R4IDER

Battle for the Falklands - Week 3

Attendance   11 members have voted

  1. 1. Will you attend [17/03/18]?

    • Yes
    • No, I have posted an LOA
      0
    • Maybe

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9 posts in this topic

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mikado.png

OPERATION ORDER

MAP: Malden

DATE: 17/03/18 19:00 UTC

Operation Name: Mikado

Terrain: Small Towns, Mountains, Ridges, Open Ground, Airfield

Weather: Slight Overcast Moderate Rain

Forecast: Full Overcast Heavy Rain

Starting Time: 0330 hours

Starting Position: Mount Harriet

===============================================================================

History:

The Guards were sent to support an advance along the southern approach to Stanley. On 2 June, a small advance party of 2 Para moved to Swan Inlet house in a number of Army Westland Scout helicopters. Telephoning ahead to Fitzroy, they discovered that the area was clear of Argentines and (exceeding their authority) commandeered the one remaining RAF Chinook helicopter to frantically ferry another contingent of 2 Para ahead to Fitzroy (a settlement on Port Pleasant) and Bluff Cove (a settlement on Port Fitzroy).

This uncoordinated advance caused great difficulties in planning for the commanders of the combined operation, as they now found themselves with a 30 miles (48 km) string of indefensible positions on their southern flank. Support could not be sent by air as the single remaining Chinook was already heavily oversubscribed. The soldiers could march, but their equipment and heavy supplies would need to be ferried by sea.

Plans were drawn up for half the Welsh Guards to march light on the night of 2 June, whilst the Scots Guards and the second half of the Welsh Guards were to be ferried from San Carlos Water in the Landing Ship Logistics (LSL) Sir Tristram and the landing platform dock (LPD) Intrepid on the night of 5 June. Intrepid was planned to stay one day and unload itself and as much of Sir Tristram as possible, leaving the next evening for the relative safety of San Carlos. Escorts would be provided for this day, after which Sir Tristram would be left to unload using a Mexeflote (a powered raft) for as long as it took to finish.

===============================================================================

Briefing:

Having reached Mount Harriet we set up camp but only there is no rest for the wicked and Argentine forces carried out a small counter attack in hopes of pushing us away from Sapper Hill and more importantly objectives to the east. This mission takes place just 30 minutes after Operation Black Buck and in that time bad weather has started to roll in. The main objective in Operation Mikado is to secure the airfield.

===============================================================================

Infantry Task Force:

Task 1: Secure Sapper Hill

Task 2: Secure Douglas (Purple, Red, Green, Yellow) Zones

Task 3: Secure Foam Creek (Purple, Red, Green, Yellow) Zones

Task 4: Secure Wideawake Airfield (Red, Green) Zones

Task 5: Secure Green Patch

RAF:

Task 1: The Argentine Air Force has suffered mass losses over the last week however sporadic low attitude attacks are still being carried out, provide air support for the British aircraft carriers to protect them from Argentine jets - continuous!

Task 2: Support Royal Marines assault 

Task 3: S&D Air Defences - continuous!

Task 4: Transport Royal Marines from Wideawake Airfield to DZ near Green Patch (will require fast rope or for Troops to disembark into shallow water - Pilots discretion)

Task 5: Move Supplies / Aircraft to Wideawake Airfield once secured

===============================================================================

Ribbon:

Battle for the Falklands

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Requirements: 75% Attendance

===============================================================================

Equipment:

4x Harrier GR.9J
4x AV-8J Harrier ll
4x CH-47J Troop Transport
4x Lynx

===============================================================================

Signed Staff Sergeant R4IDER

Raptor, PARKER, hoofed and 2 others like this

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Had to change my vote to a maybe.

Half my town has suffered a power cut. We're ok so far but obviously this could change quite suddenly

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The pub SHUTS??? Disgrace.

Went to the Ferry Inn in Ditisham today. Started snowing when we got there.

They told us they were cut off for three days last time, but barely noticed. Place was heaving. My new favourite pub in the world. :)

 

54DB3D7A-926F-485D-AF9E-BF9D2D874C52.jpeg

PARKER likes this

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Good Morning

Editing

Ok I'll start with a few bummers....obviously dark! way to dark unfortunately, we had a few large lags spikes, kit issues and the issue half way through which required the restart so not the greatest which is a real shame as this op looked to be another cracker.

However on a plus note @R4IDER AAC and all the teams seemed to have their head down...all fun and games on the way in but as soon as we took the first shots and realised we were gonna struggle shit got real! :) loved that! IF this was intentional then fair play it certainly added its own logistical problems (which fits with the history) I really enjoyed the flare use tbh once I'd remembered that I had them and boy did we need them.

Special thanks to @R4IDER for the campaign so far, sticking with last night and not losing his shit mid game!

Execution

Unfortunately due to the above everything went way slower than expected and we weren't able to even clear the first town, we had contacts creeping up on us all over the place and failed to be able to set up good perimeters. I think we did ok up until we got to the hill in front of Douglas but then we got to spread out and would have struggled to support even in the light due to the distances. 

Once we got into Douglas full on urban combat, which from "The siege of Kavala" and many other examples is hard! again in the light would be difficult enough but at night wow! don't get me wrong bloody fun trying!

From Bravo's perspective, @Chroma@Evilcommand@Joe Malley did well, moral was high and we kept at it, we had a good firing position over Douglas and made a good attempt to cover our approach, contacts were hard to see, fleeting in and out of buildings and very difficult to pin down to any one location. Comms in team was good, helpful and focused not sure about my comms to be fair and I personally got T4'd way to much but what I did do with Charlie and Alpha was good fun, all TL's working together to keep each other in check formation wise and keep ourselves protected, really good to see this, its a testament to everyone playing, I'm sure a whole lot of regular ARMA players would have walked away after the first KIA or they'd gotten lost or realised there's no super clear night optics.

Personal highlight, the assault on Sapper Hill & getting into Douglas, talking in Giant in with re-supplies.

Kudos goes to @hoofedfor also not losing his shit with tech issues, making some zero visibility HLS's and essentially being our lifeline.

GG All really enjoyed it though incredibly hard, thanks for the test!

PARKER

p.s. please link me if you have any footage from last nights op

20180317211218_1.jpg20180317220031_1.jpg

 

Filth, Pilgrim, SoKkada and 1 other like this

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Had some issues soon after we began with my keyboard dying. It caused all USB devices to reset repeatedly then it would be fine for a while. Unfortunately I didn’t know what was causing it until later when I lost all control and crashed. I guessed what the problem could be and swapped the keyboard out of a spare. This was happening in the worst possible conditions too with no NVGs and close to zero visibility except for a few dimly lit rocks and a few lights way off in the distance.

With that said, as the pilot everything that happens to the airframe is your responsibility (regardless of cause) and you just have to fix the problems as best you can and get back to supporting infantry. Thank you to everyone who waited patiently for me to pick them up at the spawn point.

As promised here’s a clip of the low visibility landing in Giant where infantry guided me down so that I could drop off the resupply box. For some reason Premiere Pro is exporting with the black level raised making what little you can see more visible. It was darker on the night.

 

R4IDER, Pilgrim, PARKER and 2 others like this

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lots of fun dit not see a lot i was most of the time dead. bud Charly dit a good job i fink wen i was a way.

 

7/10

Filth, hoofed and R4IDER like this

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Very challenging! Surprised I only T4’d once. There were many and plenty opportunity for us to to get spanked In various ways.

The forest approach in to the town for Alpha was incredibly tense. It seemed a good idea at the time, but the mounting challenges proved too much.

As I said last week, @madmatt love your enthusiasm, but In those situations, such as at the cottage after withdrawal, as PFC and in this case team 2iC I really need thinking space to figure out best action? I’ve been doing it quite a long time and have quite a good survival record so In  those situations just give me a little more brain time to figure things out. ;) Good job though otherwise. Shows commitment and energy.

Watching AAC in action was both exhilarating and tragic. Heartbreaking seeing assets being blown out the sky. Brilliant seeing the ground strikes going in.

GG

Filth, PARKER, unionjak and 3 others like this

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Hit and miss.

Editing:

Missions of this campaign continue to display a high quality, as well as readiness to take considerable risks.

As @PARKER points out, the darkness was very punishing. A simple task like going from here to there was suddenly extremely difficult. Enemies saw us usually before we saw them. It was extremely hard to estimate distances. The terrain was almost impossible to read and use to our advantage. Complete dependence on flares has also been mentioned already.

But personally, I loved that. It is a humbling experience. It is a very nice change of pace, even though I wouldn't want to play like this all the time, obviously. It made the mission stand out among the others we've played so far. It was much closer to history, getting across a feeling of the real deal - this was realism done well.

I feel my suspicion about the lack of T2s is being reconfirmed by this mission. Enemy 7.62 causes tonnes of insta death. Additionally, under the special circumstances of utter darkness, I'm fairly certain that many of us bled to death because our buddies were unable to find us.

Execution:

See above. Near impossible. All things darkness considered, I'm amazed how well we kept it together.

11 hours ago, PARKER said:

regular ARMA players would have walked away after the first KIA or they'd gotten lost or realised there's no super clear night optics.

This sums it up nicely. Says a lot about us, a lot about the commitment of every individual player.

I think @R4IDER displayed excellent leaderhip in this scenario. I have no complaints.

Personally, I didn't do quite as well as a TL and as the squad's 2IC. Several of the larger scale clusterfucks can ultimately be traced back to decisions I made. For instance, Alpha's town approach failed because I shifted our point of entry between sectors purple and red. Thus, Alpha ended up in a crossfire and was quickly chewed up. Other teams attempting to reinforce that same position didn't fare better because of the ground I had previously chosen to commit my team to. In this case, the TLs awarenes was indeed not more valuable than the SqL's.

Darkness is my excuse. Because, apart from that, I had a lot of fun with Alpha @Pilgrim @Lt.Chris @madmatt and @unionjak - all of them behaved admirably in the face of extreme challenge, even in my absence.

Cooperation with other teams happened on many occasions, which is always nice to see.

Loss of leadership however slowed us down considerably almost at every step we took. Death of TLs, that includes myself, is the reason for the low completion rate of this mission from my point of view.

Seconding commendations to @hoofed and his balls. @Raptor's Banshee delivered all the CAS we needed. Without support from AAC, the infantry couldn't have gotten a thing done.

 

This was punishingly hard. But a very intense experience that had me at the edge of my seat for three hours. Thanks all!

8/10

R4IDER, hoofed, PARKER and 2 others like this

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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