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      ARMA 3 Sync Update   07/14/2018

      ARMA 3 Mods Updated! This update restructures our mod package, previously the mods would get added to either GOLIslandsA3 or GOLAddonsA3 and this resulted in a fairly large mod folder. Before downloading this update it is recommended that you delete your current mods first because A3S doesn't always clean up the old mods. To do this you simply need to head to the location that you downloaded the mods to for example: \Steam\steamapps\common\Arma 3 and delete all of the folders that start with @ The benefits of the new structure include: Being able to see what mods we are/aren't running To give you the option of disabling addons that you don't want to run To have the option of adding mods that some may like to run for example: Blastcore To have the option of downloading the mods outside of the GOL Repository for example: Steam workshop or directly from armaholic To have the option of creating campaign specific mod pack presets so users can select the mod set preset and only the mods required for the campaign will be loaded - this will mean better performance. This can be set on the server side so that the preset is made available to everyone for everyone to select.

      An example of this is that we are playing as the Russians against middle-east rebels. Only the mods required for this would need to be loaded and this can be determined by a mod preset - are present there is only one mod preset which is called "ARMA 3 GOL Mod Pack". Another preset can be added called "Battle for the Falklands" for example and then only the mods for this campaign will be loaded. Obviously by only loading the mods for this campaign would mean better load times and performance.

      Keep in mind that as a mission maker that if you save your mission while all of the mods are running then some mods will added themselves as required mods in the mission.sqm meaning that if you try to load the mission again later it will fail because it believes that the required mod is missing. When making the missions only do so with the required mods - if you do mess up then there is the option of opening the mission.sqm in notepad or some other editor and removing the mods from the required mods selection. The download size can be reduced if you choose to manually move the mod files but if you don't have much experience with the mods then please just delete the existing mods and download the mods fresh. Any problems then post a message in the technical support thread and myself and others who can will be happy to help   Download size:  35.44GB


Staff Sergeant Airman
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About Jason

  • Rank
    GOL Member
  • Birthday 01/22/1983

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  • Gender
  • Location
    North East England
  • Interests
    I have 5 kids, interests are not an option

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  1. Yeah I can plan out a basic package but it will still be subject to some change based on attendance
  2. That'll do nicely I reckon unless someone else has something they want to put forward
  3. There will be something. Not sure what, but something will be arranged.
  4. Sounds like something I was looking at making. Full map dynamic campaign. Should make life way more interesting.
  5. Hmm, TvT isn't something we would normally do and the airdrop thing will just make the AAC redundant. Could be fun for occasional one off missions though. Hopefully there's a way to use the sector control thing without the TvT element, that we could use
  6. If we can get our attendance regulated it might be worth filling in the form for a community play session. Might help raise our profile a bit?
  7. I could look at something in C# but I have no idea on internet protocol code. Can easily make the GUI though if we wanted to produce our own program. I'm already making an android app to assist our FACs and Pilots with their 6 liners.
  8. I'll give it a whirl for you
  9. I try but there is a lot of AAC action that is not actually action and thus gets cut I'm still working on solving my audio problem. Saturday for example I had TS audio and very VERY quiet game audio but nothing from my mic despite it being routed correctly and OBS showing input levels. I'll get everything back eventually though so more AAC stuff should be incoming shortly. It's been a while since we saw one from us fly boys
  10. It is for air to air Any questions just grab one of us and we'll get you airborne
  11. Final call for prospective Eagle Drivers. This is a training session so we will talk you through everything if needed to get you airborne and engaging radar targets in the BVR envelope (we'll even explain wtf that means). Server will be up at around 1830 and I'll be on TS from around 1845 ready to start at 1900. Please remember it can take a little while to connect etc so try to tip up 5 minutes or so early so we can deal with any problems. You will need the OPEN BETA of DCS. You can opt in for that in the program details on steam. SRS will not be used for tonight but if you need help setting up for the future we can talk you through that also. Come and give it a try, you might even like it!
  12. It'll be reet. It's easy once you get the hang of it. It's the radar that causes most problems and that's what we're training this time out
  13. This will take place on 21/09/18 at 1900 in place of AAC training. I'll try to have the server set up a bit earlier so people can get connected etc since I know it can take a little while. Just a friendly reminder, this session will focus on the F-15 particularly using the radar in BVR combat. You really need to at least own the Eagle to attend. I can talk you through start up and get you airborne as part of the lesson but you will need the Eagle to attend. SRS is not required for this session since it's a training session but if you are struggling to get it working, again we can talk you through it so you're ready for future combat ops.
  14. This session will now take place this weekend 21/09/18. Had to postpone due to AAC testing of assets for an upcoming campaign
  15. Been a long old time but I'm slowly catching up after summer. FOB Almyra is now open for business. Exercises include: AT range with moving vehicles Static MG range CQB training area 2 CQB live exercises (live as in you can die) Reflex range Next on the list is FOB Ocelot for the AG/AR range as per requests

About us

We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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