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      ARMA 3 Sync Update   07/14/2018

      ARMA 3 Mods Updated! This update restructures our mod package, previously the mods would get added to either GOLIslandsA3 or GOLAddonsA3 and this resulted in a fairly large mod folder. Before downloading this update it is recommended that you delete your current mods first because A3S doesn't always clean up the old mods. To do this you simply need to head to the location that you downloaded the mods to for example: \Steam\steamapps\common\Arma 3 and delete all of the folders that start with @ The benefits of the new structure include: Being able to see what mods we are/aren't running To give you the option of disabling addons that you don't want to run To have the option of adding mods that some may like to run for example: Blastcore To have the option of downloading the mods outside of the GOL Repository for example: Steam workshop or directly from armaholic To have the option of creating campaign specific mod pack presets so users can select the mod set preset and only the mods required for the campaign will be loaded - this will mean better performance. This can be set on the server side so that the preset is made available to everyone for everyone to select.

      An example of this is that we are playing as the Russians against middle-east rebels. Only the mods required for this would need to be loaded and this can be determined by a mod preset - are present there is only one mod preset which is called "ARMA 3 GOL Mod Pack". Another preset can be added called "Battle for the Falklands" for example and then only the mods for this campaign will be loaded. Obviously by only loading the mods for this campaign would mean better load times and performance.

      Keep in mind that as a mission maker that if you save your mission while all of the mods are running then some mods will added themselves as required mods in the mission.sqm meaning that if you try to load the mission again later it will fail because it believes that the required mod is missing. When making the missions only do so with the required mods - if you do mess up then there is the option of opening the mission.sqm in notepad or some other editor and removing the mods from the required mods selection. The download size can be reduced if you choose to manually move the mod files but if you don't have much experience with the mods then please just delete the existing mods and download the mods fresh. Any problems then post a message in the technical support thread and myself and others who can will be happy to help   Download size:  35.44GB


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Everything posted by Jason

  1. It is and noted.
  2. This in house mod is designed to repair the problems presented by CUP vehicles and also expand the usefulness of the aircraft in general. The mod is at: https://github.com/jasonjoyce971/ARMA3_CUP_Enhancement/tree/master/Packed BIS Forum Thread: https://forums.bistudio.com/forums/topic/202966-cup-aircraft-aws-enhancement/ Here's a teaser showing the F-35 in action: Initial release: Mi-8/Mi-17 Hip - Added AFM and payload options for weapon mounts Mi-24 - Added payload options applicable to each variant (D, P, V, Mi-35, Superhind III, Superhind IV) Mi-6 - Added AFM Su-25 - Added payload options Su-34 - Added payload options AW101 - Added AFM AW159 - Added AFM CH-47 - Added AFM SA-330 - Added AFM F-35 - Added faction specific payload options AV-8/GR9 - Added faction specific payload options AH-6 - Added AFM and payload options MH-6 - Added AFM A-10 - Added payload options AH-1Z - Added payload options MH-60 - Repaired landing bug Ka-50 - Added payload options Ka-52 - Added AFM Additional stuff: Comprehensive Field Manual entries describing weapon systems, aircraft types and AAC roles to help mission makers find the right craft for the job Custom made weapons: Brimstone - UK issue Air to Ground Missile Storm Shadow - UK issue small scale cruise missile RBK-250 - Soviet issue cluster bomb Kh-25 - Soviet issue Anti-Radiation Missile GSh-23 Gun Pod BIS virtual targetting pods BIS CCIP AGM-122 Sidearm - Helicopter delivered Anti-Radiation Missile
  3. Not sure tbh Edit: Went back through the Steam news feed, looking at Autumn for dedis. Probably released alongside MAC at a guess.
  4. Oh No Another One!!!!! Yup it's that time again. I'm having to bring next months forward by a week since I'll be LOA when this should be happening (damn family birthdays). This mission will be a TRAINING SESSION focusing on air to air combat tactics. As usual though if someone wants to come along and learn something else let me know and I'll try my hardest to include it somehow. Training Materiel: Written Guide: https://www.mudspike.com/dcs-f-15c-combat-guide-for-beginners/ NATO Brevity Code: https://en.wikipedia.org/wiki/Multiservice_tactical_brevity_code
  5. Update: Armaholic Page: http://www.armaholic.com/page.php?id=32544 Direct File Download: https://drive.google.com/open?id=0ByNlPemEkj1gQWZHZUlBMEtGNTA Steam Workshop Page: http://steamcommunity.com/sharedfiles/filedetails/?id=940368971 Changelog: V4.1.6 General Maintenance: Jets: Various tweaks to F/A-181 systems Weapon data now correctly displayed on F/A-181 MFD Weapons: Numerous tweaks to enable F/A-181 update
  6. Up to you guys if you want to press ahead with it, it's only me that has to miss. If you're still interested in the BVR training session I can upload the mission somewhere for one of you guys to host it if you wish.
  7. FFS I hate the end of the school year. Going to have to cancel/postpone this one guys, I've got prior engagements for the next 3 Fridays. Let this be a lesson to you youngsters, women are bad for your gaming.
  8. MAP: Neaville Mission Date: 14/07/18 OPORD: Falaise Pocket Terrain: Rural Countryside, Villages, Normandy "Bocage" Weather: Light cloud Forecast: Slowly Clearing Start DTG: 21/08/1944 0900hrs Starting Location: US Field HQ Le Chateau de Pierre-Juliene ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ History: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ 1: SITUATION Operations Cobra, Totalize and Tractable have encircled the German 7th Army around the small town of Falaise. A small corridor still sits between the Canadians to the North and the Americans to the South West between the towns of Trun and Chambois. If the allied forces can link up they will completely surround the decimated 7th Army and force it's surrender. Today we close the Falaise Pocket. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ 2: MISSION DETAIL The 3rd Army is pushing hard to link up with the Canadians to our North East. We must push the remaining German defences back and cut the two MSRs running North/South between Trun and Chambois. If we can cut the MSRs and hold our line, the Germans will have no choice but to surrender. A. ENEMY FORCES Strength: Exact strength is unknown. Remnants of numerous units are scattered across the countryside in hastily constructed defences. The whole of the 7th Army is stranded North of our AOR and once we cut those MSRs you can expect a stampede as units try to escape. Composition: The 7th Army is strung out all over the place. Force composition is likely to be whatever they can get and throw at us so expect a mish-mash of units and capabilities. The only thing we are sure of is that we shouldn't see many tanks. The counter attack through Mortain cost the Germans a lot of armour which we doubt will have been replaced. Air Defense: Most of the heavy AA defences have already been stripped out and pulled across the Seine. Some heavier MG's might still engage low flying aircraft and the Luftwaffe is still trying to help relieve the defenders but they are running out of fighters and pilots. B. FRIENDLY FORCES E company will advance to our North to secure the town of Les Morinieres and cut MSR 1. F company will head South East aiming to cut MSR 1 at La Durandiere and establish a forward HQ. Our G company will advance in the centre aiming for the 7th Army local HQ at Neaville. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ 3. EXECUTION A. Objective Overview Mission Intent: G company will advance in the centre of our line to attack the 7th Army HQ at Neaville. With the 7th Army HQ neutralised, G company will turn North and assault the 5th Panzer Brigade HQ at Le Vieux Chateau. Finally G company will advance to Hill 91 and cut MSR 2 at Le Carrefour Triste. With all companies in position, we must then hold until the Canadians arrive to seal the gap. Ground Forces Task: The ground force mission has 4 objectives: Secure the 7th Army HQ at Neaville Secure the 5th Panzer HQ at Le Vieux Chateau Secure Hill 91 and the town of Le Carrefour Triste Hold the line against the retreating Germans until the Canadians arrive Air Corps Task: AAC tasks are fluid and should support the overall battle plan (see notes). Tasks could include: Medical Support Air Superiority AT Gun Crew Mortars Tank Crew Sniper/Recon Sapper Work B. Intel Package AOR Overview: Note the Bocage terrain. Roads offer clear transit routes but you can bet the Germans are thinking the same thing. Use the bocage to your advantage. Initial positions and advance: Our first port of call is Le Chateau de Braye. We should clear it to ensure our supply lines are not threatened as we advance. A garrison here would endanger not only our transports but would also threaten our HQ. Neaville: Neaville promises to be a bit of a bastard to be honest. It's only a small town but the presence of the 7th Army HQ element means it'll be defended vigorously. Limited lines of ingress also makes it very dangerous for our tanks to help us out. We should make clearing a tank safe route into town a priority. Le Vieux Chateau: 5 Panzer have been quite canny about the location of their HQ. The Chateau is very easily defended but the woodland surroundings play into our hands. We should be able to get very close before assaulting. Hill 91: Our final stop. We will not have proper defences in place but we need to fortify the location as best we can. Liberated PAK-40s would be a god send along with properly positioned Shermans, mines and booby traps. Le Carrefour Triste offers us a solid flank anchor and controls the MSR so we will want to put some guys in there also. C. Coordinating Instructions Radio Frequencies Long Range Net: 50.1 D. Materiel and Supply Ground Force: 12x M3A1 Half-Track APC AAC: 5x P-61 Black Widow 5x P-38 Lightning 5x P-51 Mustang 8x Sherman Firefly MBT 4x M3A1 Half-Track Ambulance Mortars available at HQ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ SnrAM Jason ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Notes: Grenadiers please remember that you have access to rifle grenades in place of your usual UGL. You need to load each one from the scroll menu. Aiming takes a bit of practice but they are great for area denial once you have the hang of them. As before, Pattons Third Army Cavalrymen are arranged as a regular force. Our AR slots carry the BAR while the MMG slots in Charlie teams carry the M1919. While the BAR is more mobile, the M1919 is way more capable especially when able to properly deploy. While the mission is not time sensitive, there is a lot of ground to cover. We also need to rely on stealing AT guns from the Germans as the US Cavalry don't have their own. To that end there is a stock of Half-Tracks to use. They are optional and there is nothing to say you must use them, but leaving them behind will make the mission take longer and may make the defence of Hill 91 overly difficult. AAC deployment should be based on Actuals battle plan. At least 1 fighter should be deployed to hold off the Luftwaffe but after that the choice depends on how Actual wants to use us. There are possible tasks for: Banshee (Air Superiority) - There will be Luftwaffe fighters and bombers in the area looking to keep the MSRs open Raven (Medical Support via the ambulances) - Obviously medical support will be needed but T-2s are very few and far between making this less desirable Anvil (Tank Support) - Very handy in this setting but is highly vulnerable to German AT defences which will inevitably be present Dragon (Mortar Support) - Decent fire support but does not offer AT capability. Long range accuracy will also suffer without GPS assistance Hunter (Sniper/Recon) - Good for long range recon and precision engagements but not capable of assaulting given the bolt action rifle Sapper (see below) - Brilliant in close combat and carrying AT mines to help cut the MSR. Severely limited range. The UAV trooper slot has been changed to a specialist Sapper role. The Sapper carries mines and the M2 Flamethrower. While suffering from extreme short range, the M2 is brutal in close combat and could be devastating in the fight for Neaville and Le Vieux Chateau. This is entirely optional and is there as a bit of fun to explore the things from the mods that we haven't used yet. The mines however would be indispensable in the defence of the MSR.
  9. Not sure what happened here. There were waves of retreating Germans scripted that should have surrendered at around 2 hours 45 minutes of gameplay. Looks like something might have broken sadly. Nice to see people enjoyed it though. Shame I couldn't be there
  10. Just steal Des if he comes along Tom did ok on week 1 as a medic also so if the ground can spare him maybe pinch him if needed
  11. Sorry guys but I'm going to have to bow out of tonight. I had a bit of a crap day yesterday with my spinal condition and am spaced to hell on meds today. To the admin that ends up running this then, the mission is entirely scripted and should not require any zeus input. That said you will probably want to keep an eye on the convoys after you secure the last crossroads just to make sure they don't do something stupid which is always a possibility. Apologies but I'd be more of a liability than a help tonight.
  12. Last Bump. Please pay attention to the notes, especially leaders. The AAC deployment for tonight is very fluid to allow for different force deployments. There are half tracks and tanks but there is no hard fast rule that says you must use them.
  13. Bump. Last chance to get your WW2 Big Red 1 freak on
  14. Check out hoofed thread in getting into DCS for free, lots of great tips in there for the frogfoot. I can get you flying in it easily enough. Nothing pretty but enough to get you flying and fighting
  15. Week 5 After securing territory in the Cotentin Peninsula south as far as Saint-Lô, the U.S. First Army launched Operation Cobra on 25 July and advanced further south to Avranches by 1 August. The British launched Operation Bluecoat on 30 July to secure Vire and the high ground of Mont Pinçon. Lieutenant General George S. Patton's U.S. Third Army, activated on 1 August, quickly took most of Brittany and territory as far south as the Loire, while the First Army maintained pressure eastward toward Le Mans to protect their flank. By 3 August, Patton and the Third Army were able to leave a small force in Brittany and drive eastward towards the main concentration of German forces south of Caen. Over Kluge's objections, on 4 August Hitler ordered a counter-offensive (Operation Lüttich) from Vire towards Avranches. While II Canadian Corps pushed south from Caen toward Falaise in Operation Totalize on 8 August, Bradley and Montgomery realised that there was an opportunity for the bulk of the German forces to be trapped at Falaise. The Third Army continued the encirclement from the south, reaching Alençon on 11 August. Although Hitler continued to insist until 14 August that his forces should counter-attack, Kluge and his officers began planning a retreat eastward. The German forces were severely hampered by Hitler's insistence on making all major decisions himself, which left his forces without orders for periods as long as 24 hours while information was sent back and forth to the Führer's residence at Obersalzberg in Bavaria. On the evening of 12 August, Patton asked Bradley if his forces should continue northward to close the gap and encircle the German forces. Bradley refused, because Montgomery had already assigned the First Canadian Army to take the territory from the north. The Canadians met heavy resistance and captured Falaise on 16 August. The gap was closed on 21 August, trapping 50,000 German troops but more than a third of the German 7th Army and the remnants of nine of the eleven Panzer divisions had escaped to the east. Montgomery's decision-making regarding the Falaise Gap was criticised at the time by American commanders, especially Patton, although Bradley was more sympathetic and believed Patton would not have been able to close the gap. "Although Patton might have spun a line across the narrow neck, I doubted his ability to hold it. Nineteen German divisions were now stampeding to escape the trap. Meanwhile, with four divisions George was already blocking three principal escape routes through Alencon, Sees and Argentan. Had he stretched that line to include Falaise, he would have extended his roadblock a distance of 40 miles (64 km). The enemy could not only have broken through, but he might have trampled Patton's position in the onrush. I much preferred a solid shoulder at Argentan to the possibility of a broken neck at Falaise." Omar Bradley "The battlefield at Falaise was unquestionably one of the greatest "killing fields" of any of the war areas. Forty-eight hours after the closing of the gap I was conducted through it on foot, to encounter scenes that could be described only by Dante. It was literally possible to walk for hundreds of yards at a time, stepping on nothing but dead and decaying flesh." Dwight Eisenhower Hitler relieved Kluge of his command of OB West on 15 August and replaced him with Field Marshal Walter Model. Kluge committed suicide on 19 August after Hitler became aware of his involvement in the 20 July plot. A few days later, the Allied Liberation of Paris was completed, and on 30 August the remnants of Army Group B retreated across the Seine, which ended Operation Overlord.
  16. Operation Overlord Soldiers, Sailors and Airmen of the Allied Expeditionary Force! You are about to embark upon the Great Crusade, toward which we have striven these many months. The eyes of the world are upon you. The hopes and prayers of liberty-loving people everywhere march with you. In company with our brave Allies and brothers-in-arms on other Fronts, you will bring about the destruction of the German war machine, the elimination of Nazi tyranny over the oppressed peoples of Europe, and security for ourselves in a free world. Your task will not be an easy one. Your enemy is well trained, well equipped and battle-hardened. He will fight savagely. But this is the year 1944 ! Much has happened since the Nazi triumphs of 1940-41. The United Nations have inflicted upon the Germans great defeats, in open battle, man-to-man. Our air offensive has seriously reduced their strength in the air and their capacity to wage war on the ground. Our Home Fronts have given us an overwhelming superiority in weapons and munitions of war, and placed at our disposal great reserves of trained fighting men. The tide has turned! The free men of the world are marching together to Victory! I have full confidence in your courage, devotion to duty and skill in battle. We will accept nothing less than full Victory! Good Luck! And let us all beseech the blessing of Almighty God upon this great and noble undertaking. Dwight D. Eisenhower In June 1940, Germany's leader Adolf Hitler had triumphed in what he called "the most famous victory in history"—the fall of France. British craft evacuated to England over 338,000 Allied troops trapped along the northern coast of France (including much of the British Expeditionary Force (BEF)) in the Dunkirk evacuation (27 May to 4 June). British planners reported to Prime Minister Winston Churchill on 4 October that even with the help of other Commonwealth countries and the United States, it would not be possible to regain a foothold in continental Europe in the near future. After the Axis invaded the Soviet Union in June 1941, Soviet leader Joseph Stalin began pressing for a second front in Western Europe. Churchill declined because he felt that even with American help the British did not have adequate forces for such a strike, and he wished to avoid costly frontal assaults such as those that had occurred at the Somme and Passchendaele in World War I. Two tentative plans code-named Operation Roundup and Operation Sledgehammer were put forward for 1942–43, but neither was deemed by the British to be practical or likely to succeed. Instead, the Allies expanded their activity in the Mediterranean, launching the invasion of French North Africa in November 1942, the invasion of Sicily in July 1943, and invading Italy in September. These campaigns provided the troops with valuable experience in amphibious warfare. Attendees at the Trident Conference in Washington in May 1943 took the decision to launch a cross-Channel invasion within the next year. Churchill favoured making the main Allied thrust into Germany from the Mediterranean theatre, but his American allies, who were providing the bulk of the men and equipment, over-ruled him. The initial plans were constrained by the number of available landing-craft, most of which were already committed in the Mediterranean and in the Pacific. In part because of lessons learned in the Dieppe Raid of 19 August 1942, the Allies decided not to directly assault a heavily defended French seaport in their first landing. Allied planners considered four sites for the landings: Brittany, the Cotentin Peninsula, Normandy, and the Pas de Calais. As Brittany and Cotentin are peninsulas, the Germans could have cut off the Allied advance at a relatively narrow isthmus, so these sites were rejected. Pas de Calais, the closest point in continental Europe to Britain, was the location of launch sites for V-1 and V-2 rockets, then still under development. The Germans regarded it as the most likely initial landing zone, and accordingly made it the most heavily fortified region. It offered the Allies few opportunities for expansion, however, as the area is bounded by numerous rivers and canals, whereas landings on a broad front in Normandy would permit simultaneous threats against the port of Cherbourg, coastal ports further west in Brittany, and an overland attack towards Paris and eventually into Germany. Normandy was therefore chosen as the landing site. The most serious drawback of the Normandy coast—the lack of port facilities—would be overcome through the development of artificial harbours. The initial draft of the plan was accepted at the Quebec Conference in August 1943. General Dwight D. Eisenhower was appointed commander of SHAEF. General Bernard Montgomery was named commander of the 21st Army Group, which comprised all of the land forces involved in the invasion. On 31 December 1943, Eisenhower and Montgomery first saw the COSSAC plan, which proposed amphibious landings by three divisions, with two more divisions in support. The two generals immediately insisted on expanding the scale of the initial invasion to five divisions, with airborne descents by three additional divisions, to allow operations on a wider front and to speed up the capture of the port at Cherbourg. Eventually the Allies committed 39 divisions to the Battle of Normandy: 22 American, 12 British, three Canadian, one Polish, and one French, totalling over a million troops all under overall British command. "Overlord" was the name assigned to the establishment of a large-scale lodgement on the Continent. The first phase, the amphibious invasion and establishment of a secure foothold, was code-named Operation Neptune. To gain the required air superiority needed to ensure a successful invasion, the Allies launched a bombing campaign (codenamed Operation Pointblank) to target German aircraft-production, fuel supplies, and airfields. Under the Transport Plan, communications infrastructure and road and rail links were bombed to cut off the north of France and to make it more difficult to bring up reinforcements. These attacks were widespread so as to avoid revealing the exact location of the invasion. Elaborate deceptions were planned to prevent the Germans from determining the timing and location of the invasion. The coastline of Normandy was divided into seventeen sectors, with codenames using a spelling alphabet—from Able, west of Omaha, to Roger on the east flank of Sword. Eight further sectors were added when the invasion was extended to include Utah on the Cotentin Peninsula. Sectors were further subdivided into beaches identified by the colours Green, Red, and White. Allied planners envisaged preceding the sea-borne landings with airborne drops: near Caen on the eastern flank to secure the Orne River bridges, and north of Carentan on the western flank. The initial goal was to capture Carentan, Isigny, Bayeux, and Caen. The Americans, assigned to land at Utah and Omaha, were to cut off the Cotentin Peninsula and capture the port facilities at Cherbourg. The British at Sword and Gold, and the Canadians at Juno, were to capture Caen and form a front line from Caumont-l'Éventé to the south-east of Caen in order to protect the American flank, while establishing airfields near Caen. Possession of Caen and its surroundings would give the Anglo-Canadian forces a suitable staging area for a push south to capture the town of Falaise. A secure lodgement would be established and an attempt made to hold all territory captured north of the Avranches-Falaise line during the first three weeks. The Allied armies would then swing left to advance towards the River Seine. The invasion fleet, led by Admiral Sir Bertram Ramsay, was split into the Western Naval Task Force (under Admiral Alan G Kirk) supporting the American sectors and the Eastern Naval Task Force (under Admiral Sir Philip Vian) in the British and Canadian sectors. The American forces of the First Army, led by Lieutenant General Omar Bradley, comprised VII Corps (Utah) and V Corps (Omaha). On the British side, Lieutenant-General Miles Dempsey commanded the Second Army, under which XXX Corps was assigned to Gold and I Corps to Juno and Sword. Land forces were under the overall command of Montgomery, and air command was assigned to Air Chief Marshal Sir Trafford Leigh-Mallory. The First Canadian Army included personnel and units from Poland, Belgium, and the Netherlands. Other Allied nations also participated. Nazi Germany had at its disposal 50 divisions in France and the Low Countries, with another 18 stationed in Denmark and Norway. Fifteen divisions were in the process of formation in Germany, but there was no strategic reserve. The Calais region was defended by the 15th Army under Generaloberst (Colonel General) Hans von Salmuth, and Normandy by the 7th Army commanded by Generaloberst Friedrich Dollmann. Combat losses throughout the war, particularly on the Eastern Front, meant the Germans no longer had a pool of able young men from which to draw. German soldiers were now on average six years older than their Allied counterparts. Many in the Normandy area were Ostlegionen (eastern legions)—conscripts and "volunteers" from Turkestan, Russia, Mongolia, and elsewhere. The Wehrmacht had provided them mainly with unreliable captured equipment; they lacked motorised transport. Formations that arrived later, such as the 12th SS Panzer Division Hitlerjugend, were for the most part younger and far better equipped and trained than the static troops stationed along the coast. Alarmed by the raids on St Nazaire and Dieppe in 1942, Hitler ordered the construction of fortifications all along the Atlantic coast, from Spain to Norway, to protect against an expected Allied invasion. He envisioned 15,000 emplacements manned by 300,000 troops, but due to shortages, particularly of concrete and manpower, most of the strongpoints were never built. As the expected site of an Allied invasion, Pas de Calais was heavily defended. In the Normandy area the best fortifications were concentrated at the port facilities at Cherbourg and Saint-Malo. A report by Rundstedt to Hitler in October 1943 regarding the weak defences in France led to the appointment of Rommel to oversee the construction of further fortifications along the expected invasion-front, which stretched from the Netherlands to Cherbourg. Rommel was given command of the newly re-formed Army Group B, which included the 7th Army, the 15th Army, and the forces guarding the Netherlands. Nazi Germany's tangled command structure made it difficult for Rommel to achieve his task. He was not allowed to give orders to the Organisation Todt, which was commanded by armaments minister Albert Speer, so in some places he had to assign soldiers to do construction work. Rommel believed that the Normandy coast could be a possible landing point for the invasion, so he ordered the construction of extensive defensive works along that shore. In addition to concrete gun-emplacements at strategic points along the coast, he ordered wooden stakes, metal tripods, mines, and large anti-tank obstacles to be placed on the beach to delay the approach of landing craft and to impede the movement of tanks. Expecting the Allies to land at high tide so that the infantry would spend less time exposed on the beach, he ordered many of these obstacles to be placed at the high-tide mark. Tangles of barbed wire, booby traps, and the removal of ground cover made the approach hazardous for infantry. On Rommel's order, the number of mines along the coast was tripled. Given the Allied air supremacy (4,029 Allied aircraft assigned to operations in Normandy plus 5,514 aircraft assigned to bombing and defence, versus 570 Luftwaffe planes stationed in France and the Low Countries), booby-trapped stakes known as Rommelspargel (Rommel's asparagus) were set up in meadows and fields to deter airborne landings. Rommel, believing that the Germans' best chance was to stop the invasion at the shore, requested that mobile reserves—especially tanks—be stationed as close to the coast as possible. Rundstedt, General Leo Geyr von Schweppenburg (commander of Panzer Group West), and other senior commanders believed that the invasion could not be stopped on the beaches. Geyr argued for a conventional doctrine: keeping the Panzer formations concentrated in a central position around Paris and Rouen and deploying them only when the main Allied beachhead had been identified. Geyr also noted that in the Italian Campaign the armour stationed near the coast had been damaged by naval bombardment. Rommel's opinion was that because of the overwhelming Allied air superiority, large-scale movement of tanks would not be possible once the invasion was underway. Hitler made the final decision: he left three divisions under Geyr's command and gave Rommel operational control of three tank-divisions as reserves. Hitler took personal control of four divisions as strategic reserves, not to be used without his direct orders.
  17. Bump @guyjacklin @Chroma given that other guys are tagging you I'm assuming this is something you may be interested in. If you have FC3 or at least the Eagle standalone then great. If not let me know what you do have and I can get it added to the mission. Anyone else interested please complete the poll. As above if you don't have access to the F-15C let me know what you DO have access to and I'll try to incorporate it somehow.
  18. MAP: Neaville Mission Date: 07/07/18 OPORD: Cobra Terrain: Rural Countryside, Villages, Normandy "Bocage" Weather: Light fog and cloud Forecast: Slowly Clearing Start DTG: 06/08/1944 0500hrs Starting Location: Forward line of pickets, SW of US Field HQ La Haute Fresnaye ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ History: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ 1: SITUATION The breakout in Normandy that began at Carentan has exploded across the entire AO. The Cotentin Peninsula has been completely overrun and we now hold Cherbourg which has allowed us to deploy massed armour reinforcements. Pattons 3rd Army has "turned the corner", anchoring the allied lines on the coast at Avranches, and is now heading East toward Paris. The Germans are being pushed back on all fronts. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ 2: MISSION DETAIL Our company came to it's night stop around the hamlet of Mortain at last light yesterday and dug in for the night. Today we will have a rest and resupply day ready for another push tomorrow. For today though we are tasked with manning the forward picket. We should deploy patrols and man the defences in case of surprise but with the Germans on the run everywhere, it should be a quiet day. A. ENEMY FORCES Strength: Nil Composition: N/A Air Defense: N/A B. FRIENDLY FORCES We are the forward most line of our company. 2nd echelon has set up to our rear around the village of La Durandiere and Le Chateau de Teiless. A rough 2nd line is stretched between those two anchor points. Company CP has been located to our West around the village of La Haute Fresnaye. Company strength is 3 platoons of Mechanised Infantry with assorted armour assets attached. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ 3. EXECUTION A. Objective Overview Mission Intent: Our mission is simply to man the defences at our given location and put out a proper defensive perimeter. Foot patrols should clear the bocage to our front and flanks while a hastily dug trench line forms the main focus of the defence. Usual layered defence tactics should apply. If the front becomes too dangerous to hold we should fall back to the 2nd line. If pushed further, our limit of retreat is the Company CP. Ground Forces Task: Man the forward picket Air Corps Task: Banshee - Maintain Air Superiority Anvil - Assist in the defensive line as needed B. Intel Package AOR Overview: Note the Bocage terrain. Roads offer clear transit routes but you can bet the Germans are thinking the same thing. Use the bocage to your advantage when setting up ambush points and defences. Front Picket Detail: We have some limited weapons at our picket thanks to the retreating Germans and a mid-night drop off from the Red Ball Express. We have 2 PAK-40s, a couple of .30 LMGs, 3 mortars and 2 Sherman Fireflys at our location. Trenches have been dug to give us a base defence line but we should adjust this to protect our flanks. The tree lines to our front are a perfect way for any Germans to sneak up on us so we should patrol them. Picket to 2nd Echelon: The second echelon is some 500m to our rear. There are mortars and supplies in both the village and the chateau while the crossroads holds a forward motor pool of Fireflys with some more supplies. 2 Platoon is currently holding these lines. 2nd Echelon to Company CP: The distance between 2ECH and CP is a bit longer with a small farm in the centre. 3 Platoon are holding the area around the farm as well as patrolling the gap between the lines. CP and Airstrip: This is our rear echelon. A forward airstrip has been built for the 9th Airforce and they will be providing fighter cover to keep the Luftwaffe at bay. If we have to fall back here, this is where we stop. We either hold this or die trying. If we get beaten back here, the Germans will have a clear run at the rest of the 3rd Armies Flanks. C. Coordinating Instructions Radio Frequencies Platoon Net: 50.1 Air Corps Net: 50.3 D. Materiel and Supply AAC: 5x P-61 Black Widow 5x P-38 Lightning 5x P-51 Mustang Multiple Sherman Firefly Tanks at various defensive locations Mortars deployed at defensive lines ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ SnrAM Jason
  19. My own self critique as always Editing: This mission was a blast to make since, as R4ider pointed out in the debrief, we rarely sit on the defensive. Everything worked out fine apart from a couple of small irritating triggers/effects that didn't work for some reason and ofc the AI being the AI. First up the engine sounds of the bomber formation at launch didn't play. Not sure why as I used the self same script I used on week 1 and that worked fine. It was background ambience and not important but I spent 6 bloody hours finding and editing those 2 sound clips lol. Sods law really. Second was the trigger to populate the front line after we retreated. I've used the same trick in the past to control exactly when a spawn will happen but for whatever reason it didn't work last night. Led to some emergency zeusing and this is why the final push to retake our trench was a bit on the easy side. Well that and the fact that the first lot I zeused in was promptly annihilated by Hoofed and Raptor in their Lightnings (you two are grounded next week ). Lastly was the AI pathing thing. In testing on my own system the AI chose one of three routes. They went to our Northern flank, came straight at us or went to our South flank. No obvious reason for the choice, they just picked a route and favoured it. Testing on the server, the AI chose one of two routes, North or South flank. Mission time, the AI chose the Northern flank. This led to a quiet time for the guys on the South flank but like I said last night at the debrief, I can't really control the AI that much. I tried diverting units toward you, tried spawning additional units from Zeus, tried deleting units and replacing them with waypoints toward you, I literally tried everything that was in my power short of taking command of a unit and physically engaging you. They just really REALLY wanted to go north for whatever crazy AI reason. Execution: Not much to say here that wasn't covered in the debrief tbh. Anvil suffered from it's usual lack of situational awareness but this was compounded by me crewing the tank alone for a long time and the radio situation in WW2. This almost blindness was perfectly illustrated on the second line where a kubelwagon drove right up to me while I was facing the other way and charlie team had to deal with it. This also sadly led to me hosing down Charlie team to the cost of 2 T4s. In my defence I had just retreated from the treeline you guys were in after receiving warnings about encroaching tanks, and watched Banshee strafe the area repeatedly. I saw movement and believing all friendlies to have moved south, I fired rather than risk eating a panzerfaust. Plus side, we cleared it up before I fired the HE I was chambering. Anvil is a great asset but we really REALLY need to get some proper training done in armour support tactics. We can do mech, so we can do armour. Lets see more tanks in missions so we can build on this. The AAC ground units exist so please use them when you see fit. Not just in WW2 but in other operations also. Summary: Despite the small niggles it was great to see us adapt to a scenario we rarely play and still succeed. Yeah the mission felt a little on the easy side but this was in large part due to historical accuracy. The AAC were given free reign to obliterate the vehicle columns and to be frank, the Germans never stood a chance. Those that made it past the wall of Banshee 20mm ran straight into entrenched badass US veterans with tank support. There were meant to be casualties on an epic scale and I think I delivered at least some of that feeling. Von Kluge knew it wouldn't work, Von Schwerin was so convinced of the impending failure that he refused to deploy, and the mission illustrated why these guys were right.
  20. B-17 and B-24 bombers in formation at mission start. Sound effect didn't bloody work though Banshee over the front line Debrief The only German in the village PID script working nicely
  21. Bump Penultimate mission in the Allied Operation Overlord Campaign
  22. teamspeak.gol-clan.co.uk password is the usual
  23. You may have to associate the file with TS first. That had me baffled for a while when my HDD went south last year.
  24. Both get used, aspect I think is the more proper term. I'm pretty sure I mentioned both but I was heavily medicated before the end of editing lol.
  25. Operation Salisbury FRAGO SITUATION 10 years have past since the Russo-Georgian war ripped through the Caucasus region. 10 years since the ceasefire was signed that Russia has never bothered to adhere to. Russian garrisons still occupy large portions of Abkhazia and South Ossetia despite both regions being Georgian territory and the ceasefire calling for their withdrawl. A recent upsurge in political tension with Russia prompted the successful NATO combined arms exercise "Oily Bear" with Georgian and US forces proving they can operate effectively together. In light of the Sergey Skripal assassination attempt in Britain, President Trump has ordered the 24th MEU and a contingent from the USAF including the 74th Fighter Squadron to remain in the country for "training" purposes. Since the Skripal indicent, JSOC has been operating behind enemy lines in Abkhazia and Ossetia identifying Russian and Abkhazian bases, logistics hubs and convoy routes. If the time comes to launch a strike, the US have all the intelligence they need to hit the rebellious insurgents hard. The world waits with baited breath as this latest drama continues to worsen and brings the world closer to war. MISSION SPECIFICS At 1800 a border OP in Dzhvari spotted a mechanised convoy crossing the Abkhazian border in the direction of the Enguri Dam. This is obviously a ploy by the Russians to see how far they can push us before we push back. The answer to that is simple, they can't. Under the political premise of protecting the major hydroelectrical station in the dam, A-10s from the 74th will destroy the convoy. The USS John C Stennis CAG is on stand by to provide support if requested as is a flight of Su-25T SEAD fighters from the GAF. If the situation dictates, these aircraft can be called from the communications menu. Flight Taskings: Phantom = USAF A-10C Strike Phantom will locate the convoy either visually or with assistance from the JTAC at Dzhvari and eliminate it. Banshee = USAF F-15C CAP We expect some sort of reaction from the Russians about all of this. Banshee will intercept any air response. Revenant = GAF Su-25T Reserve Georgian Su-25Ts are available in reserve to support Phantom. Communications: 251.000MHz UHF = Combined Air Net/AWACS 140.000MHz AM = JTAC "Hammer" 132.000MHz AM = Senaki-Kolkhi ATC Individual Flight Comms TBC on the ramp ====================================================================== Anyone interested please provide the information in the poll so I can make the mission. As before if anyone is interested but doesn't know where to start, feel free to grab Hoofed, Raptor or Myself and we'll talk you through it. There is a tonne of resources on getting started right here in the clan: My DCS content which includes tutorial/training maps: Hoofed's guide to getting into DCS for free: Give it a try, you might like it. You can fly the Su-25T completely free of charge and it is a very capable ground attack craft that is loads of fun to fly.

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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