Lt.Chris

The Imperial March Week 1

Attendence 09/06/18   9 members have voted

  1. 1. Attending?

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    • No, posted LOA
    • Maybe, Messaged NCO
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15 posts in this topic

GalacticEmpire.jpg?v=1503981460

OPERATION ORDER

MAP:  Polaraizki

DATE:  9/06/18

Operation Name: The Imperial March Week 1

Terrain: Villages, forests, 

Weather: Clear Skies

Forecast:  Clear, dawn

Starting Time: 0400

Starting Position: North East Airfield

===============================================================================

Situation:

We have expanded well across the world and brought peace and stability to all our territories and now we must expand our lands to bring in the poor suffering people of the so called "free peoples of the lands" and bless them with our divine protection. The emperor himself has commissioned the 502nd imperial elite troops to march in and crush the free peoples government which is oppressing the people. 

Good luck men and may the emperor watch over you

hot-toys-emperor-222018.jpg

==============================================================================

Briefing:

We will push from our established airfield into Polaraizki and begin opening up our area of operations. We must push and clear the 2 border towns and make our way to our target town Kurozweki. 

ww2mission1.png

===============================================================================

Infantry Task Force:

Task 1: Secure the 2 border towns 

Task 2: Secure Kurozweki

Imperial Corps Support:
Task 1: Support platoon as requested

===============================================================================

Imperial Corps Assets

2x Imperial Fw 190 F8

6x Imperial Ju-87 D5

2 x Imperial Fuel Truck

2x Imperial Ammo Truck

2x Imperial Repair Truck

4x Imperial Bf-110

4x Imperial Pzkpfw IV

4x Imperial OpenBliz Camo Truck

4x Imperial KubelWagen

4x Imperial Stug III

4x Imperial Sdkfz 251

4x Imperial sd kfz AA

4x Imperial Pak 40

4x Imperial Nebelwerfer 41

2x Imperial 10.5cm leFH18 (arty)

hoofed likes this

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Thread Cleared up, keep it to mission feedback from after the mission has been played 

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@SoKkada I have a solution. You have to lead the squad. That’s clear. So have a 2iC keeping you up to speed with the map reading. You can then make your tactical decisions. (Added: also make use of pauses in game play to draw lines and show intent so the fireteam leaders have a better idea of the overall strategy and can work together and with you to achieve it)

@Wazowski Same old problem of making your own moves forward, and even leaving the team at one point to reconnoiter with 1-actual regarding your suggestions for mortar support.....

I understand you’re depearate to lead. But it is irritating having someone constantly badgering and assuming a level of initiative they are not yet entitled to. Case in point. You move beyond the team, forcing my hand to make a decision to support or call you back again. I break cover. Sniped. One team leader down. Your over excitement constantly creates situations when I lose situational awareness, and creates danger. I don’t know how many more times I have to ask you to stop it.

@Wartomsniper When you bitch about AAC and their decisions about you and evil commands inclusion or otherwise into their highly professional group, you are bitching about people I trust and respect and have known for a long while. Stupid move. I’m thinking of charging your parents for childcare costs. Take it up with @Raptor not me. And I know exactly what his response will be. At times you show signs of improvement, then you appear to take two steps back.

And of course we lost you when you decided to resupply, because you weren’t listening and we couldn’t wait any longer. Standard stuff. Instantly made my job 25% easier.

Thanks @Joe Malley again for remaining the sane member of my team.

Thoroughly enjoyed working closer with @unionjak and Alpha. When we were left to it, we were as one.

There were many times I didn’t hear Chris’s orders. Not sure what the problem was there.

Tactically it was all over the place. And yes. We did get a “CHARGE” order. Until it was pointed out we had a whopping great tank to move along next to. And a tree line to the right we could have used whilst taking the last objective. I would like to see more care taken of the infantry, rather than just throwing them at an objective. We can still use GOL ethos in a ww2 setting. Otherwise it’s more of a re-enactment.

I liked using the Tiger as cover as we moved up on the village. It was mostly historically realistic. 

Textures were cool. 

Looking forward to the US side of things.

Luke, SoKkada, PARKER and 1 other like this

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A bit of a duff start, total carnage and mayhem all rolled into one....but thats how ww2 stuff goes and it was bearable and we could only get better.

Fortunately i had a great team in Alpha namely @SoKkada, @Chroma, @Skeliton and @Luke (did have chris to start but we had a change or two). Not once did i have to get  shouty shouty and your ability to read my mind was unnerving....which goes to show just how much initiative you all have.

I am not going to worry about the death rate....simply because we have a better plan for the next round. That plan is simple, which is for alpha and bravo to stay with visual distance(when possible) and work closely together. @Pilgrim and i (in the latter half of the game) tried it and it worked out nicely....when comms are limited and squad leader has no ctab(which is realistic in this type of battle) it pays to try to double the firepower with other teams. Whoever is squad leader next Saturday please can you bare this in mind....its a thing both pilgrim and i are trialling for the best we hope.

The battle itself was very hard and showed just how much we rely on technology in our "normal2 games......we need to practice without all the gadgets as frankly we are a bit vulnerable in this type of scenario.

Got to say that in the last part of this battle it was brilliant with a huge  variety of  for everyone to enjoy(tanks, cqb etc) and we started to gel and help each other....which is how it should be. 

We also need the skill set of our air core whether that be flying, tank or ground based....as without them....we are screwed :)

 

Unionjak(steve)

SoKkada, Pilgrim, PARKER and 2 others like this

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One element I enjoyed was being able to leave my fireteam in position and actually come and talk to @unionjak. It felt very authentic. Maybe that’s an approach we can also use with the SQL. So we’re all on the same page. NCO’s round a map pointing. :)

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Regarding trenches. The enemy cannot seem to fire over the top of them as they are too deep, which kinda negates their effectiveness or threat. Can this be altered? Taking them seemed to be far too easy. Also adding a couple HMG’s would make them intimidating and force us to use the Panzer. 

Also the panzerfausts are just not up to Arma gameplay as the range is just too short for them to be effective for anything but urban warfare.

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21 minutes ago, Pilgrim said:

Regarding trenches. The enemy cannot seem to fire over the top of them as they are too deep, which kinda negates their effectiveness or threat. Can this be altered?

Not sure what Chris used but if they're the trench objects from IF (which I suspect they are) then the trenches themselves are intentionally that deep. There are a selection of firing point objects where the OPFOR should be positioned where they can fire from then the deep trenches are used to link these together.

22 minutes ago, Pilgrim said:

Also the panzerfausts are just not up to Arma gameplay as the range is just too short for them to be effective for anything but urban warfare.

Again I don't know which one Chris used but there are multiple versions of the Panzerfaust available so could you be a bit more specific? Was it the big one with the blast shield for example

Keep this sort of stuff coming guys as these are things that will effect all the WW2 stuff

Pilgrim likes this

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Thanks @Jason

From what I encountered, the enemy was just standing in the trenches, with their heads sticking out and didn’t return fire.

The Panzerfaust was the smaller type 30-60 looking ones rather than the large Panzerschrek types?

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Not sure of the names but I'll bear it in mind for future stuff. I know one was really small and was designed for close range AT ambushes by units like the FSJ so it makes sense for it's effective range to be crap. The big one with the blast shield is much more effective but is obviously much longer and as such not really useful for units like the FSJ or Panzer Grenadiers where mobility is more useful.

Pilgrim likes this

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Yeh makes sense. The “shrek” had a blast shield.

I would like to play as FSJ someday. Top kit.

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Can't get you the German airborne but the 101st have an outing next week......

Pilgrim likes this

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We enjoy playing ArmA3 in a tactical and professional way and ensuring at the same time a high level of fun is kept within the game. We use tactics and procedures from various armies and modify them to suit our own needs. This allows us to operate in the ArmA 3 platform effectively.

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