Oksman

Arma 3 - Teasers & WIP

263 posts in this topic

Unnamed terrain 12.8 km (Ukraine)

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Disclaimer:

1. This is very early WIP. Purpose of the demo is super-neat object placement test, basically. And so You guys could take a good fap, of course.

2. There are bugs, i'm aware of many of them, but i'm still will be grateful if You point me at something You will find.

Here is few of them:

- "lake" is bugged. Yep, there is still no solution from BIS, so consider it as a placeholder.

- The most common powerline pillar model's destructcion is... not very well, You'll see, what i mean. I'm gonna fix that in the future.

- Some of the trees can be crushed with one gentle touch. I hope i'll have time to fix some of them, but there are also trees that i can't fix, and You can only "deal with it".

- Doors in some houses are not fully closing. Can be fixed i guess.

- Wires of powerlines: they are not destroyed when pillar is down. Sad. Don't know yet what to do with that.

- Icons of structures on map: can be fixed, but now it's not so important.

- Maybe You can find some "easter-egg objects" in strange places. Say thanks to TB+BD. And dont forget to tell me where the bastard is hiding.

- Dirt comes out of anything You shoot at that is not Arma3 content. Just don't have time to research how to fix that. If CUP will fix that, i may use their objects instead, if they will allow me.

- Performance. Beauty requires sacrifice. That is all You need to know. But i hope we'll find a way to reduce amount of vegetation used, without loss of immersion.

- AI. Sadly, looks like they can see through all non A3 vegetation, and clutter. I'm not very interested in fixing this, because we're purposing this map more on PVP, but who knows. I understand that Arma is a game, and it has to have AI, but i find it useless for kind of gameplay i like. And of cource it is a performance hit.

3. Quality of other aspects: SAT texture, DEM, detail textures, roads, lighting, sounds -- have not got to that parts yet, so don't judge harshly. They are vanilla or placeholders.

4. I'm not an author of any "custom" objects used, and do not claim to have any rights on them. If You see Your model, and don't want me to use it, please say so, (but i hope You will still kindly allow me to use them). Maybe this is not the best approach to this aspect, but i hope You will forgive me. This is not final product anyway.

P.S. for pilots. There are wires. A lot of wires. Don't tell me that you were not warned.

Pirate likes this

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Map looks pretty.

If were doing a 40k mission I demand a Thunderhawk or Valkyrie model and no Ultramarines!

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That map looks absolutely gorgeous..

Completely in agreement on Thunderhawks and Valkyries.

How to work in Ultramarines? Give Oksman and Filthy an M60 each and send them on their merry way.

Jason likes this

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Nah I reckon Oksman would make a great Sgt Apone so just for him we'd have to do Colonial Marines as well :D

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Nah I reckon Oksman would make a great Sgt Apone so just for him we'd have to do Colonial Marines as well :D

Oh Lord, that didn't even hit me during the Vietnam tour O.O

Another glorious day in the Corps!

Jason likes this

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Not made a post in a while but spotted this. For some time I have been following Red Hammer Studios work as they build and test there units for arma 3, their working on both Russian and American forces. I can't wait to see what they are like when they are released here are some links to check out.

https://fbcdn-sphoto...f26351b3ad28e70

Bradly IFV

More Ruskis

https://fbcdn-sphoto...1cda628abc93459

https://fbcdn-sphoto...2dda6b9acd47e36

Us Troops ACU

http://makearmanotwa...GT#.VDU-5BaR8uc

MacGregor likes this

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Any excuse to bring in more Ruski fighters is a good one ^^

Bradley's looking good too

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More JSRS Dragonfyre

Rain effects can be heard inside helicopters and inside vehicles, quite cool immersive shit. Vehicle crashes also have nice sounds now aswell as new helicopter sounds. Best of all the helicopter crash clips, helicopter crash in forest was sublime

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RHS was just released, testing will be done tomorrow. Also there's another update video for Minihattan on some destructable buildings.

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Another video of JSRS Dragonfyre, this time testing bullet impact sounds. the cling and clang you hear when you're suppressed more or less

Those brick hits tho....

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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