really well done. I think our progress was really good and can't complain about that. @R4IDER made good decisions and got alpha in action most of the time. @Evilcommand you are doing really well most of the time. You need to be a bit more alert on orders and you need to stick to your teambuddy more. And you need to know who is in charge of your buddyteam. I advice you also to take AT or AR to start with until you know more about what AG are suppose to do. But overall good job yesterday. 7/10 to you. 8/10 mission overall. Well done @Filth
  4. I'll join both if it's not to hot in my apartment.
  5. About kill count or not. What about the AG that stands there with binos up and directing the AR. How do you count his points? Or how du you count FAC, SL and TL points for success and progress? If counting kills ever will be fare your need to count I everything... so skip counting kills. Our even showing them. Kills does not make you a good GOL soldier. Contribution does.
  6. Oooooh. It's not today.... It's still Wednesday. FFS!!!! If I'm home tomorrow I will join but I don't know if I am home tomorrow.
  7. I might join both training and mission today. About role I can take whatever is awaleble thous days I can join. You can put me wherever you need me. I will enjoy.
  8. @SoKkada You did a fairly good job. I know you are new to SL But from my side it was good. i have no experience from SL so I cant say more. @PARKER You is becoming a really good TL. You can handel information from your team simultaneous with information from SL. I feel you making the right calls almost every time but I will follow you everywhere and do whatever you say. @Joe Malley You doing good. do not have any for you this mission. Other than you are doing good. @Wartomsniper You doing batter and batter. I'm proud of you. You just need to pay attention to orders and change of orders. Try to set your radio up so you have that in one ear and in a volume you can hear and listen to the radio. then you will somewhat know whats happening to you team. What orders TL gets and so on. But other than that. really good job. Really good you from all
  9. Mission game: For me it was a good mission. I had fun. A lot of action and few down times. Mission editing: Don't have any to say about that. Didn't think to much of the editing this mission. and didn't spot any obvious. For @SoKkada as Chris said. You are still learning. And can take it a bit easier in towns but overall rally good from you. We got almost wiped ones but that wasn't on you alone. For @Joe Malley, @Evilcommand and @Wartomsniper you did really good. You were focused most of the time. Sometime you still need to just be quiet when we have downtime because that's when our TL needs to think and probably talk in radio. I saw sokkada moving away from you may times and I guess it's because he couldn't hear his radio. You also need to pay attention to your radio and what TL is saying. A few times you didn't hear the changes of order. and a few times you didn't get the first order or you got it wrong. (btw I can't tell if all of you was chattering all the time but it was chatter most of the mission and that's the reason for all I wrote above) And for @wartomsniper You don't have to micro manage your teammates all time. Though I thought about that part that you was showing you can have focus on the game it can be a bit to much. I often have a good sens on how GOL play and what's needed from me. For myself. I did som stupid mistakes that costed me my life. All MY death was on me and I can't blame TL or my teammates. Overall really good job from my team. Looking forward to se Joe, Evil And Wartom evolve more and more.
  10. Ok. Is AAC in that Big need of training that you need a major op for it. ;P
  11. is this mission played on Friday?
  12. This was a big success. Both for us and for my mission making. Well played from @unionjak and @Pilgrim who formed team Bravo with me. It's really nice to have experience in the team when I'm still new as a TL. Please let me know if there is something you think I can do batter as a TL. (And yeah. Ok. When I said we I ment me. ;P ) Well played from @NeKoArroW , @Nemac and @hoofed that formed Team Alpha. I know @Nemac had a lot to do for the second objective. And @hoofed got to do most of the first. If you have anything to say about the mission I like to hear it. It helps allot in my mission making.
  13. Really nice mission. I liked it allot. And for @Filth I like it when you squadlead on Sunday missions. Even if it's a bit more strict than usual. So next time don't worry to much about that. I like nekos missions becaus there's a bit different depending on who's leading it. And I like GOL ops because there's more strict and more of the same procedure on things.
  14. Oooh. And @SoKkada try to be a bit more distinct with your orders. Short and clear. exampel: you: "we are going to go there. i want buddy team two to go first." (and then nothing. ) How I want you: "Buddy team two. GO there. NOW!" or "charlie Bound!" And Use your buddy teams more to bound and cover each other.

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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