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NeKoArroW

Sunday Mission (28/1-18 19:45 GMT+1)

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To any MOD out there: Please remove any old threads regarding sunday missions in the General Thread.

Mission ALWAYS starts at 19:45 / 7:45pm Swedish time. Use World Time Buddy to find out what time that would be for you. Enter your country/region in the white box to add your timezone to the list.
https://www.worldtimebuddy.com/?pl=1&lid=2673730,2643743&h=2673730

At 06:00 a CSAT convoy was moving supplies from Radio Post Chrome to FOB Magellan. We have lost communication with the convoy but we have their current position. We are the most suitable squad in the area.

There are 13 slots available.
Limited respawns are present, avoid getting killed!

Required mods: CBA, TFAR
Allowed mods: Clientside stuff (Blastcore, STHud, JSRS etc).

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Fixes:
Tracker no longer disables for a Team Leader when he goes incapacitated or dies.
"Avoid Civilian Casualties" Task no longer trigger if a HC controlled unit kills a civilian.
Resupply boxes now has ammo for all roles even if they have different rifle ammo.
Resupply boxes now have .50 BW ammo if the faction uses them.
When loading AI units in to Transport Helicopter (called in, support) the helicopter will no longer be stuck on the pickup position.

hoofed likes this

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Tweak:
We now have an infinite amount of breaching charges. This also means I have removed the claymore from the loadouts.

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I forgot to ask this during the debrief, anything anyone wants to say regarding the perimiter/smoke traps?

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Ah yes. I was wondering what their actual effect was. Do they alert enemy? 

I like the idea of local elements bearing down on the location once triggered. That could be used to our advantage to lure them in to an ambush of our own. Or as markers for an instant mortar attack by them?

 

 

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It will send X number (selected by editor) to investigate the area (presuming there are enemies in reach to notice the trap, again editor chooses max aggro range) where the trap was triggered.

In the partial jungle environment we fought in I think it's hard to notice whether enemies came to us or if we just ran in to a patrol. But a triggered trap will presumably send enemies your way. 

Pilgrim likes this

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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