R4IDER

Battle for the Falklands - Week 3.5

Attendance   15 members have voted

  1. 1. Will you attend [24/03/18]?


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mikado.png

OPERATION ORDER

MAP: Malden

DATE: 24/03/18 19:00 UTC

Operation Name: Mikado Part 2

Terrain: Small Towns, Mountains, Ridges, Open Ground, Airfield

Weather: Full Overcast Heavy Rain, Sea Mist

Forecast: Full Overcast Heavy Rain, Sea Mist

Starting Time: 0830 hours

Starting Position: Douglas Purple Sector

===============================================================================

History:

The Guards were sent to support an advance along the southern approach to Stanley. On 2 June, a small advance party of 2 Para moved to Swan Inlet house in a number of Army Westland Scout helicopters. Telephoning ahead to Fitzroy, they discovered that the area was clear of Argentines and (exceeding their authority) commandeered the one remaining RAF Chinook helicopter to frantically ferry another contingent of 2 Para ahead to Fitzroy (a settlement on Port Pleasant) and Bluff Cove (a settlement on Port Fitzroy).

This uncoordinated advance caused great difficulties in planning for the commanders of the combined operation, as they now found themselves with a 30 miles (48 km) string of indefensible positions on their southern flank. Support could not be sent by air as the single remaining Chinook was already heavily oversubscribed. The soldiers could march, but their equipment and heavy supplies would need to be ferried by sea.

Plans were drawn up for half the Welsh Guards to march light on the night of 2 June, whilst the Scots Guards and the second half of the Welsh Guards were to be ferried from San Carlos Water in the Landing Ship Logistics (LSL) Sir Tristram and the landing platform dock (LPD) Intrepid on the night of 5 June. Intrepid was planned to stay one day and unload itself and as much of Sir Tristram as possible, leaving the next evening for the relative safety of San Carlos. Escorts would be provided for this day, after which Sir Tristram would be left to unload using a Mexeflote (a powered raft) for as long as it took to finish.

===============================================================================

Briefing:

Having secured Sapper Hill, Douglas wouldn't fall so easily and the Argentine forces have managed to hold their ground. The Argentine forces have set up a strong hold on the southern side of Douglas. This mission continues from where it ended last week and we will need to continue completing the objectives. The main objective in Operation Mikado is to secure the airfield.

===============================================================================

Infantry Task Force:

Task 1: Secure Douglas (Yellow) Zone

Task 2: Secure Foam Creek (Purple, Red, Green, Yellow) Zones

Task 3: Secure Wideawake Airfield (Red, Green) Zones

Task 4: Secure Green Patch

Task 5: Secure Fitzroy (Red, Green, Yellow) Zones

RAF:

Task 1: The Argentine Air Force has suffered mass losses over the last week however sporadic low attitude attacks are still being carried out, provide air support for the British aircraft carriers to protect them from Argentine jets - continuous!

Task 2: Support Royal Marines assault 

Task 3: S&D Air Defences - continuous!

Task 4: Transport Royal Marines from Wideawake Airfield to DZ near Green Patch (will require fast rope or for Troops to disembark into shallow water - Pilots discretion)

Task 5: Move Supplies / Aircraft to Wideawake Airfield once secured

===============================================================================

Ribbon:

Battle for the Falklands

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Requirements: 75% Attendance

===============================================================================

Equipment:

4x Harrier GR.9J
4x AV-8J Harrier ll
4x CH-47J Troop Transport
4x Lynx

===============================================================================

Signed Staff Sergeant R4IDER

Pilgrim, hoofed, Jason and 1 other like this

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This is hard as fuck. But i really like it even if I died ALOT!!! Not use to it being this hard. But I having a really fun time. Need to join you guys more often. 

Big thumbs up to @R4IDER for mission making. Some feedback that was said but I also was thinking it. Maybe making AI less skilled or giving them lesser weapons. It was a bit much 1 shot kills for me. BUT as I wrote, I'm not use to it. 

I think @SoKkada did a rally good job today. I stepped up when hi was dead, and he was dead a lot. @Evilcommand and @Wartomsniper Did a really good job shooting and holding sectors when they didn't fool around. You have good qualities. BUT I felt that @SoKkada, @NeKoArroW and me needed to micro manage @Wartomsniper and @Evilcommand a little to much today, and I believe it was hugely because all the fooling around. 

One time when sokkada was dead I shouted to, I believe it was TOM, "SHUT UP, I'm trying to hear the radio." After that both TOM and EVIL played really good and was listening really good. You know how we play and you know the way we do stuff. 

I hope I didn't offend anyone. 

Thanx and hugs

/ThecMaster

 

R4IDER, PARKER, Filth and 2 others like this

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yea hard as fu-ck .

i still hed fun even wen i needit to micro manage  almost evry fing,  i got shot down a lot agian but @ThecMaster took over for my ent tryt to keep evry fing weorking.

team to team work was good i wen 1 time to far a war from them bud got back to then very soon.

 

7 / 10

ThecMaster and R4IDER like this

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Oooh. And @SoKkada try to be a bit more distinct with your orders. Short and clear.

exampel:

you: "we are going to go there. i want buddy team two to go first." (and then nothing. )

How I want you: "Buddy team two. GO there. NOW!"

or "charlie Bound!"

And Use your buddy teams more to bound and cover each other. 

 

 

SoKkada likes this

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Just now, SoKkada said:

I think @SoKkada did a rally good job today. I stepped up when hi was dead, and he was dead a lot. @Evilcommand and @Wartomsniper Did a really good job shooting and holding sectors when they didn't fool around. You have good qualities. BUT I felt that @SoKkada, @NeKoArroW and me needed to micro manage @Wartomsniper and @Evilcommand a little to much today, and I believe it was hugely because all the fooling around. 

One time when sokkada was dead I shouted to, I believe it was TOM, "SHUT UP, I'm trying to hear the radio." After that both TOM and EVIL played really good and was listening really good. You know how we play and you know the way we do stuff. 

yea  i agree on this  my ent @ThecMaster talkt to @Evilcommand &  @Wartomsniper ent the now nowe wat wy mend  buy it . 

Just now, ThecMaster said:

Oooh. And @SoKkada try to be a bit more distinct with your orders. Short and clear.

exampel:

you: "we are going to go there. i want buddy team two to go first." (and then nothing. )

How I want you: "Buddy team two. GO there. NOW!"

or "charlie Bound!"

And Use your buddy teams more to bound and cover each other. 

 

 

yea i now still saming i am strugling with.

ThecMaster likes this

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Editing:

There's not much more to add about how these missions are made. They are basic, challenging, well produced.

As I said the past couple of weeks, I feel there is a lack of balance with enemy weapons and accuracy tho. I would prefer one of the two, where now the enemy has both: Insane accuracy with insanely deadly weapons. One guy in a good position can take out entire fire teams in a time span of 7 seconds. That's realistic I guess. The question is what are you trying to achieve as an editor?

While I like challenge (a lot) I also like balance. With enemies kitted out as they were, with these settings, making progress on the ground becomes next to impossible. Thus, the Battle for the Falklands becomes a never-ending story...

On the up side, it's always noticeable in the squad's performance when we play hard missions. We improve. Learning by dying.

The rain was nice and Falklandy.

 

Execution:

Squad leadership was outstanding. So were morale and focus in Alpha throughout, very professional team. The NCOs have grown as a team as well and work together quite nicely. When it was good, it was really good.

Everything felt a bit rushed tho. Personally, I made some rushed decisions too which cost myself and others. Inacceptable casualties followed. Not much progress was achieved. Bottom line, you could probably say we failed this mission.

One success that deserves pointing out is that the squad managed to take three enemies prisoner. A first in the group's history, as far as I'm aware.

Skies seemed very busy. Lots of air to air combat and CAS with the Banshees. Our supply lines with Giant and Raven were overstrained on several occasions, which I believe is a good thing. Much better than a lack of tasking from my point of view. All that's missing is an FAC...

For the first time in a long, long time, attendance exceeded the limits of an overstrength squad. This is a noteworthy occasion. We've been waiting for this. But the infantry isn't prepared for it. Our command structure is utterly insufficient for such numbers. As a result, we'll face organisational challenges in the weeks and months to come. We'll need more NCOs. I hope all of you will keep playing and contributing, as we grow from a squad back to a platoon.

 

A bit frustrating for me personally, 7/10 though for attendance & morale. An evening well spent.

 

break break @hoofed

Pilgrim, R4IDER, Oksman and 2 others like this

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A very entertaining and beautifully frustrating mission. Every inch of soil fought over.

One of those missions where skill is negated by circumstance. 

I can’t remember a mission where the sound off has been interrupted by a firefight. :lol:

The distribution of contact triggers were fantastic. Loved the rolling meeting engagements. Very well planned.

Pleasure working in alpha as usual.

I feel some sympathy with @SoKkada and @ThecMaster with their comments regarding over exuberance in the fireteam. There may be a disparity between how each member gains their fun during a mission. And this can lead to frustration and irritation.

Its always a balance. I think the majority of the clan get their fun by doing things well. “Serious” fun.

Hopefully as the new guys learn more about how we do things, the balance will return.

GG guys

 

 

ThecMaster, Filth and SoKkada like this

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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