GuzzenVonLidl

GW Addons

44 posts in this topic

Version 0.5.1.240917

* Added New 3DEN Menu
* Added many new 3DEN functions
* Added ACE Settings Module
* Added Cartridge Module (Disabled by Default)
* Added Performance Module
* Added many new functions to Common Module
* Added New Variables for GOL Menu
* Added New Textures for Vanilla Vehicles
* Added Random Pictures for loading screens
* Added More options for each copy units and objects settings (including: Dynamic Simulation,Vehicle Textures, Pylon Loadout, Radar Settings and more)
* Made Smokes from GL's Deflect even less
* Changed vehicle visuals, Planes and helicopters are always visible in players viewdistance, no longer depending on objectViewDistance
* Hardcoded AI Skills Settings to be more responsive
* Fixed 65x39 Bullet Cartridges being removed by BI

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28 minutes ago, GuzzenVonLidl said:

Version 0.5.1.240917

* Added New 3DEN Menu
* Added many new 3DEN functions
* Added ACE Settings Module
* Added Cartridge Module (Disabled by Default)
* Added Performance Module
* Added many new functions to Common Module
* Added New Variables for GOL Menu
* Added New Textures for Vanilla Vehicles
* Added Random Pictures for loading screens
* Added More options for each copy units and objects settings (including: Dynamic Simulation,Vehicle Textures, Pylon Loadout, Radar Settings and more)
* Made Smokes from GL's Deflect even less
* Changed vehicle visuals, Planes and helicopters are always visible in players viewdistance, no longer depending on objectViewDistance
* Hardcoded AI Skills Settings to be more responsive
* Fixed 65x39 Bullet Cartridges being removed by BI

nice

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Version 0.6.3.160118

  • 3den: Added ability to right click on objects and select "Log > Log Vectors" to copy objects Vectors (Direction Forward and Up)
  • 3den: Added Multiple Enviormental objects found in base game, but not avilable in the editor this includes Trees, bushes and more. Tanoa and Malden objects are also included
  • 3den: Added Collections for Enviormental objects, found in "Custom Copositions > Environment"
  • 3den: Deleted set Behaviour, CombatMode, Formation, SpeedMode from group init
  • 3den: Removed Legacy functions
  • 3den: Reworked new CopyStatic to have better consistency between editor and ingame
  • 3den: HideObjectModule supports X,Y and Z (BI's only supports X and Z), found in "GW Tools > Actions > Hide Terrain Objects"
  • AI Enchancement: Increased max engage range for AI weapons Katiba and Zafir
  • Common: Added longer delay to sync spawned units with curators
  • Common: Added multiple new functions
  • Main: Added new events for getting admin privileges
  • Menu: Added ability to externaly add custom actions to "client menu"
  • Menu: Added heal all players, found in (admin menu > Actions > Module > Heal all players)
  • Performance: Added eventhandler to delete bodies of disconnected players while SafeStart is enabled
  • Performance: Added longer delays between cleanup types
  • Performance: Removed delay to remove unit items, accidentally had 5 sec extra for no reason

giphy.gif

20180116190851_1.jpg20180116190909_1.jpg

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1 hour ago, GuzzenVonLidl said:

Added heal all players

NNNNNice.

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ALL EDITORS update pre existing mission by resting to synchronize all ace settings
Note: doing this you will have to reconfigure all of my modules

20180118114725_1.jpg

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On 18/01/2018 at 10:52 AM, GuzzenVonLidl said:

ALL EDITORS update pre existing mission by resting to synchronize all ace settings
Note: doing this you will have to reconfigure all of my modules

Did this for the mission last night and all settings were still wrong.

The settings did indeed correct themselves in the editor but when the mission was exported then loaded on the server, they had all reset to the ACE/framework default.

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On 18.1.2018 at 11:52 AM, GuzzenVonLidl said:

ALL EDITORS update pre existing mission by resting to synchronize all ace settings
Note: doing this you will have to reconfigure all of my modules

I don't know what this means. Could you go into some detail?

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Follow the GIF. There is an option under GW Tools -> Extra -> Framework -> Reset Settings Menu

This sets the addons options as they should be set with all the correct values. The problem is, this doesn't appear to make it to the map screen when playing on the server. I followed this fix and the values were fine in the editor but when we got into game, everything had reset to the ACE defaults.

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  • Fixed: ACE Settings didn't save to mission.sqm

Apparently the last edit didn't go in to the previous update but has now been rectified
Do not be surprised but the missions filesize will be mush because of this.
Tested with ace settings available in framework version 0.5, it adds about ~7000 lines to mission.sqm

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8 hours ago, Filth said:

I don't know what this means. Could you go into some detail?

All settings will be default meaning you have to change gear, spawn side etc...

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22 hours ago, Jason said:

jesus. oh well will try it out and report back

@Jason did you manage to try this?

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1 hour ago, GuzzenVonLidl said:

@R4IDER You have still not updated so its a bit hard to test it

Done -> 

 

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OK tested this after the update.

The mission settings are now correctly saved however the server settings are loaded as the defaults. If left to overwrite the mission and/or clients this would cause problems.

This can be worked around easily.

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Version 0.6.4.130218
*    Updated Copy Group with waypoints, It now supports Transport Unload waypoints
*    Updated Vegetation file path
*    Auto configure ACE, Now works similarly to standard framework auto configure, In other words this should no longer needed
*    Added Custom copy gear, Enhances VA with assisting editors to easily get classnames in a sorted list without the misc stuff

928503dd793cb6c7a7fb0b8650070737.png

Pressing the button will make you copy the loadout, (Not married to the name of it, suggestions?)
NATO Heavy Gunner outputs as shown below
It automagically does linebrakes and the commented lines
Selecting and copying multiple units in the editor also works

// Weapon / [Attach] / [Compatible Mags (Read from configs)] 
[ 
 	["MMG_02_sand_RCO_LP_F",["","acc_pointer_IR","optic_Hamr","bipod_01_F_snd"],["130Rnd_338_Mag"]], // Primary 
 	["",["","","",""],[]], // Secondary 
 	["hgun_P07_F",["","","",""],["16Rnd_9x21_Mag","16Rnd_9x21_red_Mag","16Rnd_9x21_green_Mag","16Rnd_9x21_yellow_Mag","30Rnd_9x21_Mag","30Rnd_9x21_Red_Mag","30Rnd_9x21_Yellow_Mag","30Rnd_9x21_Green_Mag"]], // Handgun 
 	["","H_HelmetB","U_B_CombatUniform_mcam","V_PlateCarrier1_rgr",""], // Cloths 
 	["FirstAidKit","16Rnd_9x21_Mag","16Rnd_9x21_Mag","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"], // Items Uniform 
 	["130Rnd_338_Mag","130Rnd_338_Mag"], // Items Vest 
 	[] // Items Backpack 
]; 

 

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Version 0.7.0.160318

  • Remove roles MAT,AMAT,MMG and AMMG from dropdown list in 3den unit attributes
  • Added help messages on mission export notifing lazy editors to change somethings or if something importent is missing
  • Removes radio messages on editor loaded
  • AI Enhancment configs now apply to LMG varients of following weapons MX,SPAR,LIM,MK200,Navid
  • Performance module editors can now blacklist groups from being auto deleted, it now checks for getVariable "GW_Performance_AutoDelete", if its not defined or true it will auto delete it

 

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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