Chroma

Tanks DLC Sat op

11 posts in this topic

Was thinking of making a mission for the upcomming dlc with a fully armoured detachment full of anvil callsigns with maybe 1 Nyx AWC and something else for the guys that dont have the DLC. Thought it maybe a nice change aswell if AAC have use of multiple drones and some heavy artillery for support? Let me know what you think. Would most likely be on a mostly desert map.

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That's a hell yes from me, pls think about

  • Repairs
  • Our targets firepower vs our armor
  • Targeting will need to be worked out/learnt prior to op
  • What happens if we lose a vehicle

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Personally, I never liked tank-only missions. Tanks do one thing, and one thing only: Turkey shoot. Featureless terrain, absence of objectives other than "kill, advance". The experience of playing as a tank crew is similar to AAC's experience in the hated Zeus call signs.

Without the combined arms aspect this does not make for an enjoyable time in Arma in my personal experience. Infantry and a variety of support assets must be included.

Consider also that we have no procedures for working as a tank platoon. We have no experience in using any of these vehicles, as @PARKER points out. We have very few experienced vehicle crew overall. Training and testing required.

 

I believe using tanks may be fun if done right. But that's an extremely difficult proposition. I've never seen it done right.
That's not to say you can't make a good mission including tanks. But tread carefully.

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25 minutes ago, Chroma said:

AAC have use of multiple drones and some heavy artillery

Drones in MP are batshit crazy and almost completely useless. Heavy artillery is also pretty crap since we'd be stuck using the arty computer turning our game into a point and click exercise.

A better proposition would be for the AAC to run an MBT but also something lighter like a tank hunter to work as Raven/Field Repairs. When I was attached to the Staffords the Light Aid Detachment (repair guys like myself) had a Warrior class chassis that was stripped down and had tools like cranes fitted so we could keep the Warriors fighting. I wouldn't mind running GOLs first LAD :)

Mounting the whole ground element in tanks however would be a dicey proposition. Tanks don't go to war alone in this day and age and we should have at least 1 fire team acting as "escorts" to deal with AT OPFOR. Maybe split the squads? Alpha runs the tank Bravo runs interference? Could easily swap halfway through

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Some research for you, might help

Steel Beast was Raiders op as far as I'm aware it was a mix of tank ops and town clearing / CQB which  needed to be done on foot (no access for the tanks) was interesting and worked pretty well

Barbarossa was training op during our WW2 campaign (I really just wanted to play with the German tanks) this one had defensive lines to break through with HMG's AT guns and infantry charges, worked quite well too ... oh I miss @Oksman and @Baron.

I also did a desert storm style op (don't have this recorded anywhere) which as @Filth says was big open spaces, featureless and turn out to be a clusterfuck of fleeing tanks as we got over run very easily due to the distances enemy AI fire from, we couldn't even see them.

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2 hours ago, PARKER said:

That's a hell yes from me, pls think about

  • Repairs
  • Our targets firepower vs our armor
  • Targeting will need to be worked out/learnt prior to op
  • What happens if we lose a vehicle

Repairs are part of the dlc so you can now carry spare tracks and such but like @Jason said AAC could do the field repairs.

The new tanks also have customisable cage/ERA armour that can also be repaired and the new tanks have a ridiculous firepower compared to what the enemy will have.

Targeting is as simple as pressing T for range and clicking to shoot

And plenty of spare vehicles will be available.

2 hours ago, Jason said:

Drones in MP are batshit crazy and almost completely useless. Heavy artillery is also pretty crap since we'd be stuck using the arty computer turning our game into a point and click exercise.

A better proposition would be for the AAC to run an MBT but also something lighter like a tank hunter to work as Raven/Field Repairs. When I was attached to the Staffords the Light Aid Detachment (repair guys like myself) had a Warrior class chassis that was stripped down and had tools like cranes fitted so we could keep the Warriors fighting. I wouldn't mind running GOLs first LAD :)

How about a support variant of the Nyx for AAC and a backup APC and/or Lynx for reinserts

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I'm missed? What the fuck is wrong with you. Hate me like everybody else, like a normal person! <3 @PARKER

Operation Steel Beast, I think I made that one. It was a total failure though in terms of "survival" lost like 15 vehicles in that, and never even saw the enemy. It was shoot first or die, sadly that cancelled out all feels for tank battles.. at least playing as the Ruskies :)

On Tanks:

Problem has always been survivability based on two main factors, firstly visibility and second.. no armor values, just health. I believe that's the case at least, either that or the armor can either be penetrated or not, if it does it applies damage, if not it does nothing.

Tank DLC will probably increase survivability, hopefully some working "ERA" armor will be added. Most likely modders will adjust the damage and penetration values of weapons, but I imagine the AT weapons from Vanilla will buttfuck everything.

I think the most important factor is that the AI is overpowered at spotting vehicles, they pop up like a christmas tree for the AI so even if we're out of range / visibility, they can most likely hit us with weapons.

I hope it changes.. nevertheless, scripts and mods will surely add "health" to allow a more forgiving gameplay. The boring part is what happens in the videos above with the Barbarossa shit, is that you die instantly, no explosion, just the respawn timer and that's it. No hit or feedback from getting hit, just a small .. "Game over respawn in.. ".

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On 07/04/2018 at 7:06 PM, Chroma said:

How about a support variant of the Nyx for AAC and a backup APC and/or Lynx for reinserts

I'll have to check out the variants once it releases and take it from there. I know there's a "repair station" but I don't know if this is mobile or not. If it is then it'll work like a fitter truck which would be great. If not then I guess we can just grab something like a bobcat (the crane makes it look like a 512 or 513 which were my rides with armoured inf). Fill the inventory with spare tracks for ACE and toolkits and we should be golden so long as you don't cook off.

The reinserts are another issue entirely. Raven is still preferable simply due to travel time. If needs be we can use an APC/IFV or even truck/MRAP for transporting infantry but it's going to make "Raven" very tedious.

28 minutes ago, Oksman said:

I hope it changes.. nevertheless, scripts and mods will surely add "health" to allow a more forgiving gameplay. The boring part is what happens in the videos above with the Barbarossa shit, is that you die instantly, no explosion, just the respawn timer and that's it. No hit or feedback from getting hit, just a small .. "Game over respawn in.. ".

From what I've heard about Tanks DLC this is all changing. Much like Jets added sub-system damage to aircraft, Tanks are getting the same sort of treatment. Crew health is protected way more than the old model and being completely wiped out before the tank cooks off should (hopefully) be a thing of the past. Got to see it in action to see if this is true or not. As for the ERA, it is modelled and apparently functions as it should along with bar armour. Again, only testing will tell.

The biggest issue is going to be top down attack AT weapons. ERA or bar armour won't do shit against these and if the AI can use them properly, we will get our asses kicked good and proper. Ofc the flip side of this is that we get TDA AT for our riflemen :)

Chroma likes this

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I know this is a crazy idea but we could avoid blowing our wads the moment the DLC is released. People are going to get sick to death of tanks if we overdo it. Not everyone likes tanks (I hate them) and having the option to have nothing to do with them would be great.

We should be looking at these DLCs like herbs when cooking. Never use them and you’ll get a bland meal. Use them too much and you’ll be making a trip to the bin.

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Who's going to argue when you got A-10s supporting tanks :D ? Think this is mostly just fun if you have infantry mixed in

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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