GuzzenVonLidl

GW Addons

43 posts in this topic

 

Some of you might notice that the GOL Menu and GVL Enhancment packs have been removed, reason for this is simple, updated with new standards for performance and easy structure, it is also modular similar to CBA in that way and only requires the main.

Now each module includes a couple of feathers, Note: these are the main things.
3den:

  • New "tab" for easy copying
    • Copy highlighted units/objects, No more scripting needed, just copy and paste!
      • "Group with waypoints" (saves formation, behaviour, combat mode),
        NOTE: This only copies waypoints highlighted
      • "Static units" will be copied and put in to the same group
      • "Objects" will copy both objects and vehicles for building fortifications
      • "Vehicles" same as "Objects" but only vehicles
  • New Composition found in (Composition(F2) > Props > Custom Composition)
  • Ability to create your own compositions and them to the addon

Effects:

  • Smoke: Bigger, longer lasting (extended with 15sec, total 45), slightly optimizeed performance
  • Smoke from launchers does NOT bounce, (shoot at a branch and it will not drop down)
  • Revamped smoke color
  • Flares are the same as for before with GVL Enhancment, (lasting longer and increased brightness)
  • increased brightness and radius of chemlights

Enhancment:

  • X2000 flash-light are still there for backwards compatibility
  • New X3000 flash-light, a combo of X2000s wide and point versions
  • AI will use RPG 7/42 against air and infantry
  • AK-12 now only uses 545x39 caliber
  • AKM replaced with AK-74 (545x39 caliber)

Main:

  • Added new GOL Difficulty and set is as standard, (should no longer need to pick difficulty)
  • Hidden BIS standard mission

Menu:

  • More or less same as GOL Menu however with new standard keybinds
  • Removed unused menus

UI:

  • Removed all icons from the addAction menu.
  • Map should have new contour lines
  • Removed "Statistics" from map screen
  • Added gol logo to Insignias

 

    Planned features:

    • More composition
    • Static weapon deployment
    • Easy mount (cargo slots, including FFV), no more scrolling needed

     

    Upcoming in next version:

    •  
    Jason, Filth and PARKER like this

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    2 hours ago, Pilgrim said:

    GOL menu now rebinded. Had to "fix radio"

    Top level menu is there, as is the parachute jump option when at altitude.

    None of the second level settings available in the menu however. Visibility, grass etc. Is that intentional?

    Fixed issue with old version of sthud.
    It now works with new and old version

    Pilgrim likes this

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    Updated:

    • Easy switch between 2 light attachments (pre defined)
    • Open backpack of other people with (gear shortcut), need to be behind them to work
    • Possible Smoke fix form 1-1's issues
    • All variants of AK-12 now supports 545x39 & 762x39
    • Typo "Saave Settings" to "Save Settings"
    • Works with both new and old ST Hud, previously only new version worked

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    @Baron @R4IDER

    Wtf!? do people still use blastcore??
    No wonder why you have that issue, of course there is going to be conflict with it since blastcore also changes the smoke effect among other things.
    Solution: dont use blastcore this weekend.
    And if you still cant play without it, well we can discuss it then...

     

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    Just throwing it out there. Blastcore hasn't been updated in almost 2 years. It has been abandoned according to forum posts talking about it.

    That's the main reason I left it because it was just causing graphical issues which would never get fixed.

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    22 minutes ago, Goralight said:

    Just throwing it out there. Blastcore hasn't been updated in almost 2 years. It has been abandoned according to forum posts talking about it.

    That's the main reason I left it because it was just causing graphical issues which would never get fixed.

    But the smoke is beautiful 

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    42 minutes ago, Baron said:

    this is from tuesday yes.

    Might want to try this again then since Guzzen has made some changes to the smokes.

    I think blastcore is still going to fuck it up though

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    14 minutes ago, R4IDER said:

    Might want to try this again then since Guzzen has made some changes to the smokes.

    I think blastcore is still going to fuck it up though

    5 hours ago, GuzzenVonLidl said:

    No wonder why you have that issue, of course there is going to be conflict with it since blastcore also changes the smoke effect among other things.
    Solution: dont use blastcore this weekend.

     

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    Post feedback if you can find any issues, remember what I dont know I cant fix

    Will add "Fix SW Radio" for clients and no long just Long range radio

    @Filth
    Note: Every time you load through a mission, your previus settings are loaded, View Distance, ST Hud Display mode and ST Hud compass are saved
    If no settings are found, it might cause issues, so remember to save your preferable settings
     

     

    @Archer

    Update your mods!!!!

    Archer and Filth like this

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    Version 0.0.3.161005

    • Moved Example to separate folder
    • Added radio fix for SW & LR Radios
    • Added quick spawn, resupplies through admin menu
    • Added support for modules in menu
    • Improved Illumination
    • Updated adminList
    • Reworked "Active Admin"
    MacGregor and PARKER like this

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    Version 0.0.6.211116

    • Added shortcuts for unit stance Ctrl + 1-4 (Up, Middle, Down, Auto)
    • Added message for actions & copying
    • Reworked copying objects & statics Objects properties is now saved
      (enableSimulation, allowDamage, lock, createSimpleObject)
    • Added New ServerMonitor Module
    • Added Toggle Servermonitor to Admin menu
    • Fixed small error in example module
    • CopyObjects now copies objects Vector and not only direction as before

     

    Edited by GuzzenVonLidl
    CopyObjects now copies objects Vector and not only direction as before
    PARKER likes this

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    Version 0.0.8.061216
    * Copy Static, Group and Objects now allows for copy of objects init
    * Copy Static, Group and Objects function optimizations
    * Updated Magazine Configs for 150Rnd 762x51 and 762x54 to be used in
    Negav (Zafir)
    * AKM/AK-74 now allows for both 545x39 and 762x39
    * Disabled Tacticle ping in default difficlty
    * Fixed some user being able to accses the admin menu when not admin
    (Keybindings might be reset for some users)
    * Updated servermonitor to round all players fps

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    Version 0.2.0.100117

    * 3DEN: Added Auto garrison units in 3den
    * 3DEN: Added Auto generate waypoints in 3den
    * 3DEN: Added ability to toggle hide/show none editiable objects from 3den
    * Effects: Flares are now less affected by gravity and fall slower
    * Effects: Smoke volume changed
    * Menu: Added new DynamicViewDistance
    * Menu: Added new unit Caching system
    * Menu: Added and removed some of the GOL menu
    * Menu: Added icon's to GOL menu for things that can be toggled
    * MonitorMap: Moved MapMonitor from Menu module to seperate folders
    * Menu: Fixed client settings, it will save the settings now
    * MonitorServer: Renamed module for structure
    * MonitorServer: Fixed issue where server would not proporly broadcast events to Headless with serverMonitor
    * StaticWeapons: Added Module - Requires ACE and GW Framework to function as intended

     

    Oksman and Lt.Chris like this

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    Version 0.3.0.010217

    * Tweaked SmokeEffects
    * Added warning system for active admins when server dips below x fps,
    or unit/group/dead count is higher then x
    * Removed old paradrop function
    * Added New paradrop function
    * Added more options for the Admin menu (now displays current paradrop
    mode, supports multiple mhq's)
    * Fixed Deploying staticWeapon on structures would still spawn the
    weapon on ground level
    * Added blackList for staticWeapons, Zu23 among others
    * Auto deploy parachute for StaticLine is now at 125m
    * Halo drop is now default (@Oksman now you can finally shut up about it)
    * Added support for latest version of the framework

     

    Beny, unionjak, PARKER and 1 other like this

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    Version 0.4.0.120517

    Added: New error message when exporting while debug mode is enabled
    Added: Ingame 3den tutoral
    Added: Two ingame tutorials with hints
    Added: Keybindings to all copy commands and some others
    Added: Support for next version of framework copy commands
    Added: Copying waypoints now supports "conditions" and "onActivation"
    Added: Events for adding and removing players as admin mid-mission
    Added: Admins can now create and remove their own personal curator
    Changed: Fixed blacklist on staticweapons pickup did not work
    Changed: Paradroping should no longer place the player inside of the plane and kill him
    Changed: GL Smoke should now bounce even less
    Changed: Smoke effect is now heavier, meaning it wont magicly float up
    Changed: Copy functions in next framework version uses a more compact copy
    Changed: New commands for units when they are copied includes "init", "addToDynSimGrid", "dynamicSimulation" meaning we can use BI's caching system
    Changed: Reworked CreateWaypoints command
    Changed: Reworked garrisonNearest command
    Changed: Reworked hide object system
    Removed: Old functions  "fnc_copy","fnc_copyOld","fnc_generateWaypoints","fnc_toggleObjects","fnc_UseCorrectVersion"

     

    Beny likes this

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    Version 0.4.2.210517
    * Added option for delete unit on copy
    * Added status bar for units/objects currently placed in the editor
    * Added Action to 3den mnu to get relative location of obj 2 from obj 1
    * Added replacement function for BIS_fnc_isDebugConsoleAllowed
    * Changed location of admin events from pre to postInit
    * Fixed debugconsole not working in MP

    @R4IDER

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    We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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