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ARMA 3 Sync

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ARMA 3 Mods Updated!

  • NIArms FN-FAL Added [Upcoming Campaign Requirement]

Download size: 214MB

Jason and Filth like this

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ARMA 3 Mods Updated!

  • ACE Updated
  • @GuzzenVonLidl GW Addons Updated
  • EA-18G Growler Updated
  • FIR AWS US - AirWeaponSystem US/NATO Updated

Download size:  46.62MB

ACE Changelog: 3.12.2

**ADDED:**

  • - **Arma 1.82 compatibility (#6201)**
  • - NightVision - Add setting for shutter effects and noise intensity (#6134, #6059)
  • - ACE Arsenal - Add item stats (#6110)
  • - Allow displayTextStructured to be moved via game layout settings (#6102)
  • - Add Camping Light interactions and map lighting support (#6087, #6078)
  • - Add pylon whitelist option (#6080)
  • - Zeus - suicide bomber module (#6036)
  • - Interaction - Add Flip and Push actions to Quad Bike, Kart and Static Weapons (#6019)
  • - Add displayNames for some of the settings (#6136)
  • - Improved Translations (#6223, #6222, #6180, #6151, #6130, #6071, #6031, #6016)

**FIXED:**

  • - Rearm - Increase distance check for large aircraft (#6276)
  • - Repair - Ignore destroyed repair vehicles (#6262)
  • - Repair - Handle changes to getAllHitPointsDamage (#6250)
  • - Refuel - Fix hint string not being localized (#6214)
  • - Realistic Names - Fix for pylon version of maverick (#6263)
  • - Hellfire - Fix hellfires not showing after 1.82 (#6259)
  • - InteractionMenu - Always compile before adding main action (#6156)
  • - ACE Arsenal - Fix interaction condition (#6140)
  • - Interaction - Fix div0 error in getVehiclePos (#6139)
  • - HuntIR - Register as a feature cam (block NVG border) (#6138)
  • - HuntIR - Fix connecting when ammo is null (#6099)
  • - Scopes - Use real zero for non-adjustable scopes (#6128)
  • - Decrease direct hit damage done by AGM-114N (#6121)
  • - Pylons - Fix old weapons not being removed (#6100)
  • - Medical AI - Fix AI activation (#6077)
  • - Zeus - Remove ACE Arsenal in advance when already present (#6246)
  • - Overheating - Fix allowSwapBarrel condition (#6170)
  • - Fix fastropes being blocked after ropes breaking (#6239)
  • - Fix Airdrops sinking in the ground (#6238)
  • - Fix undefined variable in hitreactions_fnc_fallDown (#6235)
  • - Fix getAllRearmTurrets (#6224)
  • - Fix Slideshow action numbering (#6198)
  • - Fix empty return value of getUnitTrait (#6160)
  • - More various ACE Arsenal fixes (#6192)

**CHANGED:**

  • - ACE Hint - New preview image (#6271)
  • - Cookoff - Damage handling disabled by default (#6264)
  • - Mission Modules - Remove [ACE] from Ambiance Sounds module displayName (#6272)
  • - FCS - Switch to using vanilla FCS for attack helicopters (#6265)
  • - Cleanup ace_vehicles for 1.82 (#6247)
  • - ACE Arsenal - Shorten handleStats window resize (#6176)
  • - ACE Arsenal - Add stat for scope magnification (#6150)
  • - Add various misc improvements for ACE Arsenal (#6111, #6083)
  • - Enabled cancel button when exiting ACE Arsenal (#6065)
  • - ace_map - BFT settings subcategory (#6165)
  • - Scope stats and ballistic stats improvement (#6164)
  • - Cargo - Remove excess lower empty space in menu (#6112)
  • - Hearing - Add muffling to new Laws Of War DLC headsets (#6106)
  • - Small changes to persistent laserpointer (#6101)
  • - Aircraft - Disable scripted eject if vehicle is locked (#6096)
  • - Advanced Throwing - Disable when controlling UAV (#6092)
  • - Cargo - Improve class initialization (#6085)
  • - Zeus - Improve various UI elements (#6036)
  • - Spectator - improve handling of grenades (#6012)
  • - Change ace_map settings to use CBA init directly (#5984)
  • - WeaponSelect - Use CBA Setting (#5581)
  • - Compat - Add support for Razor Wire on Prei Khmaoch Luong (#6199)
  • - Compat R3F - AtragMx presets Scope Base Angle (#6195)
  • - Compat R3F - AB and ACE3 ballistics updated (#6171)
  • - Compat R3F - Dispersion overhaul & AtragMx presets #6003
  • - Compat RHS - Add ace hellfire support to apaches (#6056)

**REMOVED:**

  • - Remove references to vanilla classes which have been removed from the base game (#6206)
Lt.Chris and Luke like this

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ARMA 3 Mods Updated!

  • CBA Updated
  • CUP Units, Weapons, Vehicles Updated
  • EA-18G Growler Updated

Download size:  433MB

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ARMA 3 Mods Updated!

  • TaskForceRadio Updated - New Ts3 Plugin Added - > \Steam\steamapps\common\Arma 3\@task_force_radio\teamspeak

Download size:  14MB

Filth likes this

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ARMA 3 Mods Updated!

  • WW2 Assets for next campaign added
  • NIArms FN-FAL removed

Download size:  21.11GB

Luke likes this

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ARMA 3 Mods Updated!

This update restructures our mod package, previously the mods would get added to either GOLIslandsA3 or GOLAddonsA3 and this resulted in a fairly large mod folder. Before downloading this update it is recommended that you delete your current mods first because A3S doesn't always clean up the old mods. To do this you simply need to head to the location that you downloaded the mods to for example: \Steam\steamapps\common\Arma 3 and delete all of the folders that start with @

The benefits of the new structure include:

  • Being able to see what mods we are/aren't running
  • To give you the option of disabling addons that you don't want to run
  • To have the option of adding mods that some may like to run for example: Blastcore
  • To have the option of downloading the mods outside of the GOL Repository for example: Steam workshop or directly from armaholic
  • To have the option of creating campaign specific mod pack presets so users can select the mod set preset and only the mods required for the campaign will be loaded - this will mean better performance. This can be set on the server side so that the preset is made available to everyone for everyone to select.

    An example of this is that we are playing as the Russians against middle-east rebels. Only the mods required for this would need to be loaded and this can be determined by a mod preset - at present there is only one mod preset which is called "ARMA 3 GOL Mod Pack". Another preset can be added called "Battle for the Falklands" for example and then only the mods for this campaign will be loaded. Obviously by only loading the mods for this campaign would mean better load times and performance.

    Keep in mind that as a mission maker that if you save your mission while all of the mods are running then some mods will added themselves as required mods in the mission.sqm meaning that if you try to load the mission again later it will fail because it believes that the required mod is missing. When making the missions only do so using the required mods - if you do mess up then there is the option of opening the mission.sqm in notepad or some other editor and removing the mods from the required mods selection.

The download size can be reduced if you choose to manually move the mod files but if you don't have much experience with the mods then please just delete the existing mods and download fresh. Any problems then post a message in the technical support thread and myself and others who can will be happy to help :) 

Download size:  35.44GB

Jason, hoofed and Filth like this

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ARMA 3 Mods Updated!

  • CBA Updated
  • Achilles Updated

Download size:  6.42MB

Note: Ensure that the "@CBA_A3" directory has been deleted - The CBA team have updated their mod to just be called @cba

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ARMA 3 Mods Updated!

  • ACE Updated
  • Achilles Updated
  • Diwako's ACE Ragdolling Updated
  • RHS US and Russian Packs Updated

Download size:  1.45GB

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ARMA 3 Mods Updated!

  • RHS US and Russian Packs Updated
  • SU-35 Updated
  • Blastcore Updated

Download size:  145MB

hoofed likes this

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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