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    • R4IDER

      ARMA 3 Sync Update   07/14/2018

      ARMA 3 Mods Updated! This update restructures our mod package, previously the mods would get added to either GOLIslandsA3 or GOLAddonsA3 and this resulted in a fairly large mod folder. Before downloading this update it is recommended that you delete your current mods first because A3S doesn't always clean up the old mods. To do this you simply need to head to the location that you downloaded the mods to for example: \Steam\steamapps\common\Arma 3 and delete all of the folders that start with @ The benefits of the new structure include: Being able to see what mods we are/aren't running To give you the option of disabling addons that you don't want to run To have the option of adding mods that some may like to run for example: Blastcore To have the option of downloading the mods outside of the GOL Repository for example: Steam workshop or directly from armaholic To have the option of creating campaign specific mod pack presets so users can select the mod set preset and only the mods required for the campaign will be loaded - this will mean better performance. This can be set on the server side so that the preset is made available to everyone for everyone to select.

      An example of this is that we are playing as the Russians against middle-east rebels. Only the mods required for this would need to be loaded and this can be determined by a mod preset - are present there is only one mod preset which is called "ARMA 3 GOL Mod Pack". Another preset can be added called "Battle for the Falklands" for example and then only the mods for this campaign will be loaded. Obviously by only loading the mods for this campaign would mean better load times and performance.

      Keep in mind that as a mission maker that if you save your mission while all of the mods are running then some mods will added themselves as required mods in the mission.sqm meaning that if you try to load the mission again later it will fail because it believes that the required mod is missing. When making the missions only do so with the required mods - if you do mess up then there is the option of opening the mission.sqm in notepad or some other editor and removing the mods from the required mods selection. The download size can be reduced if you choose to manually move the mod files but if you don't have much experience with the mods then please just delete the existing mods and download the mods fresh. Any problems then post a message in the technical support thread and myself and others who can will be happy to help   Download size:  35.44GB

Beny

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About Beny

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    GOL Member

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    http://steamcommunity.com/profiles/76561197995362215/

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  • Gender
    Male
  • Location
    Czech Rep

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  1. Postponed until after the mission.
  2. We are having another meeting at 18:00 BST. @R4IDER wants to present his plan to save GOL.
  3. Switching the mission day will change nothing. If you wanted to save GOL, the following would need to happen: Merging the squads and uniting under one strong, motivated leader Changing our gameplay to SF / insurgent style Serious research into why we can't retain almost any recruits and working on resolving the issues Changing our PR strategy to reflect the state we are currently in (not coming off as a group that plays platoon sized missions) Why can't some people see that the most prominent reason why we are in this mess is because of the leadership? The clan leader is never here, @Baron coulnd't care less and Raider is here like once a month. I'm burned out. I was looking forward to the merger (still am), but I will not be sticking around if you try to salvage this situation. I consider it a complete folly and don't have the energy for it.
  4. adsgrwarg = joona
  5. Now that Chris has been made aware of the situation, the following can be made public. We've basically come to the conclusion that due the low attendance and low member count, we have to make same drastic changes. Options: 1) Scout out for an allience (a group of clans that plays regulary in a similar style that we do) 2) Scout for a clan(s) willing to play coop regulary (basically forming an alliance) 3) Leave GOL en masse and join a clan that we have "vetted" (some sort of trial perior before leaving) 4) Merge with another clan IMPORTANT: Do proper research of the unit we are moving to Time frame: 1) Consult with the rest of GOL (before 7. 6.) 2) Choose one of the options from above (before 11. 6.) 3) Start exploring and revisit the topic around end of June @R4IDER is currently in the process of talking to other clans (three at the moment). Everyone can contribute to the list of clans we'll approach. Use google, reddit, youtube, arma units, anything you can think of. I've made a Google sheet to keep things organized - https://docs.google.com/spreadsheets/d/1_b34z0hVjwf1Vj3RJ-lsl3Y98ZqlEyt5G1QwZBr_rzg/edit?usp=sharing. We just ask that you don't contact the unit before checking with NCOs or Raider.
  6. We've come up with a couple of options. Before we put them on the forums, we want to introduce them to Chris so that he hears it in person. Please be patient.
  7. We are having a meeting open for all GOL members, where we will discuss the current attendance problems and the overall FUBAR situation GOL finds itself in. Be on TS at 20:15 BST if you want to attend.
  8. I'll do some experimenting, but seeing as I get around 30 FPS without recording, I don't expect to provide anything useful
  9. Great vid, I'm sure these shorter ones are more time consuming to make, but I think it's worth it, even if it meant less videos overall
  10. That's the whole point of the navigation training First, we'll cover the map (grids, countours, etc.), then we'll talk about determining your own position and in the end, we'll practise that by teleporting around.
  11. Red Storm: Epilogue The scientists we’ve captured confirmed our worst fears. The Russians have developed a weapon based off alien technology that they scavenged through the “portal” at Object A1. They have already run successful tests and the weapon is ready for combat use. The Czech forces lunched a valiant assault on Object A2, but failed, when the enemy used the weapon to turn the Czech soldiers against each other. Seeing no other option, the NATO forces lunched a tactical nuclear strike on Object A2 to prevent the enemy from transferring the weapon to the mainland. It was not long before the Russians retaliated with their own nukes… This concludes the Red Storm campaign. All who attended at least two of the three missions will be awarded this ribbon: You can look forward to Jason’s campaign, which should be starting next week (1. 4.).
  12. Good shit, I was gonna bitch about you not putting a link to GOL to your signitaure, but then found out that you have to be logged in to see the signatures for some reason
  13. I thought about that, but then people would have to read through half of the same text again. And I did not want to make the reddit post longer or shorter.
  14. GOL is now on reddit as well. If you are a redditor, consider giving the post an upvote! https://www.reddit.com/r/FindAUnit/comments/613o3y/a3recruitingeu_guerillas_of_liberation_tactical/ Thanks
  15. The Namalsk situation escalates The 43rd Airborne Battalion conducted a daring operation, which resulted in the remnants of the 218th Battalion and 45th Brigade HQ to be trapped and later on destroyed. The Russians retaliated swiftly by launching an Iskander missile strike against the Sabjun Airfield. The 22nd Helicopter squadron as well as elements of the 43rd Battalion suffered heavy losses. The runway was severely damaged as well. As a result, our air support will be limited in the upcoming operation. Speaking of the upcoming operation, a C-130 has been shot down on the western part of the island. The crew managed to eject and are now on the ground, attempting to make their way to friendly positions in accordance with their SERE training. We are currently putting together a rescue plan. The operation will be carried out by the freshly deployed 42nd Mechanized Battalion. Since the anti-ship batteries were destroyed in the previous operation, the battalion managed to land safely at Tara Harbour and is now situated around the Old Hospital. A tank platoon has been embedded into its OOB. You can expect a full briefing soon. For now, dismissed! Signed, Sgt. Beny

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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