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ARMA 3 Sync

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ARMA 3 Mods Updated!

Changelog

  1. AGM Updated. [name-plates removed]
  2. Added Backpack Radio Textures.
  3. Added Flight Model Adjustment Mod.
  4. Frag Grenades/M203 rounds now have shrapnel.

Download Size: 42MB

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ARMA 3 Mods Updated!

Changelog

  1. AGM Updated.
  2. New Crate Types Added.

Download Size: 20MB

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ARMA 3 Mods Updated!

Changelog

  1. SMAW Updated.
  2. GOL Menu Updated

This menu replaces the old menu, the default key to access it is RightALT which is located just to the right of the spacebar. If you would like use an alternative key you can do so by changing the keybind in the GOL_userconfig.hpp in the GOL userconfig directory.

2014-06-26_00001.jpg

Download Size: 4.86MB

Beny, ThecMaster, NeKoArroW and 2 others like this

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ARMA 3 Mods Updated!

Changelog

  1. Updated HMMWV pack. [should work with TFR now]
  2. GOL Menu Updated.

This menu replaces the old menu, the default key to access it is RightALT which is located just to the right of the spacebar. If you would like use an alternative key you can do so by changing the keybind in the GOL_userconfig.hpp in the GOL userconfig directory.

Download Size: 85MB

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ARMA 3 Mods Updated!

Changelog

  1. Dariyah Updated.
  2. AGM Updated.
  3. GOL Menu Updated. [ChemLights Adjusted & Buddy Team Creation Should Work]
  4. Removed CAF Aggressors [To Many RPT Errors]
  5. Added New Taliban units along with other insurgents.

This menu replaces the old menu, the default key to access it is RightALT which is located just to the right of the spacebar. If you would like use an alternative key you can do so by changing the keybind in the GOL_userconfig.hpp in the GOL userconfig directory.

Download Size: 406MB

irishguard and Filth like this

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ARMA 3 Mods Updated!

Changelog

  1. Flight Model Adjustment Removed.

Download Size: 0MB

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ARMA 3 Mods Updated!

Changelog

  1. Added Flight Model Adjustment #2.

Download Size: 11KB

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ARMA 3 Mods Updated!

Changelog

  1. Updated Unlocked Uniforms
  2. Updated UI Elements
  3. Removed US Marines [bug with latest version of ARMA]
  4. Updated CBA

Download Size: 1.89MB

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ARMA 3 Mods Updated!

Changelog

  1. Updated FHQ M4
  2. Updated Russian Tank Pack
  3. Updated Static Weapons
  4. JSRS Updated

Download Size: 344MB (w) JSRS: 560MB

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ARMA 3 Mods Updated!

Changelog

  1. AK Pack Removed
  2. USAF Removed [C130J & AC130]
  3. Russians Removed
  4. SCAR Pack Removed
  5. L85A2 Updated
  6. Insurgents Updated

Download Size: 33MB

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ARMA 3 Mods Updated!

Changelog

  1. Gear / Load Out Weight Added
  2. A3MP Updated
  3. Chinook Pack Updated

Download Size: 2.2GB

2014-07-19_00001.jpg

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ARMA 3 Mods Updated!

Changelog

  1. Gear / Load Out Weight Updated
  2. A3MP Updated
  3. AT Pack Updated
  4. SU35 Updated
  5. Russians Added
  6. AK Pack Added
  7. C130 Added
  8. US Units Removed
  9. Tracer Modification Added

Download Size: 2.7GB

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ARMA 3 Mods Updated!

Changelog

  1. US Gear Added
  2. Mi24 Added
  3. A3MP Lighting Fixes / Map Line improvements
  4. NATO SF Weapons Pack Updated
  5. AT Pack Updated [Make Sure the new userconfig file is placed in your game directories userconfig, the folder is called mdh_topdownattack]
  6. ASR Updated
  7. CBA Updated

Download Size: 1.75GB

Pirate, Filth and irishguard like this

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ARMA 3 Mods Updated!

Changelog

  1. Added US Faction For New Template [These units also work in Zeus]
  2. Updated GOL menu [buddy Team Now has a 93.6% chance of working, Added Configure Radio option]

Download Size: 30KB

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ARMA 3 Mods Updated!

Changelog

  1. AGM Updated
  2. HMMWV Updated
  3. F/A-18 Super Hornet Updated
  4. Removed Mag Repack [included in AGM]

Download Size: 200MB

AGM Changelog: v0.93
- Added: New Explosives system including different trigger types
- Added: New Logistics system including vehicle maintenance, cargo transport and refueling
- Added: Ability to drag static weapons around
- Added: Map Tool
- Added: G-Forces effect and possibiity of GLOC
- Added: Ported Kestrel from the BWMod
- Added: Ported Vector IV from the BWMod
- Added: Magazine Repacking
- Changed: Consolidated a bunch of PBOs
- Fixed: Aborting treatments would cause inability to treat again for a short time.
- Fixed: AI was able to heal themselves with random items.
- Fixed: Ammo wasn't shown in static weapons.
- Fixed: Armed KA-60 would spawn without rockets.
- Fixed: Camshake calculation would produce a script error when a weapon would have no recoil.
- Fixed: Certain damage sources would damage various body parts.
- Fixed: Checking your ammo without actually having a magazine would result in a script error.
- Fixed: Game would crash when loading certain, large missions.
- Fixed: Hand grenades would produce excessive ragdoll force.
- Fixed: ODing on morphine now kills you even with Prevent Insta Death on.
- Fixed: Patient would hover in midair when carrying is aborted during the animation.
- Fixed: Playing with clantags using <>s would break certain displays.
- Fixed: Using moduload together with AGM would duplicate key EHs
- Fixed: Waking up in a vehicle would eject you.
- Fixed: Weapon resting would bug out during transitional animations.
- Fixed: Wiping your goggles would cause cam shake even in 3rd person.
- Fixed: You could check the temperature of binoculars.
- Added: A fix for the offset of the crosshair in the Comanche
- Added: Action Menu option for releasing things for quick access
- Added: Admins can now still use the chat while unconscious.
- Added: Bluforce Tracking Module
- Added: Check PBOs module
- Added: Fatigue System
- Added: Fixed guided artillery shells.
- Added: Grenades can now be selected with [6] (lethal) and [7] (non-lethal)
- Added: Hand Flares
- Added: HUD for the AH-9
- Added: Incremental door opening (hold down the button and scroll).
- Added: Major buff to flares of all kinds.
- Added: Medical module option to heal the entire body with 1 bandage.
- Added: Medical treatments now use the patient's supplies first.
- Added: Mission designers can allow certain AI units to fall unconscious using "this setVariable ["AGM_AllowUnconscious", true]".
- Added: Model for the epipen
- Added: Model for the morphine injector
- Added: Module option for maximum unconsciousness time before death
- Added: Option to reset a key binding to defaul.
- Added: Possibility to manually adjust the FCS range in 50m steps
- Added: Prisoner system allowing you to detain people with cableties and escort them around.
- Added: Respawn module and options
- Added: Self-Interaction option to reset the FCS
- Added: Some blood mist effects on hit
- Added: Support of Ctrl, Shift, Alt as keybindings
- Added: Tapping another person also causes camshake for you.
- Added: The inventory screen now shows you the weight of your equipment numerically.
- Added: Weapon jamming of overheating weapons
- Added: When using the "Require Diagnosis" option, the result of a diagnosis is now broadcasted to other players standing nearby.
- Added: Wirecutting using the toolkit
- Added: You can now attach various signalling devices to yourself (IR strobes).
- Changed: Added some colour to the diagnosis dialog.
- Changed: Ammo types in APCs are now, like in MBTs, selectable using the action menu.
- Changed: Buffed weapon resting and bipod deploying.
- Changed: Falling damage now only damages legs.
- Changed: Icons of morphine injector and epipen
- Changed: Lowered the firing rate of the XM312.
- Changed: Moved the plate carrier nerf to AGM_Ballistics.
- Changed: reloadTime of the single flare mode was reduced.
- Changed: Removed AGM_Sway in favour of the new vanilla sway.
- Changed: Removed the need to remove people from their group when falling unconscious.
- Changed: Renamed PBOs to lowercase for linux server compatibility.
- Changed: Reworked Name Tags
- Changed: Reworked the way unconsciousness blocks user input, fixing a bunch of bugs.[/code]

NeKoArroW and Filth like this

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ARMA 3 Mods Updated!

Changelog

  1. Removed weapon jamming [Requires Tweaking]
  2. Removed Mag-RePack [AGM now does this]
  3. Updated GOL Menu for new template & removed mag-repack

Download Size: 50KB

Filth and Pilgrim like this

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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