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ARMA 3 Sync

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ARMA 3 Mods Updated!

Changelog

  1. ASR Updated
  2. Added British unit faction based on our template
  3. Added French uniforms and faction based on our template
  4. HLC AK Pack Updated
  5. Added French Weapon Pack
  6. Updated US Army faction [sniper added]
  7. Added Yugoslavian faction
  8. Updated tracers mod for new weapons
  9. Added Kalu Khan

Download Size: 817MB

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ARMA 3 Mods Updated!

Changelog

  1. GOL Civilians Added [Create your own here]
  2. Updated British Units.
  3. Removed Sahrani.

Download Size: 100KB

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ARMA 3 Mods Updated!

Changelog

  1. More GOL Civilians Added [Pilgrim & Bog]
  2. Fixed Incorrect Helmet British AR
  3. Fixed incorrect side of French Group Spawn [Zeus]
  4. Added Team Tracker to the GOL Menu [admin only]

Download Size: 50KB

2014-09-07_00001.jpg

The Team Tracker can be accessed on the GOL menu, it is under Admin Options as only officers can use it. You can toggle it on and off simply by selecting the option again and you will see a hint message telling you if it’s on or off.

When turned on local markers will be added to your map showing the team name along with the direction of travel. If a Squad/Team Leader dies the marker will switch to someone else in the team so that the marker always remains in a useful location. The marker doesn’t go back to the Squad/Team Leader until that player has been reinserted, this will happen automatically.

For pilots the markers have additional information, at the moment only Echo -1 is tracked but I will make it so that all members of AAC appear. When the pilot is on the ground the marker will appear with the name AAC and show the direction of travel however when they’re in the air you will be able to see the name of the player along with the name of the airframe they’re in.

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ARMA 3 Mods Updated!

Changelog

  1. More GOL Civilians Added [ThecMaster]
  2. Added Hezbollah Fighters Faction [Thanks to Oksman for creating the kits]
  3. Updated Signature Version
  4. Updated GOL Menu [Team Tracker, marker removal conditions altered]
  5. Removed Lighting Fixes For Tweaking
  6. AGM Respawn Updated [Fixed Dead Body Instant Removal]

Download Size: 70KB

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ARMA 3 Mods Updated!

Changelog

  1. Fixed error message in team tracker which was caused by an empty team.
  2. AGM should no longer remove player bodies on respawn.

Download Size: 40KB

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ARMA 3 Mods Updated!

Changelog

  1. RPG7 Added
  2. cTab Added
  3. US Army Helicopters Added
  4. RDS Tank Pack Updated
  5. SP Pack Updated
  6. EricJ's Weapon Pack Updated
  7. US Pack Updated
  8. New Markers Added
  9. Imrali Added

Download Size: 2.03GB

ARMA 3 Patch for the stable build came out last night so we have reverted to the stable build

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ARMA 3 Mods Updated!

Changelog

  1. Task Force Radio Updated
  2. EricJ's Weapon Pack Updated
  3. UI Adjustments Updated
  4. ASR Updated

Download Size: 169MB

Important: Make Sure You Overwrite Your Userconfig Files

With The Ones In This Download & Don't Forget

To Install The New TS3 TFR Plugin

  • New audio engine with better spatial audio and new distance model
  • Ability to enable speakers on radios (possible to hear radio on the ground, on unit, in vehicle, etc)
  • Full support for Zeus (can use radios, can hear, can talk even though controlled unit)
  • Fixed tangent stuck
  • Plugin CPU usage optimisation
  • Network usage optimisation
  • Solved "duplicate radio ID problem"
  • Sound isolation for vehicles
  • Fixed issue with mic sound for some players
  • New dialogs for radios including night version
  • New backpacks models: NATO 1, NATO 2, AFF, OPFOR
  • Old backpack models used by FIA
  • New fancy backpack texture
  • In-game key binding via CBA
  • Now possible to look around (ALT) and use radio
  • Dialogs buttons positions updated
  • Dialogs buttons sound updated
  • More fast spatial position updates
  • Same frequency in team for diver radio
  • CTRL + ~ to talk on diver radio
  • Small radios available in editor
  • Phone sound effect for addonmakers and scripters
  • Diver radio volume increased
  • Fixed getting radio in case of full inventory
  • Fixed issues with civilians players
  • i18n updates
  • Radios now correctly handles TeamSpeak PTT delay
  • Fix turn out issues with few vehicles
  • Default radio volume in userconfig
  • API to get if user uses radio\speaking
  • MR3003 in BWMOD vehicles and infantry
  • Event handlers API
  • Statistic tracker will help me to make mod better
  • A lot of other fixes

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Important: Make Sure You Overwrite Your Userconfig Files

With The Ones In This Download

Eh, I how do I do that?

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Theokrat, I think this only goes for ppl who download their A3Sync data to different folders than their game folders. If you download to your game folder, userconfig files should be overwritten automatically. Right?

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Theokrat, I think this only goes for ppl who download their A3Sync data to different folders than their game folders. If you download to your game folder, userconfig files should be overwritten automatically. Right?

I think you need to get the new pluggin file from you mod folder, and place it in the TS3 one. At least thats what i did and it asked me to overwrite the files...

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ARMA 3 Mods Updated!

Changelog

  1. Task Force Radio Updated

TFR Changelog:

  • Fixed positional audio

Download Size: 79MB

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Problems with TS update. Tried TFAR installer and manual config, get a load of error messages when trying to open TS

Edit: Error messages are displayed when TS loads up but TS actually works ok.

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ARMA 3 Mods Updated!

Changelog

  1. AGM Updated
  2. Chinook Removed
  3. Last Campaign Map Removed
  4. GOL Menu Updated
  5. TFR Updated

AGM Changelog:

  • - Added: New optional "Flow" interaction menu (#808).
  • - Added: Icons on interaction menus (#959).
  • - Added: Switch between bigger and smaller map tools (#852).
  • - Added: Align map tools (#852).
  • - Added: Draw lines on map with map tools or during briefing (#852).
  • - Added: Copy other players map lines (#852).
  • - Added: Display GPS coordinates on the map screen (#852).
  • - Added: Mission designers can define GLOC resistance for certain units using "this setVariable ["AGM_GForceCoef", 0.75]".
  • - Added: Animated raindrops on goggles (#1195).
  • - Added: Added M152 RAMS detonator package, range 5000m (#714).
  • - Added: Flashsupressors available in Arma 3 are now usable (#1054).
  • - Added: Support for custom jam clearing animations (#966).
  • - Added: M84 Stun Grenade (#419).
  • - Added: Many new entries in various languages, including new Italian support.
  • - Added: Improved documentation (https://github.com/K...Getting-Started)
  • - Added: Locking backpacks (#42).
  • - Added: Disposable rocket launchers (#187).
  • - Added: Vertical and horizontal scope adjustments (#1025).
  • - Added: 3D model for the UAV battery (#516).
  • - Added: Module option to disable morphine overdose (#743).
  • - Added: Module option to set a damage coefficient (#916).
  • - Added: Some actions con now be performed while inside vehicles (#824).
  • - Added: Configurable AGM modifier key (#850).
  • - Added: Dead Man's Switch trigger for explosives (#940).
  • - Added: Tweaks to weapon usage by AI (#1000).
  • - Added: Hotkeys to allow quick navigation of the action menus (#1178).
  • - Added: Improved add marker dialog (#1258).
  • - Added: Option to disable Respawn Button (#1292).
  • - Added: Brought back the NATO symbols removed by BIS (#1250).
  • - Added: Added a hotkey to use the smoke launcher on vehicles even when the default key is bugged out (#1262).
  • - Added: Place fortifications.
  • - Added: Top Down Attack (#339).
  • - Added: Parachute landing animation (#540).
  • - Added: Altimeter (#540).
  • - Added: Paradrop of supplies (#711).
  • - Added: Partial support of remote controlled units via Zeus (#327).

  • - Changed: Allow moving while interaction menus is open (#833).
  • - Changed: Interaction Menus now remain open while the interaction key is pressed.
  • - Changed: Removed AGM_StriderFix, which is no longer neccesary (#1077).
  • - Changed: Physically correct wind drag (#996).
  • - Changed: Optimization of various functions by using new pushBack command (#989).
  • - Changed: Removed humidity effect over bullet trajectories (#1027).
  • - Changed: Increased the odds of people spontaneously regaining conciousness (#943).
  • - Changed: Many improvements to AGM_RealisticNames.
  • - Changed: Increased M57 Trigger Device range to 250m.
  • - Changed: Refined lock detection warning (#263).
  • - Changed: Improved rangefinding for vehicles (#341).
  • - Changed: Client option to disable vanilla command menu keybindings (#676).
  • - Changed: Removed toolkit from explosive specialists (#855).
  • - Changed: Removed body removal script in favor of Arma Corpse Manager (#1008).
  • - Changed: Increased dipersion for sabot bullets (#924).
  • - Changed: Increased XM-301 (Comanche) rounds damage (#935).
  • - Changed: Standardized release options (#936).
  • - Changed: Improved the handling of animation changes in medical (#1078).
  • - Changed: Tweaks to some inconsistent vanilla armor values for different classes and faction (#1021).
  • - Changed: AGM Binarizer no longer moves the Arma 3 tools executables (#1038).
  • - Changed: Syntax of custom AGM actions, to make them more similar to vanilla A3 actions (#1173).
  • - Changed: Added configurable coefficient for treatment times of non-medics (#1269).
  • - Changed: Physically based simulation of weapon heating and cooling.
  • - Changed: Weapon jam chance based on real life MRBS data (#1007).

  • - Fixed: Morphine status was sometimes not correcly linked accross clients (#929).
  • - Fixed: "Unit is bleeding" was shown for very minor injuries which couldn't be bandaged (#944).
  • - Fixed: User input remained disabled after switching from an unconcious unit (#1035).
  • - Fixed: User input remained disabled in spectator mode (#1251).
  • - Fixed: Weapons showed vanilla names when placed on the ground (#1001).
  • - Fixed: Support disabled doors (#963).
  • - Fixed: Conflict between AGM and new Arma walking speed (#992).
  • - Fixed: Explosives Module caused error in RPT.
  • - Fixed: Could not place explosives after team switching (#937).
  • - Fixed: Sniper classes didn't have a detonator by default (#939).
  • - Fixed: Wrong explosives behaviour on water (#857).
  • - Fixed: Units could mount static weapons while they're being dragged (#927).
  • - Fixed: Static weapons were locked after draging them once (#925).
  • - Fixed: Explosives disapearing after placed (#933).
  • - Fixed: Error on checking ammo of static weapons (#973).
  • - Fixed: A-10 Gau cannon burst inconsistent (#802).
  • - Fixed: Error in AGM_Respawn (#786).
  • - Fixed: Prisoners could throw grenades (#864).
  • - Fixed: Unconciousness effect active in spectator (#909).
  • - Fixed: View was uncentered after recovering from a G-force blackout (#938).
  • - Fixed: Goggles effects were applied to some new arma bandannas (#1013).
  • - Fixed: Nametags were visible through walls (#1048).
  • - Fixed: Respawn module didn't re-add binoculars (#1134).
  • - Fixed: The killer of AI units was incorrectly reported (#1155).
  • - Fixed: Fireteams were not JIP compatible (#1187).
  • - Fixed: Divers could bandage themselves underwater (#1202).
  • - Fixed: Default map marker was broken by A3 update (#1221).
  • - Fixed: Could not load/unload from boats (#1279).
  • - Fixed: Placing fortifications wasn't working on multiplayer (#1284).
  • - Fixed: Waking up didn't restore the animation when inside a vehicle after the v1.32 update (#1301).

    TFR Changelog:

    • New modelsfor radio items
    • New sound for radio quarks
    • Give personal radios to SERGEANT and higher
    • Old TS support
    • BWMOD camo for backpacks (and also)
    • Integration with upcoming RHS 1, 2, 3
    • Ability to program rifleman radios via new device MicroDARG(given to everyone by default)
    • Ability to hear speaker on radio on dead body
    • Fixed: speakers volume
    • Fixed: long range tangent stuck sometimes
    • Fixed: Vehicles sound popping
    • Fixed: Speakers now not works underwater
    • Fixed: It is possible to talk from UAV
    • Fixed: More light audio filters for speakers
    • Fixed: freezes on sound loading
    • Fixed: Issue on JIP
    • Fixed: crash if radio sound file not found
    • Fixed: Security issue in userconfig (userconfig file also renamed)
    • Fixed: Issue with fast capslock and voice activation
    • Fixed: Plugin not moves player back to channel after game
    • Fixed: Incorrect quarks volume in vehicles
    • Fixed: getting radios after respawn
    • Fixed: incorrect quark sometimes played
    • Fixed: API function about TS state
    • Fixed: No Zeus freqs while controlling unit
    • Fixed: AN/PRC 152 Display too small
    • Fixed: IS_SPEAKING can cause crash (was causing crash with CSE 0.8.0)
    • Download Size: 140MB

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ARMA 3 Mods Updated!

Changelog

  1. AiA Map Pack Updated

Download Size: 1.89GB

AiI MP Changelog:

  • Added: Replace A1 buildings with improved SMD variants.
  • Added: A3 style grass to Chernarus.
  • Added: Chernarus summer version (WIP).
  • Added: Customized terrain lighting for desert type terrains.
  • Added: Make more community made terrains support custom lighting.
  • Added: Improved A2 Revised Lamps:

      - Added: Glow Materials to lamps and hide animation upon destruction of bulb.
      - Added: Hitpoints and Direction vertices to lamps.
      - Updated: Sidl type lamps and concrete power line lamp are now based on A3 lamps.
  • Added: Improved NAV Lighthouses:

      - Added: Lighthouse now emits light.
      - Added: Lighthouse has a visible flare.
      - Changed: Decreased rotation speed of lighthouse (was: 51deg/s~ | now: 18deg/s).
      - Changed: Lighthouse light would only work at certain periods, is now on for the entire duration of the spin.
      - Updated: Fire geometry was adjusted (materials and LOD).
      - Fixed: Red strobe light on top of lighthouse now emits light properly.
  • Added: Improved Stoplights:

      - Added: Animation and glow material for the blinking yellow light.


      - Fixed: Blinking yellow light is now visible again (increased intensity).

      [*]Added: A3 lighting to LHD.

      [*]Added: Set MapSize value for BI and community made terrains.

      [*]Changed: Improved AiA TP compatibility with IFA3SA (make sure to load AiA TP first!).

      [*]Changed: Revert Chernarus midDetailTexture back to the default A2 one.

      [*]Changed: Change surface water color back to default again and leave custom only for Chernarus.

      [*]Changed: Update Signs.pbo to use Signs2.pbo models whenever possible:

        - Updated: Replaced similar models with models from the updated Signs2.pbo.

        - Updated: New textures for Sign_Downhill, Sign_Uphill and Sign_Main_End.

        [*]Changed: Disable main menu intros for custom terrains.

        [*]Changed: Disable infinite terrain in Aliabad, Esbekistan, Hazar Kot, Tarin Kot for the time being to stop crashes.

        [*]Changed: Replace door icon with the A3 one.

        [*]Changed: Remove terrain listed in an alphabetic order as it causes issues when terrains are not present.

        [*]Fixed: AiA crashes when loading another terrain.

        [*]Fixed: A1 appartment building is flying.

        [*]Fixed: A1 red and white bar gate is rotated 90°.

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ARMA 3 Mods Updated!

Changelog

  1. AGM Updated
    Change Log:
    Added: AGM_Core_Fnc_progressBar now returns the progression it had at the time of cancelling
    Changed: The way AI reacts to flashbangs
    Changed: AI units no longer create backblast damage when firing launchers
    Changed: New model for the spare wheel.
    Changed: AGM's marker system is now in a seperate PBO, AGM_Markers
    Fixed: Putting in ear plugs didn't require the item
    Fixed: Wasn't able to use Shift + [number keys] to select weapons without using "Disable Command Menu"
    Fixed: Couldn't use spectator mode from unconscious state
    Fixed: AGM_Wind would throw an error on some maps
    Fixed: Various "Updating Base Class" errors
    Fixed: Issues with AGM's inheritance, causing some vehicles to not have certain issues
    Fixed: Issues with various grenade throwing modes caused by a change in grenade mass
    Fixed: Friendly-Fire messages were sent multiple times with JIP clients
    Fixed: All new markers were global
    Fixed: Issues with MouseZChanged
    Fixed: An issue with floating explosives
  2. TFR Updated
    Change Log:
    Fixed memory leak in plugin which may cause FPS drop
    Updated radio sounds
    Default key for LR additional is Y
    Updated mass of backpacks
    Czech translation
    Fixed issue with BWMOD encryption codes

Download Size: 150MB

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Sorry I know this update was supposed to go out after training tonight but I made a mistake in thinking that if I closed A3S on the server the update wouldn't be downloaded and I can see that people have already started downloading the update already, my bad.

ARMA 3 Mods Updated!

Changelog

  1. British Army Updated [in-House Adjustment]
  2. GOL Civilians Updated [in-House Adjustment]
  3. Added Security Forces Faction [in-House Adjustment]
  4. FHQ M4 Pack Removed
  5. C130 Removed
  6. French Units & Weapons Removed
  7. HLC AK's Updated
  8. Su35 Removed
  9. L85A2 Stand-alone Removed
  10. NATO SF Weapons Pack Removed
  11. Rav Lifter Removed [ARMA 3 Patch Incoming]
  12. RDS Tanks Removed
  13. Russian Pack & US Pack Replaced By RHS: Escalation
  14. Trixie Launchers Removed
  15. US Helos Removed
  16. Sangin Removed
  17. Imrali Removed

Download Size: 2.51GB

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ARMA 3 Mods Updated!

Changelog

  1. German Faction Added
  2. SP Pack Updated
  3. Signed Mods

Download Size: 519MB

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ARMA 3 Mods Updated!

Changelog

  1. F/A-18 E & F Removed
  2. F/A-18 X Black Wasp Added
  3. GOL Menu Updated [AGM Stuff Removed, Rating Reset now runs for everyone, Fixed Buddy Team Creation]

Download Size: 120MB

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ARMA 3 Mods Updated!

Changelog

  1. EricJ's Weapon Pack Updated
  2. New Faction Danish Armed Forces [OKSMAN]
  3. New Faction Israeli Defence Forces [OKSMAN]
  4. New Faction Ukrainian Army [OKSMAN]

Download Size: 102MB

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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