Jason

Senior Airman
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Everything posted by Jason

  1. Ok first up some definitions: Datalink: Jets DLC brought in the datalink system. It links the targeting systems for ALL connected vehicles per side. It resembles RL link16 systems. Units do not need to be synced in order to use datalink, it is automatic. SEAD: Suppression of Enemy Air Defence. The tactic of using aircraft to destroy anti-air threats AAA: Anti-Aircraft Artillery. Largely unguided and thus not connected to the datalink. Short range SPAAA: Self-Propelled Anti-Aircraft Artillery. Mostly fitted with radar and thus connected to the datalink SAM: Surface to Air Missile. Not to be confused with a radar, this is a missile launcher. Takes it's guidance and target from the datalink MANPADS: Man Portable Air Defence System. Simple shoulder launched, IR guided missiles SHORAD: Short Ranged Air Defence. Usually a visually guided AAA system, SPAAA or MANPADS. Designed for close ranged protection. Especially effective against helicopters The Integrated Air Defence System (IADS) An IADS is a collection of units designed to operate together to defend an area from air units. The main unit in an IADS is a SAM system of some description. The complete SAM system comprises launch units and radars. The more launchers there are the faster the system will fire and the more ammo it will have. The more radars the system has the bigger the radius it can cover and the more targets it can effectively track. This makes the SAM and its radars a prime target. To protect the SAM then SHORAD assets are placed in locations they can protect the SAM. These are usually elevated positions such as hill tops or buildings. While capable of engaging any air threat, their primary role is to stop SEAD flights from attacking the SAM. Datalink comes into play now then by broadcasting EVERY TARGET THAT EVERY ASSET CAN SEE TO EVERY OTHER ASSET ON THE DATALINK!! This means that if an SPAAA or jet at the far edge of the SAM engagement area can see you, so can EVERY OTHER OPFOR VEHICLE. This includes the SAM. The SAM then will launch on you by tracking the target relayed to it. This is where most editors fall down. They spam place SAMs thinking to make things more difficult and they end up making things impossible. A better way is to place a variety of assets over a wider area. This means the limited number of SAMs has greater coverage despite their numbers. It also gives the AAC a chance to systematically dismantle the IADS by taking out the sensors to limit the SAMs potential before coming in for the kill.
  2. it was unsung originally, vanilla now has the same functionality via datalink
  3. That mod looks like a complete rip off of the same old ARMA 2 assets tbh.
  4. They're not. Plain old visor slit view ports
  5. Meh. It's a reskin pack only for existing RHS stuff. Could look into it for authenticity I guess

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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